1453 cards found
Festive Firecrackers

Festive Firecrackers {W}

Instant
Choose one —
• Target attacking creature gets +2/+2 until end of turn.
• Destroy target artifact.
The Mid-Autumn Festival exhibits exquisite lantern-crafting. The New Year appreciates a bigger bang.
  • Panxiou
Fetid Nibbler

Fetid Nibbler {B}

Creature - Zombie Rat
{B}: Fetid Nibbler gains deathtouch until end of turn.
Rats are a general nuisance throughout Nangjiao, gnawing their way through wagon wheels, temple floorboards, and on rare occasions human limbs.
1/2
  • Goliaths of Nangjiao
Ffion, Famine Warcaller

Ffion, Famine Warcaller {R}

Legendary Creature - Elf Rebel
Whenever another nontoken creature you control dies, create a 1/1 black Rat creature token with “This creature can't block” if this is the first time this ability has resolved this turn. Otherwise, Ffion, Famine Warcaller deals 1 damage to each player.
“Let them choke on our hunger.”
0/1
  • MSEM Masters: Legends
Fidelity of the Pure

Fidelity of the Pure {W}

Creature - Elk Spirit
When Fidelity of the Pure dies, create a 1/1 green and white Elk Spirit creature token.
Revive {2}{W} ({2}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
The first sun rises upon the shining faces of the world, greeting all with its warmth.
1/1
Fierce Combatant

Fierce Combatant {R}

Creature - Hound Warrior
Haste
She doesn't fight. She wins.
1/1
Card has other part: War Rages On
  • Kahembo: Olde Dawn
Fierce Howl

Fierce Howl {G}

Sorcery
Target creature you control gets +2/+2 and gains trample until end of turn.
Ferocious — You may cast Fierce Howl as though it had flash if you control a creature with power 4 or greater.
  • Surging Tide
Fierce Instinct

Fierce Instinct {G}

Instant
Target creature gets +2/+2 and gains trample until end of turn.
When a Medranian beast frenzies, everyone know there's no other choice than getting out of its way.
  • K15 Core Set
Fiery Erasure

Fiery Erasure {R}

Instant
Fiery Erasure deals 3 damage to target creature or planeswalker. If that permanent would die this turn, exile it instead.
Fight Song

Fight Song {W}

Instant
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
Nothing inspires an army quite like a hero's anthem.
  • Dark Seas of Shiryen
Filch

Filch {U}

Sorcery
Target opponent mills four cards. Scry 2.
“Let them go. Our entire operation here would crumble without pocket thieves as potential recruits and easy scapegoats.”
—Vedlin Ross
  • Worlds Away
Final Rest

Final Rest {W}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Exile target creature.
Find Greater Purpose

Find Greater Purpose {R}

Sorcery
As an additional cost to cast this spell, sacrifice a permanent.
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Fine Craftsmanship

Fine Craftsmanship {R}

Enchantment - Aura
Enchant artifact
Enchanted artifact is an Equipment and has “Equipped creature gets +2/+0” and equip {0}.
“I can turn anything into an axe. Heirlooms, coins, flowers, axes, very small rocks...”
  • Oirohpo
Finish Off

Finish Off {R}

Instant
Finish Off deals 2 damage to any target. If you've drawn two or more cards this turn, it deals 3 damage instead.
Cycling {3} ({3}, Discard this card: Draw a card.)
Finishing Touches

Finishing Touches {B}

Instant
Destroy target creature if it was dealt damage this turn.
When a samurai's defenses falter, learn to strike his shadow.
  • Path of Shadows
Firebelly Toad

Firebelly Toad {R}

Creature - Frog
{R}, Sacrifice Firebelly Toad: It deals 3 damage to target player or planeswalker.
A menagerie of creatures find a home within active volcanoes on Nangjiao.
1/2
  • Goliaths of Nangjiao
Firebloom

Firebloom {R}

Instant
This spell can't be countered.
Firebloom deals 3 damage to target creature or planeswalker.
  • Path of Shadows
Fireheart Centaur

Fireheart Centaur {G}

Creature - Centaur
Whenever Fireheart Centaur attacks, you may pay {2}{R}. If you do, it gets +1/+0 until end of turn for each Centaur you control.
“In times of peace be gentle. In times of strife be unstoppable.”
0/3
  • High Noon
First Snow

First Snow {W}

Enchantment
Whenever you make first contact, you may tap target creature. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
The fluffy white powder was a rare delight to see at first. But after months in the cold streets, Karina wished that she'd never see snow again.
  • Karina's Explorations
Flaming Point Technique

Flaming Point Technique {R}

Instant
Choose one —
• Target creature gets +3/+0 until end of turn.
• Destroy target artifact.
Anyone can use fire to destroy, but only a few can make that destruction theirs.
Flash of Blades

Flash of Blades {G}

Sorcery
Target creature you control fights another target creature. If either of those creatures would die this turn, exile it instead.
With barely a glimpse of steel, the duel was over as quickly as it began.
Fleeting Discoveries

Fleeting Discoveries {R}

Sorcery
Exile the top two cards of your library. You may play one of them until the end of your next turn.
Motley — If there are five or more names among nonland permanents you control, you may play both of them until the end of your next turn instead.
  • Survive the Night
Fleeting Memory

Fleeting Memory {U}

Creature - Illusion
You may have Fleeting Memory enter as a copy of any creature on the battlefield, except it has “At the beginning of the end step, exile this creature.”
“You must be seeing things. I'm not real.”
0/0
Fleeting Thoughts

Fleeting Thoughts {U}

Sorcery - Inscription
Target player mills four cards.
Inscribed creature has flying.
Inscribe {2}{U} ({2}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Path of Shadows
Flesh Hoarder Ghoul

Flesh Hoarder Ghoul {B}

Creature - Zombie
{3}{B}: Regenerate Flesh Hoarder Ghoul. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1/2
  • Tides of War