14066 cards found
Formed Anew

Formed Anew {1}{U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature has erratic. (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
  • Mious
Formed from Twisted Aeons

Formed from Twisted Aeons {2}{B}{B}

Sorcery
Choose any number of target creature and/or planeswalker cards in your graveyard. Return one of them to the battlefield and put the rest on top of your library in any order.
No end, nor beginnings; the cycle is eternal.
  • Toll Midnight
Formidable Bulkvine

Formidable Bulkvine {1}{G}{G}

Creature - Elemental Giant
Defender, trample
Tap any number of other untapped creatures you control with total toughness 8 or greater: Formidable Bulkvine's base power becomes 8 until end of turn and it can attack this turn as though it didn't have defender.
0/8
  • Aftermath
Formless Eidolon

Formless Eidolon {5}

Creature - Spirit Horror
Flying, vigilance
When Formless Eidolon enters, create a tapped token that's a copy of target land you control.
Evoke {3} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
4/3
  • Toll Midnight
Formless Wanderer

Formless Wanderer {2}{U}{B}

Creature - Wizard
Hexproof
Whenever you cast a spell with mana value 5 or greater, each opponent discards a card and loses 3 life.
2/5
Forsake

Forsake {2}{W}

Sorcery
Exile all creatures with power 4 or greater.
The sun set upon Festenya's newest orphan. She'd never see it rise again.
  • Karina's Explorations
Forsaken Bloodletter

Forsaken Bloodletter {2}{B}

Creature - Vampire Rogue
Flying
Mark (Whenever this creature attacks, mark target creature until end of turn.)
Whenever a marked creature dies, you gain 2 life.
2/2
  • Villains: The Musical
Forsaken Gunfighter

Forsaken Gunfighter {2}{B}

Creature - Spirit Rogue
Whenever you cast a noncreature spell, each opponent loses 1 life and you gain 1 life.
“This isn't right. We should be helping these spirits find peace, not leading them to war.”
“You're talking like there's still peace to be found anywhere.”
1/2
  • Rail War
Forsaken Shores

Forsaken Shores {3}{B}

Enchantment - Aura Curse
Enchant opponent
At the beginning of enchanted player's upkeep, they lose 1 life and each of their opponents gains 1 life.
{4}{B}, Sacrifice Forsaken Shores: Enchanted player loses 3 life and you gain 3 life.
  • Dark Seas of Shiryen
Forsaken Soulherd

Forsaken Soulherd {2}{W}

Creature - Bird Spirit Cleric
Flying
Whenever a creature in Forsaken Soulherd's pack dies, look at the top card of your library. If it's a creature card with equal or lesser power, you may reveal it and put it into your hand. If you didn't put that card into your hand, you may mill it. (Two or more creatures you control with equal power are in a pack.)
2/2
  • Panxiou
Forsaken Sunseeker

Forsaken Sunseeker {1}{W}{W}

Creature - Harpy
Forsaken Sunseeker gets +1/+1 and has flying as long as it's not your turn.
The twisted new sundancers are unable to bask in the Lotus' light, but find new freedom in the darkness.
3/3
  • Novea
Forserval

Forserval {2}{R}{G}

Creature - Cat Elemental
When Forserval enters, creatures you control get +1/+1 and gain haste until end of turn.
Wherever it goes, energy flows.
2/2
Fortified Flightsuit

Fortified Flightsuit {2}

Artifact - Equipment
Equipped creature gets +0/+2 and has flying.
Equip {2}
The lift is great as long as you mind the flames or don't mind the fall.
  • Oirohpo
Fortress Sentinel

Fortress Sentinel {1}{G}

Creature - Human Soldier
Bulwark — At the beginning of each upkeep, if you control a creature with toughness 4 or greater, Fortress Sentinel gains hexproof until end of turn.
“Allagras promised safety for all of us, and he never once failed to deliver.”
2/2
  • Aftermath
Fortunate Exorcist

Fortunate Exorcist {3}{W}

Creature - Human Artificer Cleric
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Whenever Fortunate Exorcist attacks, if it's renowned, exile up to one target card from defending player's graveyard.
Unaware that his success was a coincidence, he travels Feraguo sharing his techniques.
3/3
  • Rail War
Fortune Charm

Fortune Charm {1}

Artifact
{T}, Sacrifice Fortune Charm: Look at the top two cards of your library, then put them back in any order. Draw a card.
Fortune Dealer

Fortune Dealer {B}{R}{G}

Creature - Human Shaman
At the beginning of each combat, target creature you control gets +3/+3 until end of turn.
Revive {2}{B}{R}{G} ({2}{B}{R}{G}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
2/1
  • Beyond Our Ken
Fortune Hoarder

Fortune Hoarder {2}{B}{B}

Creature - Zombie Cleric
Menace
When Fortune Hoarder dies, each player discards a card at random.
3/2
  • Spark of Revolution
Fortune and Glory

Fortune and Glory {W}{B}

Enchantment
Whenever two or more creatures you control deal combat damage to a player, you gain 3 life and create a Treasure token. (It's an artifact with “{T}, Sacrifice this permanent: Add one mana of any color.”)
Whenever you sacrifice your second permanent each turn, you draw a card and you lose 1 life.
  • Elmare: Into the Abyss
Fortune's Favored

Fortune's Favored {3}{R}{R}

Instant
Each player discards their hand. Draw up to two hands of seven cards. Shuffle all but one of your hands into your library. Each other player draws seven cards.
“Share the spoils, but always keep the best for yourself.”
—Damaris Alfahir
  • Seasons of War
Fortunous Flames

Fortunous Flames {1}{R}

Sorcery
If you cast this spell from exile, it deals 7 damage to target creature. Otherwise, return Fortunous Flames to your hand, then reveal a card from your hand at random.
Prophecy {R} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
  • Over the Horizon
Foster the Future

Foster the Future {2}{G}

Enchantment
When Foster the Future enters, create a 3/3 red Panda creature token.
Panda creatures and Mao planeswalkers you control have “+2: Target creature you control gains vigilance until end of turn” and “-4: Creatures you control get +1/+1 and gain trample until end of turn.”
  • Nangjiao In Bloom
Foul Drifter

Foul Drifter {3}{B}

Creature - Elemental
Flying
When Foul Drifter enters, target creature gets -1/-1 until end of turn.
“Anything can become a Newborn — even stench, sadly enough.”
—Huono, Elama lifereader
1/3
  • Kaleidoscope
Foul Vulture

Foul Vulture {3}{B}

Creature - Bird
Flying
When Foul Vulture enters, create a 1/1 red Hound creature token.
Foul Vulture gets +1/+0 as long as a creature you controlled died this turn.
2/2
  • Kahembo: Olde Dawn
Foulweather Effigy

Foulweather Effigy {3}

Artifact Creature - Scarecrow
Spells with mana value 2 or less cost {1} more to cast.
Spells with mana value 4 or greater cost {1} less to cast.
A withered husk, carved to tend the cursed.
2/2
  • High Noon