468 cards found
Watcher of Sacred Skies
Keeper of Holy Lands

Watcher of Sacred Skies

Creature - Archon Scout
Flying
Whenever a nontoken, noncreature, nonland permanent enters the battlefield under your control, create a token that's a copy of that permanent except it has no mana cost and it isn't legendary.
5/5
Card has other part: Keeper of Holy Lands
Watchful Authority
Capital Watch

Watchful Authority

Creature - Angel Soldier
(Color indicator: Watchful Authority is white and green)
Vigilance, reach
Watchful Authority can block an additional creature each combat.
True forms always carry the risk of identity loss. In this case, it's desired.
3/4
Card has other part: Capital Watch
  • Feanav: The Apothecary's Progress
Wavering Sorcerer
Shining Elementalist

Wavering Sorcerer {1}{U/R}{U/R}

Creature - Merfolk Wizard
Whenever Wavering Sorcerer attacks, you may switch its power and toughness until end of turn.
Unveil {3}{U}{R} ({3}{U}{R}: Transform this. Unveil only as a sorcery.)
1/4
Card has other part: Shining Elementalist
  • Feanav: The Apothecary's Progress
Weathered Pilgrim
Horizon Gazer

Weathered Pilgrim

Creature - Human Scout
(Color indicator: Weathered Pilgrim is green)
When Weathered Pilgrim enters the battlefield, return target card from your graveyard to your hand.
“Small minds see only the glory above. Only when you're ready to face all Samang are you truly a pilgrim.”
3/2
Card has other part: Horizon Gazer
  • Kaleidoscope
Wicked Fossil
Arisen Hunter

Wicked Fossil {2}

Artifact
{2}, Sacrifice Wicked Fossil: Target player loses 2 life and you gain 2 life.
{2}{B}{B}: Return Wicked Fossil from your graveyard to the battlefield transformed. Activate only during your turn.
Card has other part: Arisen Hunter
  • Monsters of Chikyu
Wild Pyromancer
Rageborn Pyromancer

Wild Pyromancer {R}

Creature - Human Actor
Whenever you cast a noncreature spell, Wild Pyromancer gets +1/+1 until end of turn.
Whenever Wild Pyromancer attacks, you may pay {2}{R}. If you do, transform Wild Pyromancer.
1/1
Card has other part: Rageborn Pyromancer
  • Villains: The Musical
Wild Tusker
Gamhaugen War Swine

Wild Tusker {R}

Creature - Boar
Haste
Ride {R} ({R}: Transform this and attach it to target creature you control without a Mount. Ride only as a sorcery.)
1/1
Card has other part: Gamhaugen War Swine
  • Quest for the Roseblade
Winding Snake
Mother Snake

Winding Snake {1}{G}

Creature - Snake
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
When Winding Snake has three or more +1/+1 counters on it, remove them all and transform it.
1/1
Card has other part: Mother Snake
  • Monsters of Chikyu
Wistful Automaton
Mortal Frame

Wistful Automaton {2}

Artifact Creature - Construct
{T}: Add {R}. Put a charge counter on Wistful Automaton.
Remove three charge counters from Wistful Automaton: Transform it.
“Ten centuries of servitude. One hour of life. I'm almost there.”
0/1
Card has other part: Mortal Frame
  • Villains: The Musical
Worldly Travels
Edri, Oracle of Caulte

Worldly Travels {2}{U}

Sorcery
Draw two cards.
Memento {5}{U}{U} (You may cast this from your graveyard for {5}{U}{U}. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Edri, Oracle of Caulte
  • Survive the Night
Wormwood, the Estranged
Leticia Petrine

Wormwood, the Estranged

Legendary Planeswalker - Lettie
(Color indicator: Wormwood, the Estranged is black and green)
[+2]: Put a -1/-1 counter on or remove a -1/-1 counter from up to one target creature.
[–1]: Draw a card, then each player sacrifices a nonland permanent.
[–10]: Destroy all nonland permanents you don't control.
Loyalty:
5
Card has other part: Leticia Petrine
  • Feanav: The Apothecary's Progress
Worried Vulpine
Worthy Vulpine

Worried Vulpine {R}

Creature - Fox
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
When Worried Vulpine has three or more +1/+1 counters on it, remove them all and transform it.
“I have no desire to fight, but the elders say we must, or we will lose everything worth fighting for.”
0/1
Card has other part: Worthy Vulpine
Worthy Vulpine
Worried Vulpine

Worthy Vulpine

Creature - Fox
(Color indicator: Worthy Vulpine is red)
When this permanent transforms into Worthy Vulpine or at the beginning of combat on your turn, creatures you control gain haste and trample until end of turn.
Through hardship and bloodshed, the Rakkiri lands were kept safe and sound.
5/5
Card has other part: Worried Vulpine
Wrath of the Kalku
Disheveled Vagabond

Wrath of the Kalku {3}{B}

Sorcery
Legacy (You may play this side of this card only from your graveyard. Exile it if it would be put into a graveyard or not resolve.)
Each opponent sacrifices a creature for each spite counter they have. If they didn't sacrifice any creatures this way, they discard that many cards instead.
Card has other part: Disheveled Vagabond
  • Road to Caru Mapu
Wrestling Practice
Young Weichafe

Wrestling Practice {4}{R}{R}

Sorcery
Legacy (You may play this side of this card only from your graveyard. Exile it if it would be put into a graveyard or not resolve.)
For each of up to two target creatures you control, put a +1/+1 counter on it, then you may have it deal damage equal to its power to any target.
“...because I've spent almost all of my life learning how to fight.”
Card has other part: Young Weichafe
  • Road to Caru Mapu
Young Weichafe
Wrestling Practice

Young Weichafe {1}{R}

Creature - Human Warrior
Double strike, haste
“My mother was crying as she saw me leave, but I told her not to be scared...”
1/2
Card has other part: Wrestling Practice
  • Road to Caru Mapu
Youthful Dreams
Touch of Destiny

Youthful Dreams {R/G}

Sorcery
Target creature gains haste and trample until end of turn.
Fabled {3}{R/G}{R/G} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Touch of Destiny
  • A Tourney at Whiterun
Zareen, the Second Shah
Throne of Soli

Zareen, the Second Shah {2}{W}

Legendary Creature - Human Noble
When Zareen, the Second Shah enters the battlefield, search your library for a creature card with mana value 2 or less or a planeswalker card, reveal it, put it into your hand, then shuffle.
Monument {2}{W}{W} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
2/2
Card has other part: Throne of Soli
  • Alkabah