5968 cards found
Sami, Aykeni Herder

Sami, Aykeni Herder {1}{R}{W}

Legendary Planeswalker - Sami
[+1]: If you control a Llama, create a 1/1 white and black Bird creature token with flying and vigilance. Otherwise, create a 0/1 white Llama creature token.
[–2]: Creatures you control get +1/+0 and gain first strike and haste until end of turn.
[–3]: Sami, Aykeni Herder deals damage equal to the number of creatures you control to any target. You gain that much life.
Loyalty:
3
  • Road to Carü Mapu
Sammel Wyldjack

Sammel Wyldjack {3}{B}{R}

Legendary Creature - Human Rogue
Sammel Wyldjack enters with a fuse counter on him.
At the beginning of your upkeep, remove a fuse counter from Sammel Wyldjack. If you do, each player sacrifices four lands and Sammel Wyldjack deals 4 damage to each other creature.
2/2
  • Rail War
Sanaito, Alone

Sanaito, Alone {1}{W}{U}

Legendary Planeswalker - Sanaito
[+2]: Draw a card, then discard a card unless you pay {2}.
[+1]: Target creature gets +1/+1 and gains lifelink until your next turn.
[–1]: Tap target permanent. It doesn't untap during its controller's next untap step.
[–2]: Return target artifact, enchantment, or tapped creature to its owner's hand.
Loyalty:
2
Sanctification

Sanctification {2}{W}

Enchantment
Whenever an opponent attacks you and/or one or more planeswalkers you control, you may draw a card.
The Healer's Oath guarantees protection to clerics in the field. Those who violate the oath soon find themselves on the losing side of history.
  • Seasons of War
Sanctuary

Sanctuary {5}{W}{W}

Creature - Incarnation
Whenever Sanctuary is dealt damage, you gain that much life.
All damage that would be dealt to another creature you control is dealt to Sanctuary instead.
3/7
  • Aftermath
Sanding

Sanding {1}{R}

Sorcery
Destroy target land. Its controller creates a colorless Desert land token with “{T}: Add {C}.”
Sandstreamer

Sandstreamer {W}{W}

Creature - Spirit
Flash
Flying
When Sandstreamer enters, target permanent gains indestructible until end of turn.
2/2
Sandswim Titan

Sandswim Titan {4}{G}{G}

Riddle Enchantment Creature - Sand Shark
Trample
You may cast Sandswim Titan from exile. If you do, it enters with three +1/+1 counters on it.
5/5
  • Riddles of Revio
Sangrite Dragon

Sangrite Dragon {3}{R}{R}

Creature - Dragon
Flying
{1}{R}: Sangrite Dragon gets +2/+0 until end of turn.
Sacrifice another creature: Add {R}{R}.
The most precious hoard is the rubied ichor flowing through a dragon's veins.
4/4
  • Alara
Sanguine Bond

Sanguine Bond {3}{B}{B}

Enchantment
Whenever you gain life, target opponent loses that much life.
  • Novea
Sanguine Mortifier

Sanguine Mortifier {2}{B}{B}

Creature - Vampire Wizard
Flying, lifelink
Whenever you gain life, you may have target creature get -X/-X until end of turn, where X is the amount of life you gained.
2/3
  • MSEM Masters: Legends
  • Zero
Sankataar Nightbringer

Sankataar Nightbringer {4}{B}

Creature - Snake Assassin
Poisonous 5 (Whenever this creature deals combat damage to a player, that player gets five poison counters.)
At the beginning of your upkeep, if an opponent is poisoned, you may destroy target Human.
5/2
  • Imperial Legacies
Sara, Entelan Elementalist

Sara, Entelan Elementalist {3}{R}{R}

Legendary Creature - Human Elemental
Whenever you cast a noncreature spell, Sara, Entelan Elementalist gets +X/+0 until end of turn, where X is Sara's power. It deals 1 damage to each creature you don't control.
2/3
Saraf, Tuned Disciple

Saraf, Tuned Disciple {2}{U}{R}

Legendary Artifact Creature - Robot Monk
If you would draw your first card each turn, instead draw two cards, then discard a card.
Whenever you draw an even numbered card in a turn, put a +1/+1 counter on Saraf, Tuned Disciple. (The second, fourth, sixth, etc.)
3/3
  • MSEM Masters: Legends
Sareng, the Dealer

Sareng, the Dealer {2}{B}

Legendary Creature - Human Rogue
{B}, Pay 1 life: Target creature's controller sacrifices it unless that player pays 1 life.
{B}, Sacrifice a creature: You gain life equal to the sacrificed creature's power.
3/2
  • High Noon
Sarrithaz, the Fiendblade

Sarrithaz, the Fiendblade {3}{B}{B}

Legendary Creature - Azra Warlock
Flying
Improve—{1}{B/R}, Sacrifice a creature. ({1}{B/R}, Sacrifice a creature: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever another creature you control dies, each opponent loses 1 life and you gain 1 life. If that creature was sacrificed, instead each opponent loses 2 life and you gain 2 life.
4/3
  • Seasons of War
Sarrutu Flamebinder

Sarrutu Flamebinder {R}

Creature - Human Elemental Wizard
Whenever one or more creatures you control deal combat damage to a player, you may discard a card. If you do, draw a card.
{2}{R}, {T}, Exile two cards from your graveyard: Sarrutu Flamebinder deals 2 damage to any target.
1/2
Sartha, the Living Source
Performer of Enlightenment

Sartha, the Living Source

Legendary Creature - Avatar Actor
Flying, vigilance, lifelink
During each of your turns, you may cast a multicolored spell from your graveyard.
“And so she went to find the source,
a quest we know ends in remorse.”
5/5
Card has other part: Performer of Enlightenment
  • Villains: The Musical
Sass the Wary

Sass the Wary {1}{G}

Instant - Adventure
Target creature you control fights target creature you don't control. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Charging Cassowary
  • Karina's Explorations
Satrapy Courier

Satrapy Courier {2}{G}

Creature - Human Advisor
Vigilance
Satrapies you control have “{T}: Add {C}{C}.”
The merchants and couriers of Alkabah are its lifeblood, being able to traverse the deserts, mountains, and forests to deliver information and supplies.
2/4
  • Alkabah
Satrapy General

Satrapy General {2}{W}

Creature - Angel Warrior
Flying
Tap three untapped Satrapies you control: Recruit. Activate only as a sorcery. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Protecting at the Shah's command, Soli is always safe and protected.
3/3
  • Alkabah
Satrapy Merchant

Satrapy Merchant {5}{U}{U}

Creature - Djinn Wizard
Flash
Satrapies you control have “{T}: Draw a card.”
Whatever you are looking for, the merchants are always glad to find.
5/5
  • Alkabah
Satrapy Overseer

Satrapy Overseer {2}{B}{B}

Creature - Demon Wizard
Flying
Tap three untapped Satrapies you control: You may cast target card from your graveyard. Pay life equal to its mana value rather than pay its mana cost. If that spell would be put into a graveyard, exile it instead.
4/4
  • Alkabah
Satrapy Protector

Satrapy Protector {2}{R}{R}

Creature - Manticore
Flying
Tap five untapped Satrapies you control: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
3/3
  • Alkabah
Satyr Celebrant

Satyr Celebrant {2}{R}{G}{W}

Creature - Satyr Shaman
Other creatures you control that entered this turn have haste and lifelink.
{T}: You may put a creature card from your hand onto the battlefield.
“Welcome to the party, newblood. Stay awhile, have a drink, and listen to the Song.”
2/2
  • Sparks of a Multiverse