Equipped creature has haste. At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste. Exile it at the beginning of the next end step. Equip {2}
Flying, haste Whenever Shimmering Dragon attacks, for each creature you control, create a tapped and attacking token that's a copy of that creature. Exile the tokens at the beginning of the end step.
Whenever equipped creature attacks, put a charge counter on Shimmersting, then create a token that's a copy of equipped creature and that's tapped and attacking for each charge counter on Shimmersting, except the tokens aren't legendary. Exile the tokens at the beginning of the end step. Equip {5}
As an additional cost to cast this spell, discard a card. Choose two. You may choose the same mode more than once. • Draw a card. • Return target card with a cycling ability from your graveyard to your hand.
Shining Showstopper deals 5 damage to any target. Audition for red. (Create a 1/1 Construct Actor creature token, a Warrior Role giving 3/2 and trample, or a Wizard Role giving 2/2 and prowess. Roles replace older ones.)
Some acts don't merely steal the spotlight; they are the spotlight.
Flash If one or more counters would be put on a creature you control, put that many plus one of each of those kinds of counters on that creature instead.
Whenever you sacrifice a permanent, put a +1/+1 counter on Shipment Overseer. Surpass {5}{R}({5}{R}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
When Shizen, the Thousand Steps enters, draw a card, then choose a creature card name. Creatures you control with the chosen name get +0/+1 and have hexproof.
“Look at the power these small pieces of ankulith bestow upon me, and you'll understand why this is the path we must walk to save ourselves.” — Dehmi, Origin Seeker
Reveal the top four cards of your library. You may put a permanent card revealed this way with mana value less than the greatest mana value among permanents you control onto the battlefield. Put the rest on the bottom of your library in a random order.
Target creature you control deals damage equal to its power to target creature you don't control. For each point of excess damage dealt this way, put a +1/+1 counter on the creature you control.
Haste Each creature with toughness greater than its power can't block.
“I convinced the villagers not to slaughter one that got past their defenses this time, but I've got better things to spend immortality on than this.” —Tanya, Leader of the Pack