When Ill-Fated Seer enters, each player sacrifices a creature. If they can't, Ill-Fated Seer deals 3 damage to them. Revive {2}{B}{R}({2}{B}{R}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate only as a sorcery.)
Flash When this creature enters, look at the top six cards of your library. You may reveal an instant card or card with flash from among them and put it into your hand. Put the rest on the bottom in a random order.
Flying When Illuminating Archangel enters, target creature gets +X/+X and gains vigilance and first strike until end of turn, where X is the number of permanents you control that are Angels, Demons, Faeries, and/or Spirits.
Whenever Illumination Savant attacks, harmonize. (Trigger up to one harmony of a permanent you control.) Harmony — Put a +1/+1 counter on each artifact creature and enchantment creature you control.
As a child, a herd of deer has passed straight through Mishka's camp, oddly unconcerned with the people within. She became fascinated with the creatures, and often turned to their image in times of stress.
Enchant creature Enchanted creature gets +2/+0 and has first strike. Mirage {R}(You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.) {4}{U}: Thinking Conjure three cards named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”) {4}{R}: Dreaming Discard any number of cards, then draw that many cards and add that much {R}. {3}{U}{R}: Feeling Imagination Module gains “Whenever you discard a card, exile the top card of your library. You may play it until the end of your next turn.”
Distribute three +1/+1 counters among any number of creatures you control. Metamorph {1}{G}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
Destroy target artifact. Reprise {R}(As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
The Tideshift was an unpleasant surprise after enduring the Wall of Storms.
Whenever a face-down creature you control attacks, defending player loses 1 life. {2}, Discard a card: Manifest the bottom card of your library. Activate only once each turn. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)