15897 cards found
Fleshwarper

Fleshwarper {2}{B}

Creature - Beast Horror
Whenever Fleshwarper or another Horror you control dies, each opponent loses 1 life and you gain 1 life. You may mill a card.
Abominations seek a future where they can live their days in darkness til they die.
3/2
  • Animus Vox
Flightful Fledgling

Flightful Fledgling {3}{B}

Creature - Human Warlock
Lifelink
Pay 3 life: Flightful Fledgling gains flying until end of turn.
“You know what they say! Crashing is the first step to. Not . . Crashing . . . ​”
3/2
  • Arcanum Academia
Flightpath Trainee

Flightpath Trainee {3}{W}

Creature - Human Knight
Whenever another creature you control enters, Flightpath Trainee gains flying until end of turn.
Being allowed to soar the skies is the greatest honor a Land-Dweller can receive.
3/2
  • K15 Core Set
Floofy Familiar

Floofy Familiar {1}{W}{B}

Creature - Cat Bird
Flying
Menagerie — At the beginning of combat on your turn, if there are five or more creature types among creatures you control, create a 1/1 black Insect Spirit creature token with flying and you gain 1 life.
2/2
  • Adventurers of Onora
Flora Acolyte

Flora Acolyte {1}{G}

Creature - Mutant Druid
Whenever an Aura you control enters, draw a card.
“I am but a desert rose—the unlikeliest beauty in a wretched expanse.”
2/2
  • Al Tabaq
Fluffpuff Whisperer

Fluffpuff Whisperer {B}

Creature - Fox Cleric
At the beginning of your upkeep, if you have more life than an opponent, create a 1/1 black Insect Spirit creature token with flying.
{3}{B}: Each opponent loses X life and you gain X life, where X is the number of Clerics you control.
1/2
  • Adventurers of Onora
Flying Scorpion

Flying Scorpion {2}{R}{W}

Creature - Scorpion Bat
Flying
Whenever Flying Scorpion attacks, it gets +1/+0 until end of turn for each creature you control that's not attacking.
The sounds on the ground are just distractions for the silence in the sky.
2/2
  • Monsters of Chikyu
Focused Savior
Listless Maneli

Focused Savior

Creature - Angel Merfolk Cleric
(Color indicator: Focused Savior is white)
Flying
Whenever a creature you control attacks, you gain 1 life.
“I was lost, spinning in a cage of my own creation. With Atieh, I have direction and purpose.”
2/2
Card has other part: Listless Maneli
  • Alkabah: The Rise of Soli
Fogspewer

Fogspewer {1}{G}

Creature - Elemental
Noncreature spells you cast cost {1} more to cast.
Noncreature spells your opponents cast cost {1} more to cast unless that player controls more creatures than you.
“The creature was partially blinded in the last encounter, but its ability to disappear into the Ulek fogs remains unhindered.”
2/2
Foolhardy Huo

Foolhardy Huo {U}{R}

Legendary Creature - Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
{U}{R}, Exile an instant or sorcery card from your graveyard: Foolhardy Huo gains flying and first strike until end of turn.
2/2
  • Goliaths of Nangjiao
Forest Whale

Forest Whale {2}{G}{G}

Creature - Elemental Whale
When Forest Whale dies, put a number of +1/+1 counters on target creature you control equal to Forest Whale's power.
3/2
  • Spark of Revolution
Forge Adept

Forge Adept {1}{R}

Creature - Human Artificer
Heroic — Whenever you cast a spell that targets Forge Adept, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
{6}{R}: Create a 3/3 colorless Golem enchantment artifact creature token. If mana from an artifact was spent to activate this ability, that token gains haste.
2/2
  • Theros Triumphant
Forgeborn Barbarian

Forgeborn Barbarian {1}{R}{R}

Creature - Human Barbarian Warrior
Attacking creatures you control have “{R}: This creature gets +1/+0 until end of turn.”
Armed — Whenever Forgeborn Barbarian attacks, add {R} for each equipped creature you control.
2/2
  • Aftermath
Forgotten Wretch

Forgotten Wretch {B}

Creature - Human Peasant
When Forgotten Wretch enters, you may sacrifice another creature. If you do, draw a card.
Disqualified for the army, disqualified for the trades, disqualified for society, and disqualified as a human being.
1/2
  • End of Wollensie
Forlorn Companion

Forlorn Companion {B}{R}

Creature - Human Shapeshifter
{B}{R}, Sacrifice a creature: Create a token that's a copy of Forlorn Companion, except it has no mana cost.
“May you incur a demon's love.”
—Hiroto Jaakuna
2/2
  • Tales of Old Jidai
Forlorn Farmhand

Forlorn Farmhand {1}{W}

Creature - Human Scout
When Forlorn Farmhand dies, create a 1/1 colorless Spirit creature token.
Many citizens of Daisite wish they could explore the world like the drifters, who are just as willing to take their place.
2/2
  • High Noon
Forsaken Bloodletter

Forsaken Bloodletter {2}{B}

Creature - Vampire Rogue
Flying
Mark (Whenever this creature attacks, mark target creature until end of turn.)
Whenever a marked creature dies, you gain 2 life.
2/2
  • Villains: The Musical
Forsaken Gunfighter

Forsaken Gunfighter {2}{B}

Creature - Spirit Rogue
Whenever you cast a noncreature spell, each opponent loses 1 life and you gain 1 life.
“This isn't right. We should be helping these spirits find peace, not leading them to war.”
“You're talking like there's still peace to be found anywhere.”
1/2
  • Rail War
Forsaken Soulherd

Forsaken Soulherd {2}{W}

Creature - Bird Spirit Cleric
Flying
Whenever a creature in Forsaken Soulherd's pack dies, look at the top card of your library. If it's a creature card with equal or lesser power, you may reveal it and put it into your hand. If you didn't put that card into your hand, you may mill it. (Two or more creatures you control with equal power are in a pack.)
2/2
  • Panxiou
Forserval

Forserval {2}{R}{G}

Creature - Cat Elemental
When Forserval enters, creatures you control get +1/+1 and gain haste until end of turn.
Wherever it goes, energy flows.
2/2
Fortress Sentinel

Fortress Sentinel {1}{G}

Creature - Human Soldier
Bulwark — At the beginning of each upkeep, if you control a creature with toughness 4 or greater, Fortress Sentinel gains hexproof until end of turn.
“Allagras promised safety for all of us, and he never once failed to deliver.”
2/2
  • Aftermath
Fortune Hoarder

Fortune Hoarder {2}{B}{B}

Creature - Zombie Cleric
Menace
When Fortune Hoarder dies, each player discards a card at random.
3/2
  • Spark of Revolution
Foul Vulture

Foul Vulture {3}{B}

Creature - Bird
Flying
When Foul Vulture enters, create a 1/1 red Hound creature token.
Foul Vulture gets +1/+0 as long as a creature you controlled died this turn.
2/2
  • Kahembo: Olde Dawn
Foulweather Effigy

Foulweather Effigy {3}

Artifact Creature - Scarecrow
Spells with mana value 2 or less cost {1} more to cast.
Spells with mana value 4 or greater cost {1} less to cast.
A withered husk, carved to tend the cursed.
2/2
  • High Noon
Four-Headed Shredder

Four-Headed Shredder {2}{R}{R}

Creature - Chimera
Haste
“What is it? Terrifying, that's what.”
— Li Min, to Li Ji
4/2
  • Goliaths of Nangjiao