11493 cards found
Hestia, Doubtful Archon

Hestia, Doubtful Archon {3}{R}{G}

Legendary Planeswalker - Hestia
[+1]: Add {G}{U}{R}. Spend this mana only to cast creature spells.
[–2]: Reveal the top card of your library. If it's a creature card that costs less than the last spell you cast this turn, you may put it onto the battlefield. Otherwise, draw a card.
[–7]: Target creature becomes a legendary 20/20 green creature named Illusion of Kaur with hexproof and trample until end of turn.
Loyalty:
4
  • Mious
Hethwyr Warcaster

Hethwyr Warcaster {2}{U}{U}

Creature - Human Wizard
Prowess
Whenever Hethwyr Warcaster or another Wizard you control enters, you may draw a card.
“Would you really trust some hothead with a sword to lead you to victory?”
3/2
  • Seasons of War
Hex Maniac

Hex Maniac {3}{B}

Creature - Human Wizard
When Hex Maniac enters, return target non-Human creature card from your graveyard to your hand.
“Ghosts aren't willing to work with just anyone. I don't think you have what it takes to earn their allegiance.”
1/3
  • Monsters of Chikyu
Hexcaster of Unx

Hexcaster of Unx {1}{B}

Creature - Zombie Warlock
Whenever you cast an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.
Death has freed her conscience. Now no art is forbidden, no magics too heinous to perform.
2/2
  • Alara
Hexfang Ascetic

Hexfang Ascetic {1}{G}{U}

Creature - Human Shaman
Flash
When Hexfang Ascetic enters, return target spell to its owner's hand.
Some few souls resist the allure of the demonic cults, preferring asceticism to study their own unique magics.
3/1
  • Descent from the Highlands
Hexplate Companion

Hexplate Companion {1}{W}

Artifact Creature - Golem
As Hexplate Companion enters, choose a card name.
You and Hexplate Companion each have protection from the chosen card name.
2/1
  • New Horizons
Hexstone

Hexstone {2}

Artifact
At the beginning of your upkeep, put a charge counter on Hexstone.
{T}, Sacrifice Hexstone: Choose a nonland permanent type. Destroy each permanent of the chosen type with mana value less than or equal to the number of charge counters on Hexstone.
  • Toll Midnight
Hextwister Hare

Hextwister Hare {2}{B}

Creature - Rabbit Shaman
When Hextwister Hare enters, if you control another Shaman or there's a Shaman card in your graveyard, each opponent discards a card.
“You'll be moving slow and steady after this, alright!”
3/2
  • Adventurers of Onora
Heyu, Depthlurker

Heyu, Depthlurker {2}{G}

Legendary Creature - Crocodile Turtle
Flash
Whenever another permanent dies, put a +1/+1 counter on Heyu.
{1}{G}: Heyu becomes a colorless Island land until end of turn.
2/2
  • Nangjiao In Bloom
Heyu, Immortal Hunter

Heyu, Immortal Hunter {2}{G}{G}

Legendary Creature - Crocodile
At the beginning of your upkeep, put a +1/+1 counter on Heyu, Immortal Hunter.
Whenever Heyu becomes the target of a spell or ability an opponent controls, counter it if Heyu has the greatest power among creatures on the battlefield.
1/1
  • Surging Tide
Hibernation Den

Hibernation Den

Land
Hibernation Den enters tapped.
{T}: Add {W}.
{W}, {T}: You gain 1 life. Activate only as a sorcery and only if you control a white creature.
  • Glacia: Hail to the Queen
Hibiscus Snapdragon

Hibiscus Snapdragon {5}{G}

Creature - Plant Dragon
{1}{G}, Discard Hibiscus Snapdragon: Create a Treasure token.
Scavenge {4}{G} ({4}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
3/6
  • Panxiou
Hidden Garden Entrance
Cosmic Contraption

Hidden Garden Entrance

Land
{T}, Sacrifice Hidden Garden Entrance: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Monument {W}{U}{B}{R}{G} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Cosmic Contraption
Hidden Hollow

Hidden Hollow

Land
{T}, Pay 1 life: Add {G} or {U}.
{1}, {T}, Sacrifice Hidden Hollow: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • Villains: The Musical
Hidden Sprout

Hidden Sprout {2}{G}

Creature - Plant
Flash
When Hidden Sprout enters, put a +1/+1 counter on target creature.
Friends can come from the most unexpected places.
1/2
  • Monsters of Chikyu
Hide from Horrors

Hide from Horrors {1}{B}{B}

Enchantment
Whenever a player casts a spell, that player reveals cards from the top of their library until they reveal two land cards, then puts all cards revealed this way into their graveyard.
  • Plagues of Fretport
Hideaway Agent

Hideaway Agent {3}{U}

Creature - Human Rogue Detective
When Hideaway Agent enters, gain control of target nonland permanent with mana value 3 or less for as long as you control Hideaway Agent.
“Quickly now and mind your head.”
2/2
  • Toll Midnight
Hierarch Ranger

Hierarch Ranger {G}

Creature - Human Druid Ranger
Encourage ({T}: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.)
{T}: Add {G}.
Whenever Hierarch Ranger encourages a creature, add one mana of any color.
0/1
High Chancellor Kazimir

High Chancellor Kazimir {2}{W}{W}

Legendary Creature - Human Advisor
Whenever a player casts a noncreature spell, create a 1/1 white Human Soldier creature token.
{1}{U}, Tap four untapped creatures you control: Counter target noncreature spell.
“The city needs order. Not heroics.”
3/4
High Guildmaster

High Guildmaster {1}{B}

Creature - Human Rogue
At the beginning of your upkeep, if you control a legendary creature, you draw a card and you lose 1 life.
“This whole kingdom could be yours. Just listen carefully, and be prepared to pay the price of greatness.”
2/1
  • Seasons of War
High Priest of Kahroba

High Priest of Kahroba {2}{W}

Creature - Azra Cleric
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, you gain life equal to its mana value.
“Never demonize the past. Hold it dear to your heart and let it show you what truly matters.”
2/3
  • Alkabah
High Rollers Croupier

High Rollers Croupier {R}

Creature - Construct Advisor
Prowess
Whenever High Rollers Croupier attacks, you may put a lore counter on a Saga you control.
High Rollers' best defense is its indulgent, fun-loving facade, which keeps its vaults safe from suspicion.
1/2
  • The Stage Presents: The Neverending Act
High Rollers Esteemed

High Rollers Esteemed {2}{R}

Creature - Construct Noble
Flash
Prowess
When High Rollers Esteemed enters, you may choose new targets for target spell or ability unless its controller has High Rollers Esteemed deal 4 damage to them.
3/1
  • The Stage Presents: The Neverending Act
High Sovereign Thura

High Sovereign Thura {1}{W}

Legendary Creature - Dwarf Cleric
Lifelink
Triggered abilities of creatures you control that would trigger only when that creature enters instead trigger whenever you gain life for the first time each turn.
1/3
  • Dark Seas of Shiryen
High Spirits

High Spirits {2}{U}

Creature - Bird Spirit
Flying
When High Spirits enters, target creature gains flying until end of turn.
2/1
  • High Noon