14561 cards found
Final Symphony

Final Symphony {2}{W}{W}

Enchantment
When Final Symphony enters, exile another target nonland permanent until Final Symphony leaves the battlefield.
When Final Symphony leaves the battlefield, draw a card.
“Living long enough to present my Achievement was all I could ask for.”
  • Discoveries of Akieva
Final Verdict

Final Verdict {4}{W}{W}

Sorcery
Destroy all creatures that aren't enchanted.
The punishment is terrifying. The silence after is worse.
  • Mious
Finale of Cinders

Finale of Cinders {2}{R}

Sorcery
Finale of Cinders deals 2 damage to any target. For each instant and sorcery card in your graveyard, you may pay {R}. Whenever you do, Finale of Cinders deals 2 damage to any target.
“How fitting was it, that the father of fire would also be its first victim.”
—Azamir, “The First Flame”
  • Storytime
Find Greater Purpose

Find Greater Purpose {R}

Sorcery
As an additional cost to cast this spell, sacrifice a permanent.
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Find Happiness in Misery

Find Happiness in Misery {1}{B}

Sorcery
Target player mills two cards. You draw a card and you lose 1 life.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
Find Nothing

Find Nothing {1}{U}

Instant
This turn, players can't search libraries, bring cards from outside the game into game zones, or move cards that began the game face down in the command zone out of the command zone. (An unlocked puzzlebox cannot be unlocked again.)
Draw a card.
Fine Collection

Fine Collection {1}{G}

Sorcery
Create two 1/1 Insect creature tokens that are all colors.
Create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Hyden's collection grew in earnest, always searching for the one exceptional specimen.
  • The Empty Throne of Feanav
Fine Craftsmanship

Fine Craftsmanship {R}

Enchantment - Aura
Enchant artifact
Enchanted artifact is an Equipment and has “Equipped creature gets +2/+0” and equip {0}.
“I can turn anything into an axe. Heirlooms, coins, flowers, axes, very small rocks...”
  • Oirohpo
Finish Off

Finish Off {R}

Instant
Finish Off deals 2 damage to any target. If you've drawn two or more cards this turn, it deals 3 damage instead.
Cycling {3} ({3}, Discard this card: Draw a card.)
Finish the Job

Finish the Job {R/W}

Instant
Finish the Job deals 5 damage to target creature that was dealt damage this turn. If that creature would die this turn, exile it instead.
The guardians of the Nav drove back Masha's vanguard and left her sorely wounded. But it was Kazimir's assassin that ended her life.
  • The Unraveling
Finishing Blow

Finishing Blow {2}{R}

Sorcery
Rouse 1. Finishing Blow deals X damage to any target, where X is the greatest power among creatures you control. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
  • Arcanum Academia
Finishing Touches

Finishing Touches {B}

Instant
Destroy target creature if it was dealt damage this turn.
When a samurai's defenses falter, learn to strike his shadow.
  • Path of Shadows
Finwing Drake

Finwing Drake {3}{U}{U}

Creature - Drake
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Its claws are webbed and its wings are finned, allowing it to swim for extended periods after diving to catch fish.
3/4
  • Surging Tide
Fire and Ashes

Fire and Ashes {X}{R}

Sorcery
Fire and Ashes deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Fire from Above

Fire from Above {1}{R}{R}

Sorcery
Fire from Above deals 2 damage to target opponent and each creature with flying that player controls.
It's not as if he had to worry about his landing anymore.
  • Pyramids of Atuum
Firebelly Toad

Firebelly Toad {R}

Creature - Frog
{R}, Sacrifice Firebelly Toad: It deals 3 damage to target player or planeswalker.
A menagerie of creatures find a home within active volcanoes on Nangjiao.
1/2
  • Goliaths of Nangjiao
Firebird's Passion

Firebird's Passion {3}{R}

Sorcery
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
“To reach out and touch an Igmel's plumage. To take a feather into your hands and feel it burn. To hold it to your eyes and scream: ‘This is life!'”
  • End of Wollensie
Firebloom

Firebloom {R}

Instant
This spell can't be countered.
Firebloom deals 3 damage to target creature or planeswalker.
  • Path of Shadows
Firecracker Frenzy

Firecracker Frenzy {1}{R}

Instant
Choose target creature you control, then choose two —
• Put a +1/+1 counter on it.
• Put a first strike counter on it.
• Put a trample counter on it.
  • Panxiou
Firefall Praetorians

Firefall Praetorians {3}{R}{R}

Creature - Human Soldier
Whenever Firefall Praetorians attacks, exile the top card of your library then copy it. You may play the copy and/or the exiled card.
The intrusion of untethered intelligences into Dusk City saw Milicore authorize the deployment of its infamous shock troops.
5/5
  • Beyond the Blackwall
Firefish Assault

Firefish Assault {1}{R}{R}

Sorcery
Create three 1/1 red Elemental creature tokens.
Firefish Conjurer

Firefish Conjurer {2}{R}

Creature - Elf Shaman
At the beginning of each combat, you may have Firefish Conjurer deal 3 damage to target creature you control. If you do, Firefish Conjurer gets +2/+0 and gains flying until end of turn.
0/4
  • Beyond Our Ken
Fireheart Centaur

Fireheart Centaur {G}

Creature - Centaur
Whenever Fireheart Centaur attacks, you may pay {2}{R}. If you do, it gets +1/+0 until end of turn for each Centaur you control.
“In times of peace be gentle. In times of strife be unstoppable.”
0/3
  • High Noon
Fireheart Channeler

Fireheart Channeler {1}{R}

Creature - Human Wizard
When Fireheart Channeler dies, you may exile it. If you do, put a blaze counter on target land without a blaze counter on it. As long as that land has a blaze counter on it, it has “At the beginning of your upkeep, this land deals 1 damage to you.” (The land continues to burn after Fireheart Channeler has left the battlefield.)
2/1
Firehearth Halls

Firehearth Halls

Land
Firehearth Halls enters tapped unless you control a basic Mountain.
{T}: Add {R}.
{R}{R}: Firehearth Halls becomes a 1/1 red Dwarf Warrior creature with double strike until end of turn. It's still a land.
  • Quest for the Roseblade