[+2]: Add {R}{R}. Until end of turn, red mana doesn't empty as steps and phases end, and creatures you control gain “{R}: This creature gets +1/+0 until end of turn.” [–3]: You may cast a monocolored red spell with mana value 6 or less from your hand without paying its mana cost. [–6]: You may pay any amount of {R}. When you do, Amelie Mayn deals that much damage to each of up to that many different targets.
When Rocket Admin enters, you may pay 3 life. When you do, gain control of target creature or planeswalker with mana value 3 or less until its owner pays {3}.
Oshiruko Whisperwalker can't be blocked except by Rogues. Whenever a creature is returned to its owner's hand, you may draw a card. If you do, discard a card.
{T}: Exile two target creature and/or land cards from a graveyard. Create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”) {B}{G}, Sacrifice two Vials: Sacrifice Leticia Petrine, then return her to the battlefield transformed under her owner's control.
Death knell — All creatures get -1/-1 until end of turn. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.) {B}, Sacrifice a creature: Choose a card in your graveyard with mana value less than the sacrificed creature's mana value. You may cast it without paying its mana cost.
Trample Other Dwarves and Elves you control get +1/+1. If Harl and Finn or another Dwarf or Elf you control entering the battlefield or attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
First strike, haste Whenever you cast a spell, Double-Edged Duelist gains double strike until end of turn if that spell has the same name as a card in your graveyard.
First strike Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.) Almgrove Champion can only attack or block alone.
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) You may look at the top card of your library any time. You may play the top card of your library.
Codex — Earthcraft; Enchantress's Presence; Dream Halls; Energy Field; Eldrazi Conscription. (As this enters, conjure its contents into a shuffled face-up additional library.) You can't draw from this codex's library. If a permanent you control would explore, you may put a card from this codex's library into your hand instead.
Whenever The Resting Place deals combat damage to a player, you may return a creature card with mana value 3 or less from your graveyard to the battlefield. Crew 2
The rumbling carriage ensures each lost soul returns to its proper place.
When Opulent Proprietor enters, you may search your library and/or graveyard for an Aura, Aurashaper, Equipment, or Vehicle card, reveal it, and put it into your hand. If you search your library this way, shuffle.
Flying {X}{U}: Gain control of target nonland permanent with mana value X until Sphinx of Supremacy leaves the battlefield. Activate only as a sorcery.
Flying, trample At the beginning of combat on your turn, goad all creatures with power 3 or less. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever a creature deals combat damage to an opponent, put a +1/+1 counter on it.
Target player sacrifices a creature. {2}{G}, Exile Crystal Puncture from your graveyard: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The effects of an arcor overdose can be excessive.
Whenever Mortified Medium or another creature enters, you gain 1 life. As long as you have at least 10 life more than your starting life total, Mortified Medium gets +4/+4 and has flying.
Equipped creature gets +1/+1. At the beginning of your end step, if you don't control a creature, create a 1/1 white Human creature token and attach Seeking Sword to it. Equip {1}
It calls to the wayward and adrift, demanding to be wielded.