893 cards found
Jerrold, Master Experimenter

Jerrold, Master Experimenter {2}{R}{G}

Legendary Creature - Construct Druid
Creatures you control have “Whenever this creature attacks, put a +1/+1 counter on target creature with lesser power.”
At the beginning of each end step, if there are five or more +1/+1 counters among creatures you control, destroy up to one target artifact or enchantment.
3/3
  • The Stage Presents: The Neverending Act
Joyous Connection

Joyous Connection {2}{U}{R}

Instant
Draw three cards, then exile three cards from your hand. Until the end of your next turn, you may play those cards.
“Shala, you don't have to listen to some prophecy, some god, or anyone else. Listen to you and what your heart tells you what to do.”
—Marilye
  • Alkabah
Judge of Mahara
Zealot of Mahara

Judge of Mahara

Creature - Angel Cleric
(Color indicator: Judge of Mahara is white)
Flying
Whenever Judge of Mahara or another creature you control leaves the battlefield, you gain 2 life.
“I could be merciful and excuse these first transgressions. But the next time? And the time after that? How many will follow the call to disobey orders and risk Kaneh fall to despicable hands?”
1/1
Card has other part: Zealot of Mahara
  • Alkabah: The Rise of Soli
Judgment of the Soul

Judgment of the Soul {1}{W}{B}{R}

Sorcery
Judge target creature you control. If you honored it, it deals damage to each other creature equal to its power. If you condemned it, return up to two creature cards with lesser mana value than the sacrificed creature from your graveyard to the battlefield. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
  • Alkabah
Kahroba Champion

Kahroba Champion {5}{W}

Creature - Demon Soldier
Vigilance
When Kahroba Champion enters, creatures you control get +1/+1 until end of turn.
“The past holds all of our happiest moments. Those moments are what guide us, what make us strong. Why listen to anyone that says differently?”
4/5
  • Alkabah
Kahroba General

Kahroba General {2}{G}{W}

Creature - Azra Soldier
When Kahroba General enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Kahroba General gets +1/+1 for each creature you control.
“Some say it is nepotism, but I clearly was the best fit for this position. Don't you see my gear?”
—Dilshad Kahroba, general
0/0
  • Alkabah
Kahroba Patrol

Kahroba Patrol {1}{G}

Creature - Azra Knight Scout
When Kahroba Patrol dies, you may search your library for a basic land or Satrapy card, reveal it, put it into your hand, then shuffle.
“One day, down this winding path, a scion will walk with impunity, exulted at every step as in our forefathers' time.”
2/1
  • Alkabah: The Rise of Soli
Kahroba Pureblood

Kahroba Pureblood {2}{G}

Creature - Azra Warrior
Kahroba Pureblood has trample as long as it has a counter on it.
Those who follow the Elder Demons are corrupted into near subhuman forms as their bodies show the decay of their own morality.
3/3
  • Alkabah
Kahroba's Command

Kahroba's Command {B}{R}{G}{W}

Sorcery
Choose two —
• Target player creates three 1/1 white Soldier creature tokens.
• Destroy target creature if its mana value is equal to or less than the number of creatures you control.
• Target opponent loses 1 life for each creature you control and you gain that much life.
• Put a +1/+1 counter on each creature target player controls.
  • Alkabah
Kahroba, Forefather of All
Atieh, Savior of Destiny

Kahroba, Forefather of All {3}{G}{W}

Legendary Creature - Elder Demon
If a creature would die, exile it instead with an ancestry counter on it.
Kahroba gets +X/+X, where X is the total power of creature cards exiled with ancestry counters on them.
At the beginning of your upkeep, if there are four or more cards exiled with ancestry counters on them, transform Kahroba.
3/3
Card has other part: Atieh, Savior of Destiny
  • Alkabah
Kaneh Assassin

Kaneh Assassin {2}{B}

Creature - Human Assassin
Deathtouch
When Kaneh Assassin enters, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
“Wait and plan. Time is on our side.”
—The Faceless
1/3
  • Alkabah
Kaneh Citadel

Kaneh Citadel

Land - Satrapy
{T}: Add {C}.
Satrapies you control have “{1}{B}, {T}: Each opponent loses 1 life and you gain 1 life.”
“Follow what I say. Wars will be won and lives will be saved.”
—Mahara, the Universal
  • Alkabah
Kaneh Fortress

Kaneh Fortress

Land - Satrapy
As Kaneh Fortress enters, you may pay 1 life. If you don't, Kaneh Fortress enters tapped.
Satrapies you control have “{T}: Add {B}.”
“Sure, call it callous if you want. I prefer ‘efficient'; I am Will, after all, and only a single will in a prosperous society comes out on top.”
—Zhubin the Unbowed
  • Alkabah: The Rise of Soli
Kaneh Headdress

Kaneh Headdress {W}

Artifact - Equipment
When Kaneh Headdress enters, create a 1/1 blue Advisor creature token, then scry 1.
Equipped creature gets +1/+1.
Equip {2}
  • Alkabah
Kaneh Rising

Kaneh Rising {3}{R}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Kaneh Rising enters, if you cast it, exile target creature you control, then return it to the battlefield under its owner's control. Create a token that's a copy of it. Those creatures gain haste until end of turn. Sacrifice the token at the beginning of the next end step.
  • Alkabah: The Rise of Soli
Kaneh Sanctuary

Kaneh Sanctuary

Land - Satrapy
Kaneh Sanctuary enters tapped.
Satrapies you control have “{T}: Add {W} or {B}.”
“Bless this army and the order it will bring.”
—Prayer to Mahara
Kaneh Scribe

Kaneh Scribe {3}{W}

Creature - Human Advisor
When Kaneh Scribe enters, amass Soldiers 2. (Put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
“Andazir raises an army against our fair satrapy, my shah. I humbly ask for your blessings and support. The fangs of twilight close around our neck with each passing moment.”
2/2
  • Alkabah: The Rise of Soli
Kaneh Siege

Kaneh Siege {B}

Sorcery
Target player discards a card.
Amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
“If Satrap Zhubin won't heed my warnings for the greater good of all of Kaneh, I will force their hand.”
—Andazir, First to Aspire
  • Alkabah: The Rise of Soli
Kaneh Temple

Kaneh Temple

Land - Satrapy
Kaneh Temple enters tapped.
Satrapies you control have “{T}: Add {B} or {R}.”
“I beg thee for the chaos to conquer.”
—Prayer to Andazir
Kaneh Troops

Kaneh Troops {1}{R}

Sorcery
Create two 1/1 white Soldier creature tokens.
“On Ameret's orders, you are to halt any spread of Sahra's influence. Keep all the tombs and citadels safe, protected, and free from intruders.”
—Siaveed, Commander of Armies
  • Alkabah
Karatuy, Privileged Son

Karatuy, Privileged Son {1}{B}

Legendary Creature - Human Warlock
Whenever a player discards a card, put a +1/+1 counter on Karatuy.
When a player has no cards in hand, Karatuy becomes a Demon and gains flying and lifelink. This ability triggers only once.
Demoncycling {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a Demon card, reveal it, put it into your hand, then shuffle.)
2/2
  • MSEM Masters Cube 2025
Keen Blademaster

Keen Blademaster {1}{W}

Creature - Human Soldier
Whenever Keen Blademaster attacks, you may tap target creature.
Monuments to Golna's reign, sealed in decades-collapsed catacombs, are the perfect targets for those desperate to claim a legacy of their own.
1/3
  • Alkabah: The Rise of Soli
Keeper of the Bloodline
Lowly Cataphract

Keeper of the Bloodline

Creature - Azra Knight
(Color indicator: Keeper of the Bloodline is white)
Vigilance
Whenever Keeper of the Bloodline and at least two other creatures attack, creatures you control get +1/+1 until end of turn.
“The lowliest of the Kahroba line are royalty compared to the scum that attempt to tarnish the throne.”
3/3
Card has other part: Lowly Cataphract
  • Alkabah: The Rise of Soli
Kingpin of Nizev

Kingpin of Nizev {3}{B}

Creature - Human Rogue
When Kingpin of Nizev enters, create two 1/1 white Soldier creature tokens.
Sacrifice a creature: Each opponent loses 1 life. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
4/2
  • Alkabah: The Rise of Soli
Knife of Sanctity

Knife of Sanctity {2}

Artifact - Equipment
Equipped creature gets +1/+2.
Whenever equipped creature deals combat damage, judge it. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Equip {2}
  • Alkabah