15897 cards found
Fox of the Molten Dawn

Fox of the Molten Dawn {3}{W}

Creature - Fox Spirit
When Fox of the Molten Dawn enters, you may return target Aura card with mana value 3 or less from your graveyard to the battlefield attached to a permanent it could enchant.
2/2
  • Surging Tide
Fox of the Mushroom Forest

Fox of the Mushroom Forest {1}{W}

Creature - Fox
Whenever Fox of the Mushroom Forest enters or deals combat damage to a player, its activated abilities cost {W} less to activate until your next turn.
{W}, Sacrifice Fox of the Mushroom Forest: Counter target noncreature spell unless its controller pays {2}.
2/2
  • MSEM Masters: Jumpstart
Fox of the Sunset Legion

Fox of the Sunset Legion {2}{W}{W}

Creature - Fox Spirit
When Fox of the Sunset Legion enters, create two 1/1 white Fox Spirit creature tokens.
The darkness brings with it danger, and requires a more extensive watch.
2/2
Freeborn Healer

Freeborn Healer {2}{W}

Creature - Human Cleric
Whenever an enchantment you control enters, put a +1/+1 counter on Freeborn Healer.
“Life is too valuable to place a price on saving it.”
2/2
  • Riddles of Revio
Freewheeling Orcas

Freewheeling Orcas {3}{W}

Enchantment Creature - Whale
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
2/2
  • Elmare: Into the Abyss
Frontier Paragon

Frontier Paragon {3}{W}

Creature - Human Scout
Flash
When Frontier Paragon enters, untap all creatures you control.
“There's nothing but sand for miles, but that doesn't mean there's nothing to find.”
—Calamity Rose
2/2
  • High Noon
Furtive Witch

Furtive Witch {2}{W}

Creature - Human Shaman
{1}{W}: Exile Furtive Witch. If you do, exile another target nonland permanent. Return both of those cards to the battlefield at the beginning of the next end step under their owners' control.
2/2
  • Harvest Festival
Gilded Merrow

Gilded Merrow {1}{W}

Creature - Merfolk Wizard
When Gilded Merrow enters, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with “{T}, Sacrifice this permanent: Add one mana of any color.”)
The secret to Coralight's long-term prosperity is their time-worn art of forging wealth out of thin water.
2/2
  • Elmare: Into the Abyss
Grandmaster of the Order

Grandmaster of the Order {1}{W}

Creature - Human Noble Knight
Creature cards can't leave the graveyard or exile.
Players can't cast spells from graveyards or from exile.
“We protect Duncaster from all things that would cause it harm; including the truth.”
2/2
  • Toll Midnight
Granter of Weariness

Granter of Weariness {2}{W}

Creature - Elemental
Flying
Whenever Granter of Weariness enters or attacks, you may tap target creature if its power is less than or equal to the number of Elementals you control.
“The beauty of grace is that it makes life not fair.”
2/2
  • Animus Vox
Guardian of Rawthlin

Guardian of Rawthlin {1}{W}

Creature - Human Scout
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
A single well-placed shot turned Rawthlin's least popular resident into its most popular.
2/2
  • Rail War
Guided Medic

Guided Medic {2}{W}

Creature - Dwarf Cleric Avatar
Whenever Guided Medic attacks, upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Lifelink
2/2
  • Arkadai
Gym Leader

Gym Leader {1}{W}

Creature - Human Ranger
No more than one creature can attack each combat.
No more than one creature can block each combat.
“Let me see your best. If you're lucky, you'll get to see me at mine.”
2/2
  • Monsters of Chikyu 13 254
Hajir Sentinel

Hajir Sentinel {1}{W}

Creature - Mutant Survivor
Survivors you control have vigilance.
“We are abandoned, but not forgotten. Join us, or they will strike you down like a dog for the fleeting high.”
2/2
  • Al Tabaq
Hand of Fidelity
Liege of Asham

Hand of Fidelity {1}{W}{W}

Creature - Human
When Hand of Fidelity enters, creatures you control get +1/+1 until end of turn.
At the beginning of your upkeep, if your fealty to Plains is five or greater, transform Hand of Fidelity. (Each Plains you control counts towards your fealty to Plains.)
2/2
Card has other part: Liege of Asham
  • Al Tabaq
Haunter of the Deadlands

Haunter of the Deadlands {2}{W}

Creature - Spirit Warrior
Flying
Whenever Haunter of the Deadlands attacks, Spirit creatures you control get +1/+1 until end of turn.
“Be watchful for lost spirits. In here we don't have soulstones to protect us.”
—Tharanos, Lord of Prosania
2/2
  • Aftermath
Herald of Heroes

Herald of Heroes {W}{W}

Creature - Human Soldier
Whenever Herald of Heroes deals combat damage to a player, reveal the top five cards of your library. You may put a creature card with power 2 or less from among them into your hand. Put the rest on the bottom of your library in any order.
“Defiance is to be expected from the bold, but the disrespect shown by the emissary rattled the Emperor.”
—Azamir, “Fall Of Golden Company”
2/2
  • Storytime
Herald of Teardrops

Herald of Teardrops {3}{W}

Creature - Elemental Wizard
When Herald of Teardrops enters, choose one. If you control another Elemental, you may choose both instead.
• Create a 1/1 blue Elemental creature token with flying.
• Put a +1/+1 counter on each of up to two creatures.
Its fills the open air with churning energy.
2/2
  • Animus Vox
Herald of the Fallow Years

Herald of the Fallow Years {1}{W}

Creature - Human Cleric
Vigilance
Creature spells you cast cost {2} less to cast.
Other creatures you control can't attack or block.
2/2
  • The Unraveling
Highpoint Hymncaller

Highpoint Hymncaller {3}{W}

Creature - Bird Cleric
Flying, lifelink
2/2
Card has other part: Salvation
  • Adventurers of Onora
Hoof Cliff Trihorn

Hoof Cliff Trihorn {1}{W}

Creature - Rhino Elk
Vigilance
Menagerie — When Hoof Cliff Trihorn enters, if there are five or more creature types among creatures you control, you may search your library for a card named Hoof Cliff Trihorn, reveal it, put it into your hand, then shuffle.
2/2
  • Adventurers of Onora
Hoverstepper

Hoverstepper {1}{W}

Artifact Creature - Human Scout
Advance {2}{W} (Cast this for {2}{W} to advance it as it enters. {2}{W}: Advance this as a sorcery.)
Whenever Hoverstepper advances, target creature gets +1/+1 and gains flying until end of turn.
2/2
  • Karina's Explorations
Hrexa Enforcer

Hrexa Enforcer {1}{W}

Artifact Creature - Human Soldier
Advance {3}{W} (Cast this for {3}{W} to advance it as it enters. {3}{W}: Advance this as a sorcery.)
Whenever Hrexa Enforcer advances, put a +1/+1 counter on it.
“Once, the hand you were dealt at birth defined you for life. Now, one may define themselves.”
—Valera, constructed angel
2/2
  • Karina's Explorations
Huolin Sanctifier

Huolin Sanctifier {1}{W}

Creature - Fox Monk
Vigilance
When Huolin Sanctifier dies, if it was in a pack, create a 2/1 black Spirit creature token with “This creature can't block.” (Two or more creatures you control with equal power are in a pack.)
2/2
  • Panxiou
Imperial Dragoon

Imperial Dragoon {2}{W}

Creature - Human Soldier
First strike
When Imperial Dragoon enters, target creature gets +2/+0 until end of turn.
“Thousands will lay down their lives overseas before any sword can reach our shores.”
—Prince Regent Edgar
2/2
  • Feanav: The Apothecary's Progress