1306 cards found
Foreign Affliction

Foreign Affliction {1}{B}{B}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, up to two target creatures they control gain winnow until end of turn. (Damage dealt to a creature with winnow also causes its controller to lose that much life.)
An ancient curse spreads once again.
  • Ophorio
Foreseen Denial

Foreseen Denial {U}{U}

Instant
As an additional cost to cast this spell, reveal an instant card from your hand or pay {2}.
Counter target spell with mana value 4 or less.
  • Ophorio
Foreseen Failure

Foreseen Failure {1}{U}

Instant
Reveal the top card of your library. You may put it on the bottom of your library. Target creature gets -X/-0 until end of turn, where X is that card's mana value.
  • Ophorio
Forest

Forest

Basic Land - Forest
Foretold Strength

Foretold Strength {1}{G}

Instant
Target creature gets +2/+2 until end of turn. If you cast this spell from exile, that creature gets +4/+4 and gains trample until end of turn instead.
Prophecy {G} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Forge Ahead

Forge Ahead {3}{G}

Sorcery
Search your library for two land cards and reveal them. If you attacked this turn, put them onto the battlefield tapped. Otherwise, put them into your hand. Then shuffle.
  • Ophorio
Forge Trick

Forge Trick {2}{R}

Instant
Choose one—
• Forge Trick deals 3 damage to target creature.
• Target creature gets +3/+0 until end of turn.
  • Oirohpo
Forging Blade

Forging Blade {1}

Artifact - Equipment
Equipped creature has first strike.
{R}: Equipped creature gets +1/+0 until end of turn.
Equip {2}
For matters experimental and exploratory.
  • Oirohpo 210 226
Forgotten Fall

Forgotten Fall {1}{B}

Sorcery
Reveal the bottom card of your library. You may put it on top of your library. Target creature gets -0/-X until end of turn, where X is that card's mana value.
  • Oirohpo
Forgotten Haunt

Forgotten Haunt

Land
{T}: Add {C}.
{1}, {T}, Sacrifice a creature: Create a 1/1 colorless Spirit creature token.
Forgotten Lessons

Forgotten Lessons {1}{G}{U}

Sorcery
Search your library for a creature card, an instant card and a sorcery card and reveal them. Put one of those cards into your hand, exile the rest, then shuffle.
The teacher is only as effective as the student.
  • Ophorio
Forlorn Farmhand

Forlorn Farmhand {1}{W}

Creature - Human Scout
When Forlorn Farmhand dies, create a 1/1 colorless Spirit creature token.
Many citizens of Daisite wish they could explore the world like the drifters, who are just as willing to take their place.
2/2
  • High Noon
Forsaken Bloodletter

Forsaken Bloodletter {2}{B}

Creature - Vampire Rogue
Flying
Mark (Whenever this creature attacks, mark target creature until end of turn.)
Whenever a marked creature dies, you gain 2 life.
2/2
  • Villains: The Musical
Forsaken Sunseeker

Forsaken Sunseeker {1}{W}{W}

Creature - Harpy
Forsaken Sunseeker gets +1/+1 and has flying as long as it's not your turn.
The twisted new sundancers are unable to bask in the Lotus' light, but find new freedom in the darkness.
3/3
  • Novea
Forserval

Forserval {2}{R}{G}

Creature - Cat Elemental
When Forserval enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.
Wherever it goes, energy flows.
2/2
Fortified Flightsuit

Fortified Flightsuit {2}

Artifact - Equipment
Equipped creature gets +0/+2 and has flying.
Equip {2}
The lift is great as long as you mind the flames or don't mind the fall.
  • Oirohpo
Foulweather Effigy

Foulweather Effigy {3}

Artifact Creature - Scarecrow
Spells with mana value 2 or less cost {1} more to cast.
Spells with mana value 4 or greater cost {1} less to cast.
A withered husk, carved to tend the cursed.
2/2
  • High Noon
Frenzied Fervor

Frenzied Fervor {R}

Enchantment - Aura
Enchant creature
Enchanted creature has frenzy 3. (Whenever it attacks and isn't blocked, it gets +3/+0 until end of turn.)
  • Ophorio
Frenzied Sylph

Frenzied Sylph {1}{U}

Creature - Elemental Nymph
Flying
Whenever Frenzied Sylph attacks or blocks, you may pay {R}. If you do, it gets +3/+0 until end of turn. Exile it at the beginning of the next end step.
Even a brief fit of rage will burn out the nymphs of the sky.
1/1
  • Novea
From the Shadows

From the Shadows {2}{B}{B}

Instant
All creatures get -2/-2 until end of turn.
Not even other elves are free from the reign of Chief Striking Dawn.
Frontier Hoof

Frontier Hoof {3}{G}

Creature - Centaur Scout
Trample
Frontier Hoof gets +1/+1 for each other Centaur you control.
“The elves have been givin' us trouble for years. I ain't puttin' up with Strikin' Dawn, and none of us Qilan should be puttin' up with em anymore.”
3/3
  • High Noon
Frontier Meditation

Frontier Meditation {1}{G}{G}

Enchantment
If you would lose unspent mana, that mana becomes colorless instead.
Do not let anything be wasted.
  • High Noon
Frontier Outrider

Frontier Outrider {1}{G}{G}

Creature - Centaur Scout
Trample
“The Qilan have wandered out from their homeland, changing for the worse against your world, refugees. Who will answer for the chaos you have caused them?”
—Chief Striking Dawn
3/3
  • High Noon
Frontier Paragon

Frontier Paragon {3}{W}

Creature - Human Scout
Flash
When Frontier Paragon enters the battlefield, untap all creatures you control.
“There's nothing but sand for miles, but that doesn't mean there's nothing to find.”
—Calamity Rose
2/2
  • High Noon
Frontier Scouts

Frontier Scouts {2}{G}

Creature - Human Scout
When Frontier Scouts enters the battlefield, reveal the top card of your library. If it's a land, put it onto the battlefield tapped.
Daisite doesn't offer many resources, so people are the most important of all.
2/2
  • High Noon