6460 cards found
Sadistic Sparkmage

Sadistic Sparkmage {1}{R}

Creature - Human Wizard
Reach
{T}: Sadistic Sparkmage deals 1 damage to each opponent.
“Raw lightning kills much too quickly. I have crafted it into something more
. . . exquisite.”
1/3
  • Alara
Safe

Safe {1}{G}

Instant
Target creature gains indestructible until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Sound
  • Oirohpo
Safe from Harm

Safe from Harm {1}{G}

Instant
Return target creature or land card from your graveyard to your hand. You may shuffle up to three cards from your graveyard into your library.
  • Monsters of Chikyu
Sage of Circular Motion

Sage of Circular Motion {2}{G}

Creature - Ox Monk
Whenever a creature in Sage of Circular Motion's pack becomes the target of a spell, draw a card. (Two or more creatures you control with equal power are in a pack.)
“Sometimes a step forward, sometimes two steps back. But never idle.”
4/2
  • Panxiou
Sage of Reflections

Sage of Reflections {4}{G}{G}

Creature - Human Monk
Whenever Sage of Reflections attacks, mill three cards, then choose a creature card milled this way. Create a token that's a copy of it that's tapped and attacking, except it has no mana cost.
2/4
  • Tales of Old Jidai
Sage of Staves

Sage of Staves {5}{R}

Creature - Panda Bear Monk
Reach
When Sage of Staves enters, choose one —
• Sage of Staves deals 3 damage to target player or planeswalker.
• Put a +1/+1 counter on target creature you control.
3/5
  • Panxiou
Sage's Ashes

Sage's Ashes {1}

Artifact
Sage's Ashes enters tapped.
{T}, Sacrifice Sage's Ashes: Put target card from a graveyard on top of its owner's library.
{3}, Exile Sage's Ashes from your graveyard: Draw a card.
Sagewood Animist

Sagewood Animist {4}{G}

Creature - Elf Druid
Whenever a land creature you control deals combat damage to a player, put a +1/+1 counter on it.
{1}{G}: Put a +1/+1 counter on target land you control. It becomes a 0/0 Elemental creature that's still a land.
3/5
  • Tides of War
Saghira, Divinity's Usurper

Saghira, Divinity's Usurper {2}{G}{G}

Legendary Creature - Human Warrior Shaman
Trample
Whenever Saghira, Divinity's Usurper attacks, you may pay {1}{G}. If you do, destroy target artifact, enchantment, or creature with flying.
4/4
  • Mious
Sahalia Dragoons

Sahalia Dragoons {3}{G}{G}

Creature - Mutant Warrior
Vigilance
{1}{G}{G}: Sahalia Dragoons gets +4/+4 until end of turn. Activate only once each turn.
Suraj outriders know a befriended beast is far more useful than a pet.
4/4
  • Al Tabaq
Sahra Poet-Priest

Sahra Poet-Priest {1}{R}{G}

Creature - Human Bard Cleric
When Sahra Poet-Priest enters, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
{R}: Sahra Poet-Priest gets +1/+0 until end of turn.
1/3
  • Alkabah
Sahra Wrecker

Sahra Wrecker {3}{R}

Creature - Demon Soldier
Menace
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Still becoming accustomed to leading Avaz, Reha maintains the wrecker's abilities of destroying all in their path.
4/1
  • Alkabah
Sahra's Crusher

Sahra's Crusher {2}{G}{G}

Creature - Demon Berserker
Trample
When Sahra's Crusher enters, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Deep in the Ironwood Grove, Reha found more secrets to questions that she never thought to ask.
4/3
  • Alkabah
Sahra, Hadak's Last Warrior

Sahra, Hadak's Last Warrior {3}{R}{G}

Legendary Creature - Ogre Warrior
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Haste
At the beginning of combat on your turn, sacrifice Sahra unless he entered the battlefield or transcended this turn.
{R}{G}: Demon — Discard up to two cards. Draw that many cards plus one.
{2}{R}{G}: Elder — Destroy each artifact and enchantment you don't control.
7/7
  • Alkabah: The Rise of Soli
Sahra, the Consuming
Cyrukan, the Vast

Sahra, the Consuming {3}{R}{G}

Legendary Creature - Elder Demon
Trample, haste
When Sahra, the Consuming enters or attacks, sacrifice a permanent.
At the beginning of your end step, transform Sahra unless you've sacrificed two or more permanents this turn.
6/6
Card has other part: Cyrukan, the Vast
  • Alkabah
Saishuteki Castle

Saishuteki Castle

Legendary Land
{T}: Add {C}.
{2}, {T}: Put target Aura or Equipment card from your graveyard on top of your library.
  • Path of Shadows
Salt Flat Survivors

Salt Flat Survivors {3}{G}

Creature - Mutant Survivor
Survivors you control get +2/+2.
“The sandstorms may deafen and blind us, but with our people beside us we will never lose our way.”
2/2
  • Al Tabaq
Salty Dog

Salty Dog {2}{R}

Creature - Hound Pirate
Flash
First strike (This creature deals combat damage before creatures without first strike.)
2/2
Card has other part: Scurvy Tactics
  • Adventurers of Onora
Salty Swab

Salty Swab {1}{R}

Creature - Human Pirate
When Salty Swab enters, exile the top three cards of your library.
Resolute — You may play cards exiled with Salty Swab as long as Salty Swab's power is greater than its base power.
“Yo ho ho, and a bottle of blood.”
1/3
  • Dark Seas of Shiryen
Salvation Engine

Salvation Engine {9}

Legendary Artifact
{3}: Create a 9/9 colorless Angel artifact creature token with flying and lifelink.
“Our prayers were answered.”
Sand Scorpion

Sand Scorpion {G}

Creature - Scorpion
Deathtouch
“Don't worry, I squashed it.”
—Telam, last words
1/1
  • Riddles of Revio
Sand Twister

Sand Twister {2}{G}

Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target creature with flying.
  • Riddles of Revio
Sandbluff Assailant

Sandbluff Assailant {1}{R}

Creature - Spirit Soldier
When Sandbluff Assailant enters, it deals 1 damage to target player or planeswalker.
Sandbluff stands tall as the largest city to dismiss Bearidge's laws.
2/1
  • High Noon
Sandbluff Duelist

Sandbluff Duelist {2}{R}

Creature - Spirit Soldier
First strike
Spells you cast during combat cost {1} less to cast.
Don't try to out-draw a ghost. They've had two lifetimes to practice.
2/1
  • High Noon
Sandbluff Slinger

Sandbluff Slinger {2}{R}

Creature - Human Soldier
{R}, {T}: Sandbluff Slinger deals 1 damage to any target.
Quickdraw {1}{R} (When a creature you control blocks or becomes blocked, you may cast this spell for {1}{R}.)
2/2
  • High Noon