893 cards found
Lamp of Endless Possibilities
Shapur, the Fifth Shah

Lamp of Endless Possibilities

Legendary Artifact - Monument
(Color indicator: Lamp of Endless Possibilities is red)
{T}: Add {R}.
Whenever you cast a spell from anywhere other than your hand, copy that spell. You may choose new targets for the copy.
Card has other part: Shapur, the Fifth Shah
  • Alkabah
Lantern-Bearer Belle

Lantern-Bearer Belle {R}

Creature - Construct Wizard
Lantern-Bearer Belle gets +2/+0 and has flying as long as you've sacrificed a permanent this turn.
“For Xiyue, letting the lanterns go was like letting her parents go. She knew then that though the end was cold and bleak, still the future blazed bright.”
—As the Lanterns Float On, Act III
1/1
  • The Stage Presents: The Neverending Act
Lapinized Caster

Lapinized Caster {1}{U}{B}{R}

Creature - Rabbit Horror Wizard
Whenever you cast a spell from anywhere other than your hand, choose one —
• Create a tapped Treasure token.
• Each opponent loses 2 life and you gain 2 life.
• Create a 1/1 colorless Construct Actor creature token.
2/4
  • The Stage Presents: The Neverending Act
Last Priest of Hadak

Last Priest of Hadak {1}{R}

Creature - Human Shaman
Whenever Last Priest of Hadak attacks, you may discard a card. If you do, draw a card.
Whenever you discard a card, you may exile that card from your graveyard. During any turn you dealt damage to a player with a Dragon or Shaman, you may play that card.
1/3
  • Alkabah: The Rise of Soli
Lasting Legacy

Lasting Legacy {3}{G}

Enchantment
Whenever a nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of it except it is an enchantment. (It still has its abilities, but it's not a creature or other types.)
“We cannot survive a war with nature. Only when we are at peace, we can finally grow.”
—Golna, the First Shah
  • Alkabah
Lax Gambit

Lax Gambit {2}{W}

Instant
Exile up to one target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
  • Alkabah
Lead Athlete

Lead Athlete {2}{G}

Creature - Construct Warrior
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Whenever a Role becomes attached to Lead Athlete or you cast a spell that targets it, put a +1/+1 counter on Lead Athlete.
3/3
  • The Stage Presents: The Neverending Act
Leading Clergy

Leading Clergy {2}{W}

Creature - Construct Cleric
Whenever Leading Clergy attacks, you may pay {W}. If you do, audition for white. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Cleric Role giving 2/2 and lifelink. Roles replace older ones.)
“Just follow my step and we'll get this dance done in no time!”
1/3
  • The Stage Presents: The Neverending Act
Leads Don't Die

Leads Don't Die {B}{G}{U}

Enchantment
When Leads Don't Die enters, mill four cards and you gain 4 life.
At the beginning of your upkeep, you may exile X cards from your graveyard and sacrifice Leads Don't Die. When you do, return target creature card with mana value X or less from your graveyard to the battlefield.
  • The Stage Presents: The Neverending Act
Leech-Encrusted Div

Leech-Encrusted Div {5}{G}{G}

Creature - Horror
Trample
When Leech-Encrusted Div enters, judge each creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
7/7
  • Alkabah
Life's Bride

Life's Bride {1}{W}{B}

Creature - Construct Noble
You can't cast this spell unless you have at least 5 life more than your starting life total.
Ward—Pay 5 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 5 life.)
{3}{W}{B}, Discard Life's Bride: Exile target nonland permanent. You gain life equal to its mana value.
5/5
  • The Stage Presents: The Neverending Act
Lifestep Ranger
Quickstep Ranger

Lifestep Ranger

Creature - Nephilim Ranger
(Color indicator: Lifestep Ranger is green)
Reach
Each other creature you control gets +1/+1 for each +1/+1 counter on it.
“No matter your worth, the heavens won't just lift you onto a pedestal and assign you a glorious mission. If you want to ascend, make your own glory.”
2/2
Card has other part: Quickstep Ranger
  • Alkabah: The Rise of Soli
Listless Maneli
Focused Savior

Listless Maneli {1}{W}

Creature - Nephilim Merfolk Cleric
Whenever you gain life, put a +1/+1 counter on Listless Maneli.
Surpass {5}{W} ({5}{W}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
1/1
Card has other part: Focused Savior
  • Alkabah: The Rise of Soli
Long-Term Method Actor

Long-Term Method Actor {2}{G}{G}

Creature - Construct Elemental
Trample
Whenever you cycle Long-Term Method Actor or it attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle.)
4/4
  • The Stage Presents: The Neverending Act
Look Beyond the Stage

Look Beyond the Stage {1}{G}

Sorcery
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard.
  • The Stage Presents: The Neverending Act
Looming Threat

Looming Threat {2}{B}

Sorcery
Target player sacrifices a creature. You gain life equal to that creature's toughness.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Lord Xander, Curator

Lord Xander, Curator {1}{B}

Legendary Creature - Vampire
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Lifelink
Demon spells you cast cost {B} less to cast and an additional 2 life to cast.
{3}{B/R}{B/R}: Demon
Discard your hand. Draw a number of cards equal to the greatest power among Demons you control.
{5}{U/B}{U/B}: Noble
Gain control of target creature. You lose life equal to its mana value.
2/1
  • MSEM Masters: Jumpstart
Lost in the Role

Lost in the Role {1}{B}{B}

Instant
This spell costs {1} less to cast if you've cast another spell this turn.
Destroy target creature.
“No! Cut! Snap out of it! This isn't supposed to be part of the script, you're acting, not—​”
—Junes, Desperate Actor, last words
  • The Stage Presents: The Neverending Act
Lovely Duet

Lovely Duet {1}{R}

Sorcery
Up to two target creature can't block this turn.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
“No matter the tune, the seasons sing back.”
—Into Autumn's Arms, Prelude
  • The Stage Presents: The Neverending Act
Lowly Cataphract
Keeper of the Bloodline

Lowly Cataphract {2}{W}

Creature - Human Knight
Vigilance
Whenever Lowly Cataphract and at least two other creatures attack, put a +1/+1 counter on Lowly Cataphract.
Surpass {5}{W} ({5}{W}: Transform this. This costs {1} less to activate for each counter on
it. Activate only as a sorcery.)
2/2
Card has other part: Keeper of the Bloodline
  • Alkabah: The Rise of Soli
Luminous Vanguard
Hesitant Vanguard

Luminous Vanguard

Creature - Nephilim Soldier
(Color indicator: Luminous Vanguard is red)
Whenever you cast a spell that's white, blue, black, or green, create a 1/1 white Soldier creature token.
The blade of Ameret and the axe of Cyrukan took out the enemies of Avaz with blinding efficiency.
3/3
Card has other part: Hesitant Vanguard
  • Alkabah: The Rise of Soli
Maaru, Tomb Guardian

Maaru, Tomb Guardian {3}{B}{R}{G}

Legendary Creature - Snake
When Maaru, Tomb Guardian enters, create three Treasure tokens.
Each Treasure you control is an artifact creature with power and toughness each equal to the number of Treasures you control.
Maaru guards a tomb of a forgotten artificer with an unforgettable wealth.
2/2
  • Alkabah
Magella's First Step

Magella's First Step {1}{W}{U}{B}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Exile up to one target creature you control. At the beginning of your next end step, return it to the battlefield.
III — Until end of turn, if a creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
  • The Stage Presents: The Neverending Act
Mahara Angel

Mahara Angel {3}{B}

Creature - Angel Cleric
Flying
{1}, Sacrifice a creature: Mahara Angel gets +1/+1 until end of turn.
Mahara asks for but one simple thing: your unwavering devotion.
3/2
  • Alkabah
Mahara Enforcer

Mahara Enforcer {1}{W}

Creature - Nephilim Soldier
Lifelink
{3}{W}: Mahara Enforcer gets +3/+3 until end of turn. Activate only once each turn and only if you control another Angel or Nephilim.
“Avaz heats the crucibles of war to their breaking point. Cool heads and colder steel alone will prevail.”
2/2
  • Alkabah: The Rise of Soli