11493 cards found
High Street Shadow

High Street Shadow {2}{U}

Creature - Human Ninja
Flash
Whenever you cast another spell with flash or an instant, put a +1/+1 counter on High Street Shadow.
“Never mistake a crowd for anonymity, or silence for isolation. In Dusk City, something always watches.”
2/2
  • Beyond the Blackwall
High-Priestess Nebti

High-Priestess Nebti {1}{W}{W}

Legendary Creature - Human Cleric
Whenever High-Priestess Nebti attacks or blocks, create a 2/2 white Cat creature token.
{1}{R}{R}, Tap an untapped Cat creature you control: That creature fights target creature you don't control.
3/3
Highbeam Hulk

Highbeam Hulk {4}{R}

Artifact Creature - Construct
When Highbeam Hulk enters, you may discard a card. If you do, draw a card.
Cycling {2} ({2}, Discard this card: Draw a card.)
4/4
  • Elmare: Into the Abyss
Highborn Meditant

Highborn Meditant {1}{G/U}{G/U}

Creature - Human Noble
Whenever you draw a card, put a +1/+1 counter on Highborn Meditant.
2/2
  • A Tourney at Whiterun
Highland Dunes

Highland Dunes

Land - Mountain Desert
({T}: Add {R}.)
As Highland Dunes enters, you may pay 1 life. If you don't, Highland Dunes enters tapped.
Highland Elk

Highland Elk {1}{U}

Creature - Elk Spirit
Whenever Highland Elk deals damage to a creature, return that creature to its owner's hand (if it's still on the battlefield.)
Its antlers are the morning frost, its hooves the sound of snowfall.
2/1
  • Descent from the Highlands
Highland Hermit

Highland Hermit {G}

Creature - Human
Concord — Highland Hermit gets +1/+1 and has hexproof as long as there are four or more card types among permanents you control.
She watches from afar, learning from society's every mistake and keeping her knowledge quietly to herself.
1/1
  • Al Tabaq
Highland Vale

Highland Vale

Land - Mountain Forest
({T}: Add {R} or {G}.)
Highland Vale enters tapped.
Highlands Advocate

Highlands Advocate {1}{G}

Creature - Bear Druid
{T}: Add {G}.
Dominance — {T}: Add {G}{G}. Activate only if you control the creature with the greatest power or tied for the greatest power.
0/3
  • Glacia: Hail to the Queen
Highlands Champion

Highlands Champion {2}{G}{G}

Creature - Bear Warrior
Flash
If a spell or ability an opponent controls would cause you to discard a creature card, you may put that card onto the battlefield instead.
A real barbearian.
4/4
Highpeak Rider

Highpeak Rider {2}{G}

Creature - Human Scout
Whenever Highpeak Rider attacks, search your library for a land card and put it onto the battlefield, then shuffle. Sacrifice that land at the beginning of the next end step.
“I love looking over our great city of Caulte from the mountains. The zombie invaders, I could do without seeing.”
3/3
  • Survive the Night
Highpoint Farseer

Highpoint Farseer {4}{U}

Creature - Bird Scout
Flying
You may look at the top card of your library any time.
Situated at the peak of Mount Meridia, the aptly-named Temple Highpoint is said to have perches that can see all the way to the outer edge of Bleakrealm.
3/3
  • Adventurers of Onora
Highpoint Guru

Highpoint Guru {3}{U}

Creature - Bear Monk
Flash
When Highpoint Guru enters, scry X, where X is the number of Monks you control.
1/5
Card has other part: Unbalance
  • Adventurers of Onora
Highpoint Hymncaller

Highpoint Hymncaller {3}{W}

Creature - Bird Cleric
Flying, lifelink
2/2
Card has other part: Salvation
  • Adventurers of Onora
Highpoint Shrine

Highpoint Shrine

Land
Highpoint Shrine enters tapped unless you played it from exile.
{T}: Add {W} or {U}.
Card has other part: Pay Respects
  • Adventurers of Onora
Highspire Informant

Highspire Informant {U}

Creature - Faerie Rogue
Flying
When Highspire Informant enters, scry 1.
“Money? I can always just steal money. If you want to know what I know, little lizard man, entertain me.”
1/1
  • Kaleidoscope
Highwild Survivalist

Highwild Survivalist {R}{G}

Creature - Human Shaman
Wanderlust — Whenever Highwild Survivalist attacks, add {R} or {G}. If you control four or more differently named lands, add {R}{G} instead. Until end of turn, you don't lose mana added this way as steps and phases end.
3/2
  • Worlds Away
Hila Emergence

Hila Emergence {3}{G}{G}

Enchantment - Aura
This spell can't be countered.
Enchant land
At the beginning of combat on your turn, untap enchanted land. It becomes a 6/6 green Lizard creature with haste until end of turn. It's still a land.
  • Scriptures of Urshad
Hila Okunos

Hila Okunos {1}{G}{W}

Legendary Creature - Merfolk Aurashaper
When Hila Okunos enters, look at the top six cards of your library. You may reveal an Aura or Aurashaper card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever another nontoken Aura or Aurashaper you control enters, create a token that's a copy of it.
2/2
  • Elmare: Into the Abyss
Hilaback Outriders

Hilaback Outriders {3}{B}

Creature - Human Nomad
Assault {B} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
When Hilaback Outriders assaults, it gains menace until end of turn.
3/3
  • Scriptures of Urshad
Hill of Souls

Hill of Souls

Land
Whenever a creature you control dies, put a soul counter on Hill of Souls.
{T}: Add {C}.
{T}, Remove a soul counter from Hill of Souls: Add one mana of any color.
Himari, EXO-001

Himari, EXO-001 {3}{G}{G}

Legendary Creature - Hound Soldier
When Himari enters, put a +1/+1 counter on a creature you control.
Creatures you control with counters on them have base power and toughness 4/4 and have trample.
Meant to be the first of many, ended up being the only one needed.
2/2
  • MSEM Masters: Legends
Himitsu, Shigure's Legacy

Himitsu, Shigure's Legacy {U}{U}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature attacks, draw a card. Noncreature spells you cast this turn can be cast as though they had flash.
Equip {2}
  • Path of Shadows
Hinasa Historian

Hinasa Historian {2}{W}

Creature - Human Advisor
When Hinasa Historian enters, create a 2/2 colorless Spirit creature token.
Whenever a colorless creature you control enters, you gain 1 life.
Our warriors are not gone, simply forgotten.
1/1
  • Path of Shadows
Hinasa Lorekeeper

Hinasa Lorekeeper {2}{W}

Creature - Human Wizard
When Hinasa Lorekeeper enters, create a 2/2 colorless Spirit creature token.
Colorless creatures you control have vigilance.
0/1
  • Path of Shadows