Flash If an opponent would draw one or more cards except during their draw step, instead they draw a card and you create that many 1/1 white Bird creature tokens with flying.
“C'mon, you don't need to study just now, do you?” “Well...”
Choose one or all — • Dreamfire deals X damage to target creature. • Dreamfire deals X damage to each player. • Target creature gets +X/+0 until end of turn.
“When one embraces Ada's blessing, their potential reaches heights unseen by mortals. Not even the weaver can control themselves.”
Flash When Dreamnapper enters, another target creature phases out until Dreamnapper leaves the battlefield. (Treat it and anything attached to it as though they don't exist as long as it's phased out.)
When Drifting Warden enters, exile another target creature until Drifting Warden leaves the battlefield. {3}{W}: Exile Drifting Warden. Return it to the battlefield under its owner's control at the beginning of the end step.
Gain control of target creature until end of turn. Untap it. It gets +2/+0 and gains haste until end of turn.
“There are legends of monsters that reject their once-trusted trainers to disastrous results. At least, we hope they are just legends.” —Professor Maple
Whenever you cast a blue spell, you may cast creature spells this turn as though they had flash. Whenever you cast a black spell, put up to one target card from your graveyard on top of your library.
Enchant creature Enchanted creature has +2/+0 and has haste. Quickdraw {R}(When a creature you control blocks or becomes blocked, you may cast this spell for {R}.)
Whenever Duela Alchemist becomes tapped, catalyze. (The next spell you cast this turn costs {1} less to cast.) {1}{U}, {T}: Untap another target artifact or creature.
{2}: Duela Duelist gains first strike until end of turn. {3}: Duela Duelist gains distorted until end of turn. (This creature can be blocked by tapped creatures but not untapped creatures.)