(Activate each ability only once as a sorcery. You gain the realm's favor after activating them all.) {W}: Put a first strike counter on target creature. {1}{W}: Invigorate 2. (Choose a creature with the least power among creatures you control and put two +1/+1 counters on it.) {2}{W}: Create two 1/1 white Soldier creature tokens. Creatures you control with counters on them have flying and lifelink.
When Hinode, the Sacred Summit enters, draw a card, then choose a creature card name. Creatures you control with the chosen name have flying, vigilance, and lifelink.
{2}{R}, {T}, Exert Hinterland Ritualist, Sacrifice another creature: Hinterland Ritualist deals damage equal to the sacrificed creature's power to any target. Activate only as a sorcery. (An exerted creature won't untap during your next untap step.)
This spell costs {1} less to cast for each planeswalker you control. [+2]: Create a 2/2 colorless Spirit creature token. [–3]: Double the number of each kind of counter on another target permanent. [–9]: You get an emblem with “The ‘legend rule' doesn't apply to creatures and planeswalkers you control.”
If a permanent with spirited entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
When Hitana's Implements enters, draw a card. {1}, {T}: Add one mana of any color. Augmented — At the beginning of each end step, if you've spent {W}{U}{B}{R}{G} on spells this turn, exile Hitana's Implements. If you do, create a 5/5 blue Horror creature token.
Flying When Hoarding Dragon enters, you may search your library for an artifact card, exile it, then shuffle. When Hoarding Dragon dies, you may put the exiled card into its owner's hand.
First mate—Each nonland card in your starting deck has the same name as exactly one other card in your starting deck. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Vigilance Whenever you cast a spell with the same name as a card in your graveyard, draw a card.
When Hold Captive enters, exile another target nonland permanent until Hold Captive leaves the battlefield. When Hold Captive enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Enchant creature Enchanted creature gets +2/+0. {2}{B}, Exile Hold Me Down from your graveyard: Return target creature card from your graveyard to your hand.