Flying Menagerie — At the beginning of combat on your turn, if there are five or more creature types among creatures you control, create a 1/1 black Insect Spirit creature token with flying and you gain 1 life.
At the beginning of your upkeep, if you have more life than an opponent, create a 1/1 black Insect Spirit creature token with flying. {3}{B}: Each opponent loses X life and you gain X life, where X is the number of Clerics you control.
Noncreature spells you cast cost {1} more to cast. Noncreature spells your opponents cast cost {1} more to cast unless that player controls more creatures than you.
“The creature was partially blinded in the last encounter, but its ability to disappear into the Ulek fogs remains unhindered.”
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {U}{R}, Exile an instant or sorcery card from your graveyard: Foolhardy Huo gains flying and first strike until end of turn.
Heroic — Whenever you cast a spell that targets Forge Adept, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”) {6}{R}: Create a 3/3 colorless Golem enchantment artifact creature token. If mana from an artifact was spent to activate this ability, that token gains haste.
Attacking creatures you control have “{R}: This creature gets +1/+0 until end of turn.” Armed — Whenever Forgeborn Barbarian attacks, add {R} for each equipped creature you control.
Whenever you cast a noncreature spell, each opponent loses 1 life and you gain 1 life.
“This isn't right. We should be helping these spirits find peace, not leading them to war.” “You're talking like there's still peace to be found anywhere.”
Flying Whenever a creature in Forsaken Soulherd's pack dies, look at the top card of your library. If it's a creature card with equal or lesser power, you may reveal it and put it into your hand. If you didn't put that card into your hand, you may mill it. (Two or more creatures you control with equal power are in a pack.)