14930 cards found
Gloriosa, Glade Regent

Gloriosa, Glade Regent {3}{U}

Legendary Creature - Faerie Wizard
Flying
Whenever you cast a noncreature spell, create a 1/1 blue Faerie Rogue creature token with flying.
Whenever one or more creature tokens you control deal combat damage to a player, you may pay {G/U}. If you do, draw a card.
2/2
  • Seasons of War
Gustscreen Cherub

Gustscreen Cherub {2}{U}{U}

Creature - Angel
Flying
{1}{U}: Put Gustscreen Cherub on the bottom of its owner's library.
Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/2
  • Mious
Happy Manta

Happy Manta {3}{U}

Enchantment Creature - Fish
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Whenever Happy Manta deals combat damage to a player, draw a card for each card type among spells you've cast this turn.
Unrelenting joy in the face of total doom.
2/2
  • Elmare: Into the Abyss
Hayda, Worldseeder Archmage

Hayda, Worldseeder Archmage {2}{U}{U}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, look at the bottom card of your library. You may manifest it. If you don't, put it into your hand. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
2/2
Hideaway Agent

Hideaway Agent {3}{U}

Creature - Human Rogue Detective
When Hideaway Agent enters, gain control of target nonland permanent with mana value 3 or less for as long as you control Hideaway Agent.
“Quickly now and mind your head.”
2/2
  • Toll Midnight
High Street Shadow

High Street Shadow {2}{U}

Creature - Human Ninja
Flash
Whenever you cast another spell with flash or an instant, put a +1/+1 counter on High Street Shadow.
“Never mistake a crowd for anonymity, or silence for isolation. In Dusk City, something always watches.”
2/2
  • Beyond the Blackwall
Hisana-no-Oni

Hisana-no-Oni {2}{U}{U}

Creature - Demon Spirit
When Hisana-no-Oni enters, gain control of target creature until Hisana-no-Oni leaves the battlefield.
2/2
  • Path of Shadows
Horizon Glider

Horizon Glider {2}{U}

Creature - Drake
Flying
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
At the beginning of combat on your turn, if you're in a renaissance, target creature gains flying until end of turn.
2/2
  • Nangjiao In Bloom
Icepeak Phantasm

Icepeak Phantasm {U}

Creature - Illusion Spirit
Whenever Icepeak Phantasm becomes the target of a spell or ability, an opponent may pay {2}. If they do, sacrifice it.
On the snowiest of days, people see the faint outline of a towering beast in the clouds for a second. Then they blink, and it disappears.
2/2
  • Survive the Night
Idleglen Instructor

Idleglen Instructor {2}{U}

Creature - Bird Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Idleglen Instructor enters, draw a card, then discard a card.
“Those who don't repeat history are doomed to never learn it.”
2/2
  • Adventurers of Onora
Ing'Wei of the Flood Realm

Ing'Wei of the Flood Realm {1}{U}{U}

Legendary Creature - Human Wizard
Hexproof
Whenever another creature you control becomes the target of a spell an opponent controls, you may submerge that creature. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
{1}{U}{U}: Turn target face-down creature you control face up.
2/2
  • Goliaths of Nangjiao
Iterative Designer

Iterative Designer {2}{U}

Creature - Vedalken Artificer
Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them and create a Masterpiece token of your choice.)
Whenever you cast a noncreature spell, create a 1/1 colorless Construct artifact creature token.
“Every day, I build the same thing. Every day, it's closer to perfect.”
2/2
  • Discoveries of Akieva
Kasoha, Keeper of Truths

Kasoha, Keeper of Truths {2}{U}{U}

Legendary Creature - Human Wizard
Partner with Shizura, Keeper of Traditions (When this creature enters, target player may put Shizura into their hand from their library, then shuffle.)
Whenever Kasoha, Keeper of Truths or another legendary creature enters, scry 3, then draw a card.
2/2
Related card: Shizura, Keeper of Traditions
  • Path of Shadows
Kederekt Seawitch

Kederekt Seawitch {2}{U}

Creature - Human Wizard
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Kederekt Seawitch, then scry 1.
Vast tides of potent magic sprung when the Kederekt flooded into the Inkwell Sea, empowering arcane arts across the plane.
2/2
  • Alara
Knight of the Staff

Knight of the Staff {2}{U}

Creature - Human Knight
Whenever Knight of the Staff deals combat damage to a player, you may sacrifice it. If you do, search your library for a blue legendary creature card, reveal it, put it into your hand, then shuffle.
2/2
  • A Tourney at Whiterun
Lakeside Trickster

Lakeside Trickster {2}{U}

Creature - Salamander
Whenever Lakeside Trickster becomes tapped, up to one target creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
The bubble barrage does almost no harm, but excels at disorienting its foes.
2/2
  • Monsters of Chikyu
Lord of the Bubbledome

Lord of the Bubbledome {U}{U}

Creature - Merfolk Noble
Other Merfolk you control get +1/+1.
{1}{U}: Target Merfolk gains slipstream until end of turn. (Creatures with slipstream can't be blocked as long as only creatures with slipstream are attacking.)
“Now look what you made me do.”
2/2
Master Negotiator

Master Negotiator {2}{U}

Creature - Human Pirate
When Master Negotiator enters, you may gain control of target nonland permanent an opponent controls with mana value 2 or less. If you do, its controller may draw a card. Otherwise, you draw a card.
2/2
Mental Supremacist

Mental Supremacist {3}{U}

Creature - Human Wizard
When Mental Supremacist enters, choose target creature you don't control. That creature has base power and toughness 1/1 and loses all abilities for as long as you control Mental Supremacist.
2/2
  • Aftermath
Mischievous Capuchin

Mischievous Capuchin {2}{U}

Creature - Monkey Monk
Flash
Whenever Mischievous Capuchin or another Monk you control enters, tap target creature you don't control. If it was already tapped, it doesn't untap during its controller's next untap step.
2/2
  • Adventurers of Onora
Moonlit Charmer

Moonlit Charmer {1}{U}{U}

Creature - Vampire Rogue
Flying
When Moonlit Charmer enters, tap target artifact or creature. It doesn't untap during its controller's next untap step.
2/2
  • Villains: The Musical
Murkriver Trawler

Murkriver Trawler {2}{U}

Creature - Otter Rogue
Whenever Murkriver Trawler attacks, until end of turn, target Rogue gains “Whenever this creature deals combat damage to a player, draw a card.”
“Nothin' like a pickled herrin' after a hard day's thievin'.”
2/2
  • Adventurers of Onora
Odaya Magistrate

Odaya Magistrate {2}{U}{U}

Creature - Human Wizard
Flash
When Odaya Magistrate enters, you may counter target noncreature spell.
To Soeji's great disappointment, not all those loyal to Kirishima could be bought.
2/2
  • Tales of Old Jidai
Odaya Profiteer

Odaya Profiteer {2}{U}{U}

Creature - Human Rogue
Deception {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
2/2
  • Tales of Old Jidai
Olantin Pearlreader

Olantin Pearlreader {U}{U}

Creature - Merfolk Wizard
Other Merfolk you control get +1/+1.
When Olantin Pearlreader enters, scry 2. Then draw a card if you control two or more other Merfolk.
“Does the sun not set below the sea? The reign of the drywalkers draws near. It has been foretold.”
2/2