14561 cards found
Feral Ornithax

Feral Ornithax {G}

Creature - Bird Beast
Wanderlust — Feral Ornithax gets +2/+2 and has trample as long as you control four or more differently named lands.
“Eeeeeeeeeeeeeeeerk.”
— Ornithax mating call
1/2
  • Worlds Away
Feral Persuader

Feral Persuader {1}{R}{G}

Creature - Manticore
Colossal 3—{4}{R}{G} (You may cast this for its colossal cost to have it enter with three +1/+1 counters; or pay {4}{R}{G} as a sorcery: Put three +1/+1 counters on it if it has none.)
Each creature you control with a counter on it can't be blocked by more than one creature.
3/3
  • Theros Triumphant
Feralborn Druid

Feralborn Druid {4}{G}{G}

Creature - Elf Druid
When Feralborn Druid enters, create two 2/2 green Wolf creature tokens.
Feralborn Druid gets +1/+1 for each Wolf you control.
2/2
  • Aftermath
Ferocious Desert-Hunter

Ferocious Desert-Hunter {4}{R}{R}

Creature - Dragon
Haste
Menace (This creature can't be blocked except by two or more creatures.)
{4}{R}{R}: Ferocious Desert-Hunter gets +X/+0 until end of turn, where X is its power.
It might have lost the ability to fly, but not its greed for prey.
5/5
  • Pyramids of Atuum
Ferocious Flame

Ferocious Flame {R}

Instant
Ferocious Flame deals 2 damage to any target. If you control a creature with power 4 or greater, it deals 4 damage instead.
Kan's mood is volatile; in an instant, a casual promise can become a threat.
  • Animus Vox
Ferocity of Hao'Tai

Ferocity of Hao'Tai {2}{R}

Instant
Target creature you control gets +4/+0 and gains trample until end of turn.
“Angering Hao'Tai was a mistake. Prepare yourself for rage far beyond any you could possibly comprehend.”
  • Goliaths of Nangjiao
Ferocity of the Redeemed

Ferocity of the Redeemed {2}{W}{W}

Creature - Elk Spirit
When Ferocity of the Redeemed enters, return up to two target creature cards with mana value 1 or less from your graveyard to the battlefield.
Revive {2}{W}{W} ({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
3/2
  • Descent from the Highlands
Ferocity of the Sands

Ferocity of the Sands {1}{B}

Instant
This spell costs {1} less to cast if it targets an attacking creature.
Target creature gets +2/+0 and gains indestructible until end of turn.
“Never hold back. The sands will never repay that kindness.”
  • Riddles of Revio
Ferried Stagecoach

Ferried Stagecoach {1}{U}{B}

Creature - Beast
Ferried Stagecoach can't be blocked as long as another creature is attacking.
Whenever Ferried Stagecoach deals combat damage to a player, each player flips a coin. Each opponent that loses the flip discards a card, and each player on your team that wins the flip draws a card.
3/1
  • Sparks of a Multiverse
Ferris's Crewmate

Ferris's Crewmate {4}{B}

Creature - Human Pirate
Deathtouch
Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
3/3
  • A Tourney at Whiterun
Ferris, the Sapphire Storm

Ferris, the Sapphire Storm {1}{U}{B}

Legendary Creature - Human Pirate
Whenever Ferris, the Sapphire Storm or another creature you control enters, each opponent mills X cards, where X is that creature's power.
2/1
  • A Tourney at Whiterun
Ferrofy

Ferrofy {1}{R}{R}

Sorcery
Destroy target artifact or tapped land.
“I ain't know many spells, mostly just this one that can turn gold into iron!”
  • Ophorio
Fertile Fields

Fertile Fields {2}{G}

Sorcery
Harvest (You may tap any number of creatures you control as you cast this spell. If you do, reduce this spell's mana cost by their total power.)
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You gain 3 life.
  • Harvest Festival
Fertile Flesh

Fertile Flesh {3}{B}

Enchantment
Whenever a permanent with one or more counters on it is put into your graveyard from the battlefield, it deals that much damage to any target and you gain that much life.
Jonni had always aspired to be helpful.
  • Lovi Awoken
Fertile Grave

Fertile Grave {3}{B}

Enchantment
Whenever a nontoken creature you control dies, create a 1/1 black Worm creature token.
Sacrifice Fertile Grave: Create a 1/1 black Worm creature token.
Fertile Soil

Fertile Soil {2}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Kindle 2—{2}{G} ({2}{G}, Exile this card from your graveyard: Create two 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
Fertile Steppe

Fertile Steppe

Land
Fertile Steppe enters tapped unless you have 15 or less life.
{T}: Add {G} or {W}.
Mandelshay, home to the pastoral centaurs... and where the Maker's Egg was hidden in plain sight.
  • Arkadai
Fervent Arbiter

Fervent Arbiter {W}{W}

Creature - Human Cleric
{1}, {T}, Move a -1/-1 counter from another creature onto Fervent Arbiter: Exile target creature you don't control until Fervent Arbiter leaves the battlefield.
2/2
  • Plagues of Fretport
Fervent Arcanomancer

Fervent Arcanomancer {4}{R}

Creature - Human Wizard
At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card if it's an instant or sorcery card.
As time grew shorter and more unstable, the need to find a solution to their problem became more dire.
3/4
  • Aftermath
Fervent Assault

Fervent Assault {2}{R}

Instant
Target creature you control gets +3/+0 until end of turn. Other creatures you control get +1/+0 until end of turn.
“Hating the same things unites people more than loving them.”
—Kragnoss, Rebellion Commander
  • K15 Core Set
Fervent Devout

Fervent Devout {B/G}{R}

Creature - Human Warrior
(Color indicator: Fervent Devout is red)
Menace
When Fervent Devout enters, choose one —
• Put a +1/+1 counter on Fervent Devout.
• Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
2/1
  • Beyond Our Ken
Fervent Ensign
Archon of Inspiration

Fervent Ensign {1}{R}

Creature - Mutant Warrior
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
Whenever Fervent Ensign attacks, add {R} at the beginning of your next main phase.
2/2
Card has other part: Archon of Inspiration
  • Al Tabaq
Fervent Igmel

Fervent Igmel {2}{R}{R}

Creature - Elemental Bird
Flying
You may exert Fervent Igmel as it attacks. When you do, add {R}{R}{R}{R}. Until end of turn, you don't lose this mana as steps and phases end. (An exerted creature won't untap during your next untap step.)
4/4
  • End of Wollensie
Fervent Sergeant

Fervent Sergeant {1}{R}{W}

Creature - Human Soldier
Attacking creatures you control get +1/+0.
Bold, daring, and just a little bit reckless; the perfect traits for a leader of armies.
2/2
  • Zero
Fervent Strike

Fervent Strike {R}

Instant
Target creature gets +1/+0 and gains first strike and haste until end of turn.
“Behold your rightful leader, her blade as true as the will of her followers!”
—Helena
  • Eralou