4996 cards found
Tyrant of Tributes

Tyrant of Tributes {6}{R}{G}

Creature - Dragon
Flying
When Tyrant of Tributes enters, target opponent sacrifices X permanents, where X is half the number of permanents they control, rounded up. You gain X life.
6/6
Tyrant of the Depths

Tyrant of the Depths {3}{U}{U}

Creature - Construct Merfolk
Tyrant of the Depths has hexproof as long as it's untapped.
Whenever you cycle Tyrant of the Depths or it attacks, tap target nonland permanent you don't control and put a stun counter on it.
Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle.)
5/5
  • The Stage Presents: The Neverending Act
Tyrant's Breath

Tyrant's Breath {1}{B}{R}

Instant
When you cast this spell, copy it for each Dragon permanent you control. You may choose new targets for the copies.
Tyrant's Breath deals 7 damage to target creature or planeswalker.
“This seems unwinnable.”
Tyrants of Bundan
Savants of the Ley

Tyrants of Bundan

Creature - Human Shaman
(Color indicator: Tyrants of Bundan is red)
Trample, haste
When Tyrants of Bundan enters, tap all lands target player controls. They don't untap during their controller's next untap step.
4/4
Card has other part: Savants of the Ley
  • Kaleidoscope
Tyrus, Giver to All

Tyrus, Giver to All {1}{G}{U}

Legendary Creature - Nephilim Noble
Flash
When Tyrus, Giver to All enters and at the beginning of combat on your turn, for each counter on permanents you control, you may move that counter from that permanent to another permanent you control.
2/2
  • Alkabah
Tzelin, Cabal Liturgist

Tzelin, Cabal Liturgist {B}

Legendary Creature - Human Wizard
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Whenever a Demon you control enters, put a +1/+1 counter on Tzelin.
{2}{B}: Sacrifice Tzelin. If you do, each opponent loses life equal to Tzelin's power. If you're in a renaissance, also draw that many cards.
1/2
  • Nangjiao In Bloom
Tzhai and Azamir

Tzhai and Azamir {B}{R}{G}{W}

Legendary Planeswalker - Tzhai Azamir
You may play cards exiled with Azamir planeswalkers.
[+1]: Target player exiles a card from their hand.
[–3]: Exile target nonland permanent unless its controller exiles two other permanents they control.
[–7]: Target opponent may have you take two extra turns after this one. If they don't, you control them during their next turn.
Loyalty:
4
  • Sparks of a Multiverse
Tzhai's Study

Tzhai's Study {4}{W}

Enchantment - Study
Archive 4 (As this enters, shuffle the top four cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, destroy all nonland permanents you don't control with the same mana value as the drawn card.
  • Sparks of a Multiverse
Tzhai's Throne

Tzhai's Throne

Land
{T}: Add {C}.
{3}{B}: Until end of turn, Tzhai's Throne becomes a 2/2 creature. It's still a land. It gets +2/+2 if {R} was spent to activate this ability, gets +2/+2 if {G} was spent, and gets +2/+2 if {W} was spent.
Where some rule by fear or might, Emperor Tzhai rules by abundance and awe.
  • Sparks of a Multiverse
Uguisu, Kenshiro's Legacy

Uguisu, Kenshiro's Legacy {G}{G}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature attacks, creature spells you cast cost {2} less to cast this turn.
Equip {2}
  • Path of Shadows
Ultim Nox

Ultim Nox {2}{B}{B}

Sorcery
Cast this spell only if you control a creature.
Exile all creatures.
“Divine steel struck against divine flesh, tearing it and the world asunder.”
—Azamir, “The End Times”
  • Storytime
Umberlure Angler

Umberlure Angler {1}{B}

Creature - Merfolk Warlock
If a creature card would be put into an opponent's graveyard from anywhere, instead exile it, then copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter as tokens.)
“Fade away into my arms.”
2/1
  • Worlds Away
Umbral Hunter

Umbral Hunter {1}{R}{R}

Creature - Horror
Flying
{1}{R}{R}{R}: Return Umbral Hunter from your graveyard to your hand. If it's the declare attackers step, up to one target attacking creature gets +3/+1 until end of turn.
“You're as likely to escape it as you are to escape your own shadow.”
—Darren Hunter
3/1
  • Toll Midnight
Unassuming Swineherd

Unassuming Swineherd {1}{B}

Creature - Human Rogue
Flash
If a card or token would be put into an opponent's graveyard from anywhere, exile it instead.
2/1
  • MSEM Secret Lair Drops
  • High Noon 122 278
Unbound Academic

Unbound Academic {3}{U}

Creature - Human Wizard
Whenever a Wizard you control deals damage to a player, draw a card.
“Brilliance should not be hoarded, it should be shared.”
—Azamir, “Mind Over Matter”
2/4
  • Storytime
Unbound Annihilus

Unbound Annihilus {2}{R}{R}

Creature - Elemental
Assault {X}{R}{R} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
Other Elementals you control get +1/+0.
When Unbound Annihilus assaults, create X 1/1 red Elemental creature tokens that are tapped and attacking.
4/4
  • Scriptures of Urshad
Unbound Expanse

Unbound Expanse {1}{W}

Enchantment
When Unbound Expanse enters, if an opponent controls more lands than you, create a Plains token. (It's a basic land with “{T}: Add {W}.”)
{1}{W}, Sacrifice Unbound Expanse: Exile each nonland permanent you control, then return those cards to the battlefield under your control.
Unbound Horizons

Unbound Horizons {1}{U}

Instant
Escalate—Return another spell you control to its owner's hand. (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Draw a card.
• Draw a card.
  • Memorium Arcanum
Unbound Researchers

Unbound Researchers {3}{U}{R}

Creature - Human Wizard
Whenever you copy an instant or sorcery spell, you may pay {1}{U}. If you do, draw a card.
Whenever you cast an instant or sorcery spell, you may pay {1}{R}. If you do, Unbound Researchers deals 2 damage to target player or planeswalker.
3/3
  • Khaliz-Dorahn
Unbowed Hart

Unbowed Hart {2}{G}{G}

Creature - Elk Spirit
Whenever you cast another creature spell, create a 1/1 green and white Elk Spirit creature token.
As long as you control five or more Elk, creatures you control get +3/+3 and have trample.
Noble is the forest's sovereign, and mighty are his people.
4/4
  • Descent from the Highlands
Unburdened Rage

Unburdened Rage {1}{R}{R}{R}

Sorcery
Target opponent sacrifices half the permanents they control, rounded down.
Unburdening Priest

Unburdening Priest {4}{W}

Creature - Human Cleric
When Unburdening Priest enters, you may exile any number of creatures you control not named Unburdening Priest, then return those cards to the battlefield under your control.
“Everyone deserves a second chance.”
2/5
  • Khaliz-Dorahn
Unburied Relics

Unburied Relics {X}{G}{G}

Sorcery
Search your library for a permanent card with mana value X or less, reveal it, put it into your hand, then shuffle.
  • A Tourney at Whiterun
Uncanny Investor

Uncanny Investor {R}

Creature - Human Rogue
Spend only mana produced by Treasures to cast spells.
{2}, Discard a card: Create two Treasure tokens.
“A sword for five gold, three daggers for a sword, two gold for a dagger, simple as that!”
2/1
Unceasing Flames

Unceasing Flames {R}

Sorcery
Unceasing Flames deals X damage to any target, where X is 2 plus the number of cards named Unceasing Flames in your graveyard.
Conjure three cards named Unceasing Flames and shuffle them into your main library.
Everyone is equal under fire.