14204 cards found
Ancestral Council

Ancestral Council {2}{U}

Creature - Human Wizard
When Ancestral Council enters the battlefield, search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
1/1
Ancestral Facsimile

Ancestral Facsimile {5}{U}

Enchantment Creature - Illusion Snake
As Ancestral Facsimile enters the battlefield, choose reality or illusion.
Foresight — Whenever you draw your second card each turn,
• Reality — Tap target creature.
• Illusion — Scry 2.
5/5
  • Riddles of Revio
Ancestral Glade

Ancestral Glade

Land - Forest
({T}: Add {G}.)
As Ancestral Glade enters the battlefield, you may pay 1 life. If you don't, Ancestral Glade enters the battlefield tapped.
Basic lands you control have “{T}: Add {G}.”
  • Seasons of War
Ancestral Guidance

Ancestral Guidance {1}{W}

Instant
Choose one —
• Target creature gains indestructible and lifelink until end of turn.
• Destroy target artifact or enchantment.
“We have granted you strength and grace, to weather the times ahead. But wisdom cannot be given. You must grow it on your own.”
Ancestral Memories

Ancestral Memories {2}{U}{U}{U}

Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
The Great Library contains thousands years worth of knowledge.
  • Pyramids of Atuum
Ancestral Revision

Ancestral Revision {U}

Instant
Scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Don't learn history. Make it.
  • Novea
Ancestral Shrine

Ancestral Shrine {3}{W}{W}

Enchantment
At the beginning of your upkeep, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
{5}{W}{W}, Sacrifice three Idols: Return target creature card from your graveyard to the battlefield with three +1/+1 counters on it.
  • Surging Tide
Ancestral Tapestry

Ancestral Tapestry {3}

Artifact
{T}: Add one mana of any color.
{4}, {T}, Sacrifice Ancestral Tapestry: Search your library for a legendary card, reveal it, put it into your hand, then shuffle.
In the darkest times, the legend of Jasper the Little Giant never fails to inspire the next great Tinyvale hero.
  • Adventurers of Onora
Ancestral Warlord

Ancestral Warlord {2}{R}

Creature - Spirit Samurai
Flash
When Ancestral Warlord enters the battlefield, it deals 1 damage to each blocking creature.
“I never fear for my safety in battle. Grandmother's always watching my back.”
2/1
  • Rail War
Ancestral Zweihander

Ancestral Zweihander {1}

Artifact - Equipment
Equipped creature gets +1/+1.
Equip {1}
Ancient Artillery

Ancient Artillery {3}

Artifact
{3}, {T}: Ancient Artillery deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.
“Whoever slaughtered the Precursors, they left all their weapons behind. Strikes me as an expensive mistake.”
—Captain Thomas
  • Love Song
Ancient Cairns

Ancient Cairns

Land
Ancient Cairns enters the battlefield tapped.
As Ancient Cairns enters the battlefield, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
  • The Unraveling
Ancient Counsel

Ancient Counsel {W}

Enchantment
At the beginning of your upkeep, you gain 1 life.
{5}{W}{W}, Sacrifice Ancient Counsel: Create a 6/6 green and white Elk creature token. Activate only as a sorcery.
  • Descent from the Highlands
Ancient Crab

Ancient Crab {1}{U}{U}

Creature - Crab
Though Nangjiao has gone through many ages and eras that saw its ecosystems change vastly, the creatures that lurk within the depths of the Flood Realm are as old as the plane itself.
1/5
  • Goliaths of Nangjiao
Ancient Dominion

Ancient Dominion

Land - Island Mountain Plains
({T}: Add {U}, {R}, or {W}.)
Ancient Dominion enters the battlefield tapped.
The towers of old Shaidosta cast a long shadow over Volaria, rivaled only by that of its masters.
Ancient Durumderm

Ancient Durumderm {3}{G}

Creature - Beast
Whenever Ancient Durumderm attacks, you may return another creature you control to its owner's hand. If you do, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“Life is old here, older than the trees.”
—Mia Reyes, Xenobiologist
5/3
  • Animus Vox
Ancient Gift

Ancient Gift {1}{G}

Instant
Target creature you control gets +3/+3 until end of turn. Then if that creature has power 10 or greater, each other creature you control gets +3/+3 until end of turn.
It is the duty of the great to lend their strength to the small.
  • Descent from the Highlands
Ancient Gleam

Ancient Gleam {2}{W}

Sorcery
Choose one—
• You gain life equal to the number of artifacts you control.
• You gain life equal to the number of enchantments you control.
  • Ophorio
Ancient Grizzly

Ancient Grizzly {1}{G}

Creature - Bear
“Think about it this way: has one really seen a young bear corpse before?”
—Mavisa
2/2
  • Zero
Ancient Guardian

Ancient Guardian {4}

Artifact Creature - Golem
Prevent all combat damage that Ancient Guardian would deal to or be dealt by creatures with no counters on them.
“You won't even make a scratch with a sword like that. Best leave before it notices you're trying to kill it.”
—Selvar, the Seeker
4/4
  • Arkadai
Ancient Maze

Ancient Maze

Conspiracy
(Color indicator: Ancient Maze is green)
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{6}: Unlock Ancient Maze. If the revealed card is green, put it into your hand. Otherwise, put it on top of your library.
  • The Unraveling
Ancient Ossuary

Ancient Ossuary

Land
{T}: Add {C}.
{3}, Discard Ancient Ossuary: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Ancient Pillan
Volcano Sacrifice

Ancient Pillan {2}{R}{R}

Creature - Spirit
Trample
When Ancient Pillan enters the battlefield, it fights up to one target creature an opponent controls.
The ancestral spirits of clan founders, the pillan fight for the Relonche in the afterlife, but if one were to be made upset by a human's actions...
4/4
Card has other part: Volcano Sacrifice
  • Road to Carü Mapu
Ancient Saber

Ancient Saber {4}

Artifact - Equipment
Equipped creature has “Whenever this creature attacks or blocks, choose a creature card in your graveyard. This creature gets +X/+Y until end of turn, where X is that card's power and Y is its toughness.”
Equip {2}
  • Zero
Ancient Statue

Ancient Statue {3}

Artifact Creature - Golem
It had stood treacheries, invasions, and even the fall of the civilization that built it.
2/2
  • Zero