Return to your hand target creature card in your graveyard that was put there from anywhere this turn. Create a 2/1 black Spirit creature token with “This creature can't block.”
Foretell {U}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Target creature gets -4/-0 until end of turn. Draw a card.
Whenever another Avatar you control enters, upgrade it and Experienced Mentor. (Give each one of the listed counters it doesn't already have. Upgrades are independent.) • +1/+1 • First strike • Vigilance
When Experienced Team enters, choose one — • Create a 4/2 white Bear creature token. • Create a 2/4 red Snail creature token. • Create a 2/2 white Bird creature token with flying.
Flash You may activate Zero's loyalty abilities any time you could cast an instant on your turn and the turn they entered. [+2]: Destroy up to one target permanent with mana value 4 or greater. [–2]: You may cast a spell with mana value 5 or less from your hand without paying its mana cost. [–3]: Look at the top six cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
{2}, {T}: Choose a permanent you control. Reveal the top five cards of your library. You may merge one of those cards that shares a card type with the chosen permanent under it. It has those card's abilities. Put the rest on the bottom of your library in any order.
Vanguard — Whenever a creature you control attacks alone, you may put a charge counter on Expert Belt and attach it to that creature. Equipped creature has hexproof. Equipped creature gets +1/+0 for each charge counter on Expert Belt. Equip {2}
Enchant creature an opponent controls Whenever enchanted creature attacks or blocks, fateseal 1. (Look at the top one cards of an opponent's library, then put any number on the bottom and the rest on top in any order.)
Mill five cards, then return up to one creature card, up to one land card, and up to one noncreature, nonland card from your graveyard to your hand. Exile Explore Forgotten Lands.
At the beginning of your upkeep, choose one. If you control seven or more differently named permanents, choose two instead. • Draw a card. • Explore the Multiverse deals 2 damage to target player. • Create a 1/1 white Scout creature token.
Enchant opponent At the beginning of enchanted player's upkeep, you create a 3/2 green Crocodile creature token with trample if enchanted player has 10 or less life. Otherwise, they lose 2 life.