722 cards found
Melting Point

Melting Point {R}

Instant
Melting Point deals 2 damage to any target.
Unable to resist, the hordes of bandits and raiders made several detours to nearby villages while en route to Whiterun.
  • A Tourney at Whiterun
Mental Fracture

Mental Fracture {1}{U}

Instant
Return target nonland permanent to its owner's hand. That player mills two cards.
  • Plagues of Fretport
Mercenary Coercer

Mercenary Coercer {3}{B}

Creature - Human Knight
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Mercenary Coercer deals combat damage to a player, that player discards a card.
2/2
  • A Tourney at Whiterun
Mercenary Lancer

Mercenary Lancer {2}{W}{W}

Creature - Human Knight
Adorned — Mercenary Lancer gets +2/+2 as long as it's equipped and/or enchanted.
There has not been war between Daeland and Caulder for almost fifteen years. In that time, mercenaries looking to make a living could either turn to banditry or tourneys.
3/3
  • A Tourney at Whiterun
Merchant's Bane

Merchant's Bane {4}{U}{U}

Creature - Kraken
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Though modern ships are fast enough and strong enough to survive the Ocean of Leviathans, there are still those unlucky few who are simply caught unawares.
4/4
  • A Tourney at Whiterun
Merchant's District

Merchant's District

Land
{T}, Sacrifice Merchant's District: Search your library for an Island or Mountain card and put it onto the battlefield tapped, then shuffle.
  • Plagues of Fretport
Merchant's Guile

Merchant's Guile {1}{U}

Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
As the Raven Queen bought more and more property from the fleeing merchants, only the Adelaires kept her from owning the city outright.
Merciless Exiled

Merciless Exiled {1}{U/B}

Creature - Human Rogue
Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
Whenever Merciless Exiled deals combat damage to a player, scry 2.
2/1
  • A Tourney at Whiterun
Messenger's Haste

Messenger's Haste {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked.
{1}{R}: Enchanted creature gets +1/+0 until end of turn.
“Your Highness, your Grace! There are sightings of bandits to the North!”
  • A Tourney at Whiterun
Mettlesome Watchkeeper

Mettlesome Watchkeeper {1}{R}

Creature - Human Soldier
Engage (This creature must be blocked each combat if able.)
{R}: Mettlesome Watchkeeper gets +1/+0 until end of turn.
The worse the riots and corruption become, the more fearless his blade.
1/2
  • Plagues of Fretport
Midnight Stalking

Midnight Stalking {4}{B}

Sorcery
Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.)
Destroy target creature.
Thomas was quick to boast during the day and quicker to run off scared during the night.
  • Harvest Festival
Minor Melee

Minor Melee {1}{G}

Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Misleading Doubts

Misleading Doubts {4}{U}

Instant
Put target creature into its owner's library third from the top.
  • A Tourney at Whiterun
Misleading Tactics

Misleading Tactics {R}{W}

Instant
Cast this spell only during the declare blockers step.
After this step there's an additional declare attackers step followed by an additional declare blockers step. (A creature can't attack or block again if it's already attacking or blocking.)
Draw a card.
  • Carpe Arcanum
Mismatched Bandit

Mismatched Bandit {1}{B}

Creature - Human Mutant Rogue
Menace
At the beginning of your upkeep, if an opponent has more cards in hand than you, you draw a card and you lose 1 life.
Recipients of hate and disgust wherever they travel, most wildborn forgo civilization. Some join caravans. Others turn to murder and theft.
2/1
Mob Rallier

Mob Rallier {3}{G}{G}

Creature - Human Citizen
Other creatures you control get +2/+2.
“Why should those lords and ladies hoard the arcor to themselves? Do they deserve to live more than we do?”
5/5
Moment of Glory
Legacy of Victory

Moment of Glory {R/W}

Sorcery
Target creature gets +1/+1 until end of turn.
Fabled {2}{R/W}{R/W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Legacy of Victory
  • A Tourney at Whiterun
Moment of Tranquility

Moment of Tranquility {U}

Instant
Cast this spell only during your turn.
Counter target spell.
  • MSEM Secret Lair Drops 338 1032
  • A Tourney at Whiterun
Moon of the Encroaching Night

Moon of the Encroaching Night

Land - Swamp
({T}: Add {B}.)
Moon of the Encroaching Night enters the battlefield tapped.
{1}{B}, {T}: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Harvest Festival
Moon of the Final Dawn

Moon of the Final Dawn

Land - Plains
({T}: Add {W}.)
Moon of the Final Dawn enters the battlefield tapped.
{1}{W}, {T}: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Harvest Festival
Moon of the Frozen Dusk

Moon of the Frozen Dusk

Land - Island
({T}: Add {U}.)
Moon of the Frozen Dusk enters the battlefield tapped.
{1}{U}, {T}: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Harvest Festival
Moon of the Lingering Day

Moon of the Lingering Day

Land - Mountain
({T}: Add {R}.)
Moon of the Lingering Day enters the battlefield tapped.
{1}{R}, {T}: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Harvest Festival
Moon of the Promised Day

Moon of the Promised Day

Land - Forest
({T}: Add {G}.)
Moon of the Promised Day enters the battlefield tapped.
{1}{G}, {T}: Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Harvest Festival
Moonlit Hunter

Moonlit Hunter {2}{U}{U}

Creature - Human Archer
Flash
Whenever Moonlit Hunter enters the battlefield or you cast a noncreature spell, tap target permanent and untap a second target permanent.
3/3
Morning Mists

Morning Mists {1}{W}

Enchantment
Whenever a creature enters the battlefield under your control, you gain 1 life.
{2}{U}: Return target creature you control to its owner's hand.
In the hazy dawn, knights allow themselves a few more minutes of sleep while their squires fetch water and food.
  • A Tourney at Whiterun