15897 cards found
Vir of the Starskipper

Vir of the Starskipper {W}{U}{B}{R}{G}

Legendary Creature - Human Pilot
First mate—Your starting deck contains one or more cards of exactly each color and each color pair. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
During each of your turns, you may cast a card of each color from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
5/5
Doom and Gloom

Doom and Gloom {5}{U}{B}

Sorcery
Pressure {3}{U}{B} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Destroy up to one target creature. Return all other nonland permanents to their owners' hands.
  • Elmare: Into the Abyss
Stoic Muse

Stoic Muse {1}{U}

Creature - Human Monk
{T}: Look at the top two cards of your library, then put them back in any order.
“Live an exemplary life, and it alone will inspire more than words ever can.”
1/3
  • Glacia: Hail to the Queen
Phantom Threader

Phantom Threader {1}{W}{W}

Creature - Human Aurashaper Cleric
When Phantom Threader enters, create a white Aura enchantment token named Spectral Whispers attached to target creature. The token has enchant creature and “Enchanted creature has double strike as long as you control it. Otherwise, it can't attack or block.”
2/1
  • Worlds Away
Seasons of War

Seasons of War {1}{B}

Enchantment
At the beginning of your upkeep, you lose 1 life and create a 1/1 white Soldier creature token with melee. (Whenever that creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
“Not a single mind nor soul can fathom the price the world pays for war.”
—Anonymous
  • Seasons of War
Forager's Lore

Forager's Lore {W}

Enchantment
{2}{W}: Reappropriate. When you do, choose X, where X is one plus the number of artifact and/or enchantment cards exiled this way. You may choose the same mode more than once. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
• Exile target creature you own. At the beginning of the next end step, return that card to the battlefield under your control.
• Scry 2.
• Gain 3 life.
  • Lovi Awoken
Impervious Fortifications

Impervious Fortifications {3}{W}

Enchantment
When Impervious Fortifications enters, you gain life equal to the number of creatures you control.
Creatures can't attack you or a planeswalker you control unless their controller pays {2} for each creature they control that's attacking you.
  • Seasons of War
Coagulating Strength

Coagulating Strength {1}{G}{U}

Sorcery
Amass Soldiers X, where X is the number of counters on permanents you control. (Put X +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
  • Alkabah: The Rise of Soli
Torch of Those Underfoot

Torch of Those Underfoot {1}{G}{U}{R}

Creature - Elephant
You may put cards with mana value 2 or less that permanents you control explore into your hand as though they were lands. (You won't get the counter if you do.)
Whenever Torch of Those Underfoot attacks, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
3/3
  • Karina's Explorations
Beckon of the Wild

Beckon of the Wild {X}{G}{G}

Sorcery
Sleight (You may cast this spell as though it had flash if you pay {1} more to cast it.)
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle.
Fallspeaker Satyr

Fallspeaker Satyr {1}{G}

Creature - Satyr Druid Archer
When Fallspeaker Satyr enters or dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
“Nylea shoots an arrow and changes the season, but then she just leaves the arrow there! No surprise we took it.”
3/1
  • Theros Triumphant
Hearty Karv

Hearty Karv {1}

Artifact - Ship Vehicle
Haste
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
The perfect balance between speed and structure is elusive, yet imperative.
2/3
  • Glacia: Hail to the Queen
Ruchi, the Effervescent

Ruchi, the Effervescent {1}{G/W}{U}

Legendary Planeswalker - Ruchi
[+1]: Up to one other target permanent gains hexproof until your next turn. Untap it.
[–3]: Put target nonland permanent into its owner's library third from the top.
[–8]: Shuffle any number of cards you own from your graveyard and/or outside the game into your library. You get an emblem with “Permanents you control have ‘{T}: Draw a card.'”
Loyalty:
3
  • Kahembo: Olde Dawn
Concenter

Concenter {X}{U}

Sorcery
Shuffle your hand into your library, then draw X cards.
Sometimes, it helps to get a new perspective on things.
  • Zero
Grizzled Expeditioneer

Grizzled Expeditioneer {2}{R/G}{R/G}

Creature - Dwarf Scout
Trample
Whenever this creature attacks, you may tap another untapped Dwarf or Elf you control. If you do, create a Treasure token.
“This pass must not fall. Bugrund's orders.”
4/3
  • The Petals Wilt
Tradition

Tradition {2}{B}{B}

Enchantment - Discovery
I, II — Mill two cards. You gain 2 life. (Put the top two cards of your library into your graveyard.)
Discovery — During each of your turns, you may cast a permanent spell from your graveyard.
  • Scriptures of Urshad
Still-Smoke Skirmisher

Still-Smoke Skirmisher {1}{B}

Creature - Elf Warrior
When Still-Smoke Skirmisher dies, each opponent loses 1 life and you gain 1 life. Then return Still-Smoke Skirmisher to the battlefield at the beginning of the next end step if it was sacrificed.
3/1
Feng Bao, Storm's Center

Feng Bao, Storm's Center {2}{R/W}{U}

Legendary Planeswalker - Bao
[+1]: Until your next turn, whenever up to one target permanent deals damage to another permanent or player, it deals that much damage to itself.
[–X]: When you next cast a noncreature spell with mana value X or less this turn, copy it. You may choose new targets for the copy.
[–2]: Create an X/X blue Spirit creature token, where X is the number of colors of mana you've spent to cast spells this turn.
Loyalty:
4
Righteous Priestess

Righteous Priestess {6}{W}

Creature - Human Cleric
First strike, lifelink
Tribute 4 (As this creature enters, an opponent of your choice may put four +1/+1 counters on it.)
When Righteous Priestess enters, if tribute wasn't paid, the chosen player can't cast creature spells during their next two turns.
4/4
  • Pyramids of Atuum
Gambler's Dice

Gambler's Dice {1}

Artifact - Equipment
Equipped creature has haste.
Whenever equipped creature deals combat damage to a player, discard a card. If you do, draw a card.
Equip {1}
  • High Noon
Reytali, Song of the Sand
Reytali of Endless Muses

Reytali, Song of the Sand {2}{R}

Legendary Creature - Human Citizen
Each instant and sorcery card in your hand has orchestrate. Its orchestrate cost is equal to its mana cost reduced by {2}. (You may exile those cards from your hand anytime you could cast a sorcery for their orchestrate cost. When you next resolve a spell, you may cast it from exile without paying its mana cost.)
When you cast your third spell this turn, exile Reytali, then return her to the battlefield transformed.
2/3
Card has other part: Reytali of Endless Muses
  • MSEM Masters: Legends
Soul Stroke

Soul Stroke {3}{B}

Instant
Target creature gets -3/-3 until end of turn. You gain 3 life.
“Had a big solid blade on one of its limbs, but that's not what it cut me with. Gods, it should've.”
—Hradil the Half-Living
  • Glacia: Hail to the Queen
Perilous Passage

Perilous Passage

Land
{T}: Add {C}.
{1}, {T}, Sacrifice Perilous Passage: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
Will of the Emperor

Will of the Emperor {2}{W}

Instant
Create two 1/1 colorless Samurai creature token. Those creatures gain first strike until end of turn.
  • Imperial Legacies
Evil One's Mind Tricks

Evil One's Mind Tricks {3}{U}

Enchantment
As Evil One's Mind Tricks enters choose Lafterii or Evil One.
• Lafterii — Wizards you control have “{3}{U}, {T}: Draw a card.”
• Evil One — Whenever a Zombie you control enters, target player mills two cards.
  • Khaliz-Dorahn