First mate—Your starting deck contains no creature cards. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Prowess Whenever Garth attacks, look at the top card of your library. If it's an instant or sorcery card, you may cast it. (You still pay its costs.)
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.) Hexproof At the beginning of your upkeep, put a +1/+1 counter on this creature.
Tzelin of the Demon Realm can't block. Whenever a Demon you control enters, you may pay {B}. If you do, return Tzelin from your graveyard to the battlefield with a +1/+1 counter on it.
Sage's Ashes enters tapped. {T}, Sacrifice Sage's Ashes: Put target card from a graveyard on top of its owner's library. {3}, Exile Sage's Ashes from your graveyard: Draw a card.
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {3}{R}: When target creature dies this turn, create a 2/2 red Dragon creature token with flying and “{R}: This creature gets +1/+0 until end of turn.”
Deception {B}({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Oshiruko Operative enters, target player loses 1 life.
[+1]: Gain control of up to one target noncreature permanent you don't control until end of turn. Untap it. [0]: Target player gains control of target permanent you control. [–7]: You get an emblem with “Whenever you target one or more permanents, gain control of those permanents.”
Enchant creature As Legacy of Dawn Hill enters, choose a creature type. Enchanted creature gets +2/+0, has first strike, and is the chosen type in addition to its other types.
“I came to Dawn Hill to forge a future of my own.” —Karoa, His Roaring Grace
Equipped creature gets +2/+1. Whenever a creature you control deals combat damage to a player or planeswalker, you may attach Mervin's Armor to it. Equip {4}
Mill four cards, then you may return a creature or planeswalker card from your graveyard to your hand. As long as Beneath the Zhedina is in your graveyard, other cards in your graveyard can't be the target of spells or abilities your opponents control.
{1}{U}{R}, {T}: Create a token that's a copy of another target creature, except it's an artifact in addition to its other types and has “Whenever this creature is dealt damage, destroy it.”
You may spend mana as if it was mana of any color to cast cards exiled with Marilye. [+1]: Exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards. [–3]: Exile target creature. You may cast that card. If you don't, return it to its owner's hand. [–7]: Gain control of up to five target nonland permanents.