Rei, the Supplanter gets +1/+1 for each Forest you control. At the beginning of each player's end step, if that player didn't play a land this turn, create a Forest token.
When Reincarnation Savant dies, manifest the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
“May even my last breath be as fertile soil for new life.”
Trample, haste When Rejuvenating Elemental enters, remove up to X -1/-1 counters from among creatures you control. Rejuvenating Elemental gets +1/+1 until end of turn for each counter removed this way.
When Relentless Pathcutter enters, create a green Aura enchantment token named Enmity attached to target creature. The token has enchant creature and “Enchanted creature gets +2/+0 and has trample.” When Relentless Pathcutter dies, return it to its owner's hand.
Another term reinvented by the dwarves is research. Duela research is, more often than not, searching for knowledge they already have, but in a more or less explosive form than the last one.
Search target opponent's library for an artifact card and put it onto the battlefield under your control, then that player shuffles. If you don't put a card onto the battlefield this way, create four Gold tokens. At the beginning of the next end step, sacrifice each artifact put onto the battlefield this way. (This includes the Gold.)
Relic Hoarder gets +1/+0 for each artifact and/or enchantment you control. Relic Hoarder has first strike as long as you control three or more artifacts and/or enchantments.
Deploy 3 (As this enters, you may tap any number of other creatures you control with total power 3 or more.) When Relief Battalion enters deployed, draw a card.
“Our only hope now is with each other.” —Kanvar Singh
Target instant or sorcery card in your graveyard gains flashback until end of turn. Its flashback cost is equal to its mana cost. Flashback—{R}, Discard a card. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Legacy (You may play this side of this card only from your graveyard. Exile it if it would be put into a graveyard or not resolve.) Target Warrior you control deals damage equal to its power to target creature an opponent controls.
[+1]: Create a 1/1 blue Elemental creature token with flying, then crystallize twice. (Put a +1/+1 counter on a creature you control or create a Treasure.) [–3]: Exile target nonland permanent. As long as it's exiled, its owner may pay {W}{U}{B}{R}{G} as a sorcery to put it into their hand. [–7]: You get an emblem with “Pay 1 life: Add one mana of any color.” Then you gain 100 life.
{T}: Target player exiles a card from their graveyard. {2}, Sacrifice Remnant of Past Realities: Exile each opponent's graveyard. Draw a card.
“You might want to believe this is just another stage setup, another set of props, another design. Dig deeper. You know that's not what it is.” —Salome, to Paul
When Remnant of the Hunt leaves your graveyard, create a token that's a copy of it, except it has no mana cost. Revive {3}{G}{G}({3}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)