722 cards found
Morning Passages

Morning Passages {W}

Instant
Untap target creature. Prevent all damage that would be dealt to that creature this turn. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Plagues of Fretport
Morose Bohemian

Morose Bohemian {2}{U}

Creature - Human Noble
When Morose Bohemian enters the battlefield, scry 1, then draw a card.
If suffering is a muse, then her only fear is being unable to translate inspiration to canvas before her time runs out.
2/1
  • Plagues of Fretport
Mountain

Mountain

Basic Land - Mountain
Mourn the Lost

Mourn the Lost {1}{W}

Enchantment
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a creature dies or a time counter is removed from Mourn the Lost, you may tap target creature.
In time, even grief gives way to nothing.
  • Plagues of Fretport
Murmuring Falls

Murmuring Falls

Land - Island Swamp
({T}: Add {U} or {B}.)
Whenever Murmuring Falls becomes tapped, you lose 1 life unless you control two or more basic lands.
Mutual Destruction

Mutual Destruction {2}{B}{B}

Enchantment
Whenever a creature you control dies, destroy target creature you don't control.
No good death goes unpunished.
  • A Tourney at Whiterun
Nataila, Raven's Repented

Nataila, Raven's Repented {W}{B}

Legendary Creature - Human Assassin
Vigilance, deathtouch
Prevent all damage that would be dealt to Nataila, Raven's Repented while it's attacking or blocking alone.
Thought long dead by her sister Kasienka, she completes the tasks too dirty for her sister's honorable ideals.
2/2
  • Plagues of Fretport
Naturalize

Naturalize {1}{G}

Instant
Destroy target artifact or enchantment.
Noble's Hedonism

Noble's Hedonism {1}{R}

Enchantment
At the beginning of each player's upkeep, Noble's Hedonism deals 1 damage to that player, then that player exiles the top card of their library. Until end of turn, they may play that card.
They celebrated the marriage between Duke Hoff and Lady Genvieve; the peace between Daeland and Caulder; and most important of all, the meeting of goblet and wine.
  • A Tourney at Whiterun
Nomad's Township

Nomad's Township

Land - Swamp Forest
({T}: Add {B} or {G}.)
Whenever Nomad's Township becomes tapped, you lose 1 life unless you control two or more basic lands.
Nomadic Patriarch

Nomadic Patriarch {B}{G}

Creature - Elf Citizen
When Nomadic Patriarch enters the battlefield, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
Remove a +1/+1 counter from Nomadic Patriarch: Put a +1/+1 counter on each other creature token you control.
1/1
Old Grudges

Old Grudges {B}

Sorcery
Target creature gets -X/-X until end of turn, where X is the number of enchantments you control.
There are none old enough to remember the original slight, but where memories fade, songs are eager to remind.
Opportunistic Raiders

Opportunistic Raiders {2}{B/R}{B/R}

Creature - Human Rogue
Bleed {1}{B/R} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Haste
When Opportunistic Raiders enters the battlefield, if it's your main phase, after this phase, there is an additional combat phase followed by an additional main phase.
3/3
  • A Tourney at Whiterun
Outlaw's Woods
Twilight Raid

Outlaw's Woods

Enchantment - Aura
(Color indicator: Outlaw's Woods is black)
Enchant player
At the beginning of your upkeep, enchanted player loses 1 life.
A bloody year, as bandits grew bolder than ever before.
Card has other part: Twilight Raid
Pacifism

Pacifism {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
“Think of the chains as protecting you from your own useless defiance.”
—Yvette, to Declan
Related card: Heping, Master Arbitrator
Painful Reminiscence

Painful Reminiscence {2}{R}

Instant
Bleed {R} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Add {R}{R}{R}.
Grief is hard, at first. But eventually it yields something precious: a sense of purpose.
  • A Tourney at Whiterun
Pale Flotsam

Pale Flotsam {3}{U}{U}

Instant
Put target spell or nonland permanent on top of its owner's library.
“The walls are manned, the gates shut, and now the harbor burns. There will be no escape from this.”
—Matron Elaise
  • Plagues of Fretport
Paragon of Virtue
Dance of Grace

Paragon of Virtue

Enchantment - Aura
(Color indicator: Paragon of Virtue is white)
Enchant creature
Enchanted creature gets +1/+1 and has “At the beginning of each end step, you gain 1 life.”
Card has other part: Dance of Grace
  • A Tourney at Whiterun
Paternal Pride

Paternal Pride {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has haste.
Once each turn, when enchanted creature becomes tapped, you may add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end.
  • Carpe Arcanum
Peace of the Glade

Peace of the Glade {G}

Enchantment
Whenever you draw a card except during your draw step, you gain 1 life.
{5}{U}: Draw a card.
Finding himself lost and overwhelmed by his defeat in the jousts, Declan left the confines of Whiterun to try and find some place to gather himself.
  • A Tourney at Whiterun
Peel from Reality

Peel from Reality {1}{U}

Instant
Return target creature you control and target creature you don't control to their owners' hands.
As the cold set in and spirits probed for weakness, the world began to grow dim and distant for the Lappowens and their friends.
Perish in Harmony

Perish in Harmony {2}{U}

Enchantment
Whenever a creature dies, scry 1.
{2}{U}, Exile a creature card from your graveyard: Draw a card.
Dragging herself down the embankment to the creek below, Helene let the murmuring waters wash away the sounds of battle, and closed her eyes.
  • A Tourney at Whiterun
Persecution Official

Persecution Official {W/U}{W/U}

Creature - Human Noble
When Persecution Official enters the battlefield, choose a creature card name.
Cards with the chosen name can't be cast.
2/2
  • Plagues of Fretport
Phosphorescent Ravine

Phosphorescent Ravine

Land
{T}, Sacrifice Phosphorescent Ravine: Search your library for an Island or Swamp card and put it onto the battlefield tapped, then shuffle.
  • Plagues of Fretport
Pilgrim's Muse

Pilgrim's Muse {4}{U}{U}

Creature - Serpent
{U}: Pilgrim's Muse can't be blocked this turn.
{1}{U}: Return Pilgrim's Muse to its owner's hand.
{2}{U}: Scry 2.
{3}{U}: Draw a card.
5/3