Put target instant or sorcery card from your graveyard on top of your library. Inscribe {3}{U}({3}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Whenever Whisperer of Fortunes attacks, the next card you foretell this turn costs {0} to foretell. Whenever you cast a foretold spell, put a +1/+1 counter on Whisperer of Fortunes. It gains flying until end of turn.
Whenever Whitepeak Channeler deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
“I need not be atop the Whitepeak to embrace its power.”
Flying Widow Wisp can't block unless you control another Spirit. When Widow Wisp enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Surveil 1, then draw a card. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.) Create a tapped Treasure token.
The drakes act as the eyes in the skies for the Flood Realm, surveying the bordering realms for any enemy activity that could be perceived as a threat.
Enchant creature You may cast this spell from your graveyard if it targets a legendary creature you control. Enchanted creature gets +2/+2 and has flying.
Flash (You may cast this spell any time you could cast an instant.) When Wind-Blessed Guardian enters, you may return target permanent you control to its owner's hand.
“Bet you thought no one was gonna be around to defend some hobo? Think again.”
Exile the top five cards of your library. An opponent separates them into two piles. You may put one pile into your hand or draw two cards. Then put the rest of the piles into your graveyard.
Flying Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {3}{U}: Target creature you control gains flying until end of turn.
Gain control of target creature if its power is less than or equal to the number of cards in your hand. Quickdraw {4}{U}{U}(When a creature you control blocks or becomes blocked, you may cast this spell for {4}{U}{U}.)
Flash When Wiretapper enters, choose one — • Exile target spell. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast. • Create a copy of the card with target spell's name. You may cast the copy. (You still pay its costs.)
Choose any number of permanents and/or players, then give each another counter of each kind already there. Flashback {2}{U}(You may cast this card from your graveyard for its flashback cost. Then exile it.)