Prowess Art of war — At the beginning of your end step, if Student of Shigure dealt damage to an opponent this turn, you may draw a card, then discard a card.
Whenever Student of the Coil attacks, target creature gains poisonous 1 until end of turn. (Whenever that creature deals combat damage to a player, that player gets a poison counter.)
Target creature can't block this turn. Inscribe {1}{R}({1}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Flying Suisei the Southern Star gets +1/+1 for each comet counter you have. Whenever you cast an instant or sorcery spell with mana value greater than the number of comet counters you have, you may pay {R}. If you do, return Suisei from your graveyard to the battlefield, then you get a comet counter.
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {3}{R}{W}: Creatures you control gain flying and haste until end of turn.
When Sundering Arcanist enters, you may destroy target artifact or enchantment. If you would draw a card, you may sacrifice a land and mill four cards instead. If you do, return Sundering Arcanist from your graveyard to your hand.
Deception {U}{B}({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Pay 1 life, Choose a creature card name you haven't chosen for Suzume Oshiruko this turn: Return another creature you control with the chosen name to its owner's hand.
Each other Rogue creature you control enters with an additional +1/+1 counter on it. Remove a +1/+1 counter from a creature you control: That creature can't be blocked this turn.
Equipped creature gets +2/+2 and has protection from colorless and from multicolored. This effect doesn't remove Sword of Silver and Gold. (This permanent can't be targeted, dealt damage, enchanted, or equipped by anything colorless or multicolored.) Whenever equipped creature deals combat damage to a player, you create a 2/2 colorless Spirit creature token and that player exiles the top three cards of their library. Equip {2}
When Taiyohata's Dominion enters, draw a card, then choose a creature card name. Once each turn, when a creature with the chosen name you control enters, you may create a 1/1 colorless Samurai creature token.
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {6}{R}: Takara Flameblade deals 4 damage to target creature. Activate only once each turn.
Art of war — At the beginning of your end step, if Teikoku Daimyo dealt damage to an opponent this turn, put a +1/+1 counter on each creature you control that attacked this turn.