5956 cards found
Shea, KopSh Sprinter

Shea, KopSh Sprinter {1}{R}{R}

Legendary Creature - Human Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you casting a noncreature spell causes an ability of a creature you control to trigger, that creature gains your choice of first strike, haste, menace, or trample until end of turn.
“Port's open, let's scuttle this pot.”
3/3
  • Beyond the Blackwall
Shell Merc

Shell Merc {R}

Artifact Creature - Droid Mercenary
As long as it's your turn, Shell Merc has first strike and prowess.
Each dawn, the encryption is reset and their key is once more put on auction.
1/1
  • Beyond the Blackwall
Shelled Muckdweller

Shelled Muckdweller {2}{G}

Creature - Crab Beast
“Amazing, its like a Gladeheart with the shell of a crustacean. The best part about this place is that I can't tell if this came to be through nature or by the will of some mad witch.”
—Cypress
3/3
  • Eralou
Sheltering Fog

Sheltering Fog {1}{G}

Instant
Prevent all combat damage that would be dealt this turn by each creature without a counter on it.
Only the Rehisons knew their way through the mists of the marshes from Rehis-Dorahn.
  • Khaliz-Dorahn
Sheltering Gargantuan

Sheltering Gargantuan {2}{G}{G}

Creature - Beast
When this creature enters, draw a card, then put a creature you control on top of its owner's library.
If the oncoming swarm of zombies was a tide, the gargantuan was a dam; one far sharper than stone.
5/6
  • The Petals Wilt
Shemesh, Nomad Chieftain

Shemesh, Nomad Chieftain {1}{R}{G}

Legendary Creature - Human Nomad
Assault {2}{R}{G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
When Shemesh assaults, other creatures you control get +2/+2 and gain trample until end of turn.
Shemesh and his giant hila Musha lead the nomads under the Divine Lovers.
4/4
  • Scriptures of Urshad
Shepherd of Lonely Souls

Shepherd of Lonely Souls {4}{G}

Creature - Human Druid
When Shepherd of Lonely Souls dies, you may return target creature card with mana value 4 or less from your graveyard to your hand.
“I keep my flock quiet, safe from the troubles of the world.”
4/3
  • Beyond Our Ken
Shepherd of the People

Shepherd of the People {G}

Creature - Human Peasant
Shepherd of the People can't be blocked by creatures with power 2 or less.
Whenever another Citizen or Peasant you control enters, Shepherd of the People gets +1/+1 until end of turn.
1/2
  • Quest for the Roseblade
Sheraku Swordsman

Sheraku Swordsman {1}{G}

Creature - Human Samurai
Though Jidai slowly crumbled, the hearts of its citizens did not.
3/2
  • Path of Shadows
Shianne's Guardian

Shianne's Guardian {1}{R}{G}

Creature - Satyr Warrior
Whenever Shianne's Guardian or another creature you control enters, you may pay {1}{R}{G}. When you do, that creature deals damage equal to its power to any target.
“It is a sad fact that we must occasionally destroy to protect creation.”
3/4
  • Sparks of a Multiverse
Shield of the Unwavering

Shield of the Unwavering {3}

Artifact - Equipment
When Shield of the Unwavering enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has vigilance.
Equip {3}
  • Beyond Our Ken
Shifting Allegiances

Shifting Allegiances {4}{R}{R}{R}

Sorcery
Exile all nontoken creatures. For each creature exiled this way, return that card to the battlefield under a random player's control.
At that moment, there were no armies allies, or orders; just warriors and the slaughter.
  • Zero
Shifting City

Shifting City

Land
{T}: Add {C}.
{1}, {T}, Sacrifice Shifting City: Search your library for a basic land or Satrapy card, put it onto the battlefield tapped, then shuffle.
  • Alkabah
Shifting Frontiers

Shifting Frontiers

Land
{T}: Add {C}.
{2}, {T}, Sacrifice Shifting Frontiers: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
  • Khaliz-Dorahn
Shifting Sands

Shifting Sands {2}{G}

Sorcery
Search your library for a Desert card or a land card with a basic land type and put it onto the battlefield tapped, then shuffle.
  • Riddles of Revio
Shiftscape Canyon

Shiftscape Canyon

Land
{T}: Add {C}.
{T}, Sacrifice Shiftscape Canyon: Choose a basic land type other than Plains. Create a colorless land token that's a Plains and the chosen basic land type. Activate only during your upkeep.
Shiftscape Cascade

Shiftscape Cascade

Land
{T}: Add {C}.
{T}, Sacrifice Shiftscape Cascade: Choose a basic land type other than Island. Create a colorless land token that's an Island and the chosen basic land type. Activate only during your upkeep.
Shiftscape Crag

Shiftscape Crag

Land
{T}: Add {C}.
{T}, Sacrifice Shiftscape Crag: Choose a basic land type other than Mountain. Create a colorless land token that's a Mountain and the chosen basic land type. Activate only during your upkeep.
Shiftscape Grove

Shiftscape Grove

Land
{T}: Add {C}.
{T}, Sacrifice Shiftscape Grove: Choose a basic land type other than Forest. Create a colorless land token that's a Forest and the chosen basic land type. Activate only during your upkeep.
Shiftscape Morass

Shiftscape Morass

Land
{T}: Add {C}.
{T}, Sacrifice Shiftscape Morass: Choose a basic land type other than Swamp. Create a colorless land token that's a Swamp and the chosen basic land type. Activate only during your upkeep.
Shifty Squirrel
Rei's Betrayer

Shifty Squirrel {2}{G}

Creature - Squirrel Actor
When Shifty Squirrel enters, you gain 3 life.
Sacrifice a creature: Transform Shifty Squirrel.
Even before Rei, few trusted the squirrels from across the sea.
3/1
Card has other part: Rei's Betrayer
  • Villains: The Musical
Shikai's Redoubt

Shikai's Redoubt

Land
{T}: Add {C}.
Discard Shikai's Redoubt: Exile up to two target cards from graveyards.
“Jidai has suffered enough.”
—Hirukari, Daughter of the Sun
Shimmerhide Boots

Shimmerhide Boots {3}

Artifact - Equipment
Equipped creature has haste.
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste. Exile it at the beginning of the next end step.
Equip {2}
  • Seasons of War
Shimmering Dragon

Shimmering Dragon {8}{R}{R}

Creature - Dragon Reflection
Flying, haste
Whenever Shimmering Dragon attacks, for each creature you control, create a tapped and attacking token that's a copy of that creature. Exile the tokens at the beginning of the end step.
6/4
Shimmersting

Shimmersting {4}

Legendary Artifact - Equipment
Whenever equipped creature attacks, put a charge counter on Shimmersting, then create a token that's a copy of equipped creature and that's tapped and attacking for each charge counter on Shimmersting, except the tokens aren't legendary. Exile the tokens at the beginning of the end step.
Equip {5}
  • Oirohpo