(Color indicator: Scourge of the Last Dance is red)
Double strike Creatures you control have trample. Excess noncombat damage that would be dealt by sources you control to permanents an opponent controls is dealt to that player instead.
“All this and more is possible, if only you say yes.”
Flying Whenever you cast an instant or sorcery spell, Scourge of the Sun gets +1/+0 until end of turn. If you spent four or more mana to cast that spell, Scourge of the Sun gets an additional +1/+0 until end of turn.
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.) At the beginning of your end step, discard a card. Then draw a card if an opponent is cursed.
Look at the top five cards of your library. You may reveal a Scout or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Reveal the bottom four cards of your library. Choose up to one permanent card with mana value 3 or less from among them and put it onto the battlefield. Put the rest on the bottom of your library in any order.
Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped, then put the rest into your graveyard.
Menace Sacrifice another artifact: Scrap Buggy becomes an artifact creature until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
When Screams from the Deep enters, exile up to one target monocolored permanent. As long as an opponent owns three or more cards in exile, you may have Screams from the Deep assign its combat damage as though it weren't blocked. Evoke {5}(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
“My pact with young Amleth only obliges me to install him on the throne—then, his divine obligations will ensure that we can integrate ‘his' empire in due time.” —Absari's report to Emperor Tzhai
As Scrolls of Succession enters, choose a creature type. Creatures you control of the chosen type get +1/+1. {2}, {T}: Draw a card. Then discard a card unless you control three or more creatures of the chosen type.
At the beginning of combat on your turn, if you cast both a creature spell and a noncreature spell this turn, untap up to one target land you control. It becomes a 3/1 red Sand creature with haste in addition to its other types until end of turn.