11493 cards found
Hinasa Mystic

Hinasa Mystic {1}{U}

Creature - Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Hinasa Mystic enters, draw a card.
0/1
  • Imperial Legacies
Hindered Research

Hindered Research {2}{U}

Enchantment
Whenever a player cycles a card, that player mills two cards.
“Sometimes I envy those with boring minds: they don't get distracted as easily.”
—Merkurio Zellurys
  • Khaliz-Dorahn
Hinode Ranger

Hinode Ranger {1}{G}

Creature - Human Archer Ranger
Reach
Art of war — At the beginning of your end step, if Hinode Ranger dealt damage to an opponent this turn, put a +1/+1 counter on it.
2/2
  • Path of Shadows
Hinode, Glorious Peak

Hinode, Glorious Peak {W}

Legendary Enchantment - Realm
(Activate each ability only once as a sorcery. You gain the realm's favor after activating them all.)
{W}: Put a first strike counter on target creature.
{1}{W}: Invigorate 2. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.)
{2}{W}: Create two 1/1 white Soldier creature tokens.
Creatures you control with counters on them have flying and lifelink.
  • MSEM Masters Cube
Hinode, the Sacred Summit

Hinode, the Sacred Summit {1}{W}

Legendary Enchantment
When Hinode, the Sacred Summit enters, draw a card, then choose a creature card name.
Creatures you control with the chosen name have flying, vigilance, and lifelink.
  • Tales of Old Jidai
Hinterland Ritualist

Hinterland Ritualist {R}

Creature - Human Shaman
{2}{R}, {T}, Exert Hinterland Ritualist, Sacrifice another creature: Hinterland Ritualist deals damage equal to the sacrificed creature's power to any target. Activate only as a sorcery. (An exerted creature won't untap during your next untap step.)
2/1
Hired Blades

Hired Blades {R}

Creature - Human Warrior
{1}{U}, Tap an untapped Noble you control: Hired Blades gets +2/+1 until end of turn and can't be blocked this turn.
1/2
  • Plagues of Fretport
Hired Kalak

Hired Kalak {2}{G}{W}

Creature - Troll
When Hired Kalak enters, put target card from your graveyard on top of your library.
Toughened up by years of labor, these trolls can bring anything back from the cavern's depths.
4/3
  • Oirohpo
Hiroto Jaakuna

Hiroto Jaakuna {2}{B}{R}

Legendary Creature - Human Rogue
Whenever a creature dies, exile it.
Hiroto Jaakuna has all activated abilities of creature cards exiled with Hiroto Jaakuna.
“We're all just pieces on a gameboard, Eiji, but only of us still plays by the rules.”
3/4
  • Tales of Old Jidai
Hiroto's Refuge

Hiroto's Refuge

Land
Hiroto's Refuge enters tapped.
When Hiroto's Refuge enters, you may mill two cards.
{T}: Add {G} or {W}.
  • Rail War
Hirsute Champion

Hirsute Champion {2}{W}

Creature - Human Soldier
Civilized — As long as you control an artifact, a creature, and an enchantment, prevent all combat damage that would be dealt to Hirsute Champion.
He will only cut his locks when defeated in battle, leading many to believe the long hair makes him invincible.
3/3
  • Scriptures of Urshad
Hirukari's Immortal

Hirukari's Immortal {1}{W}{W}

Creature - Human Samurai Knight
When Hirukari's Immortal dies, if it didn't enter this turn, create a token that's a copy of it, except it has no mana cost.
“My family betrayed the Empire's trust. I am prepared to die a thousand deaths to redeem them.”
2/1
  • Tales of Old Jidai
Hirukari, Daughter of the Sun

Hirukari, Daughter of the Sun {7}

Legendary Planeswalker - Ayashi
This spell costs {1} less to cast for each planeswalker you control.
[+2]: Create a 2/2 colorless Spirit creature token.
[–3]: Double the number of each kind of counter on another target permanent.
[–9]: You get an emblem with “The ‘legend rule' doesn't apply to creatures and planeswalkers you control.”
Loyalty:
7
  • Path of Shadows
Hisana-no-Oni

Hisana-no-Oni {2}{U}{U}

Creature - Demon Spirit
When Hisana-no-Oni enters, gain control of target creature until Hisana-no-Oni leaves the battlefield.
2/2
  • Path of Shadows
Hisano the White Lion

Hisano the White Lion {R}{G}

Legendary Creature - Human Warrior
If a permanent with spirited entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
“Like vermin beneath my claws.”
3/2
  • Tales of Old Jidai
Hisashi Kogane

Hisashi Kogane {5}{W}{W}{W}

Legendary Creature - Human Samurai
Prevent all damage that would be dealt to you and permanents you control.
“I am prepared to give up all that I am for this land, for its people. Do not let my sacrifice be in vain.”
— Hisashi to Kuno
4/4
  • Tales of Old Jidai
Historiamancer

Historiamancer {3}{U/R}

Creature - Human Wizard
When Historiamancer enters, return target instant or sorcery card from your graveyard to your hand.
History is rewritten by the victors.
1/1
  • Feanav: The Apothecary's Progress
Hitana's Implements

Hitana's Implements {2}

Artifact
When Hitana's Implements enters, draw a card.
{1}, {T}: Add one mana of any color.
Augmented — At the beginning of each end step, if you've spent {W}{U}{B}{R}{G} on spells this turn, exile Hitana's Implements. If you do, create a 5/5 blue Horror creature token.
  • Over the Horizon
Hoarding Arachnid

Hoarding Arachnid {3}{G}

Creature - Spider
Reach
When Hoarding Arachnid dies, draw a card.
After a few lost expeditions, the webs of giant spiders can contain as much loot as any cave or dungeon.
2/4
  • Arkadai
Hoarding Crab

Hoarding Crab {U}

Creature - Crab
At the beginning of your upkeep, each opponent mills cards equal to the number of card types among permanents you control.
No one knows why they collect shiny things.
0/3
  • MSEM Masters: Jumpstart
Hoarding Dragon

Hoarding Dragon {3}{R}{R}

Creature - Dragon
Flying
When Hoarding Dragon enters, you may search your library for an artifact card, exile it, then shuffle.
When Hoarding Dragon dies, you may put the exiled card into its owner's hand.
4/4
Hoff's Scout

Hoff's Scout {1}{U}

Creature - Drake Scout
Flying
Whenever Hoff's Scout deals combat damage to a player, you may scry 1.
As Thailen and her soldiers set out to deal with the rumored bandits, a lone drake rider could be seen circling far above.
1/1
  • A Tourney at Whiterun
Holcomb of the Peregrine

Holcomb of the Peregrine {1}{G}{U}

Legendary Creature - Human Pirate
First mate—Each nonland card in your starting deck has the same name as exactly one other card in your starting deck. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Vigilance
Whenever you cast a spell with the same name as a card in your graveyard, draw a card.
3/3
Hold Captive

Hold Captive {1}{G}{W}

Enchantment
When Hold Captive enters, exile another target nonland permanent until Hold Captive leaves the battlefield.
When Hold Captive enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
  • Alkabah
Hold Me Down

Hold Me Down {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0.
{2}{B}, Exile Hold Me Down from your graveyard: Return target creature card from your graveyard to your hand.
  • Love Song