5738 cards found
Seeker of Untouched Beauty

Seeker of Untouched Beauty {G}

Creature - Elf Shaman
As long as you control four or more lands, Seeker of Untouched Beauty gets +2/+2 and has trample.
When Seeker of Untouched Beauty dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1/1
Seeker's Garment

Seeker's Garment {4}

Artifact - Equipment
Equipped creature has hexproof and distorted. (It can be blocked by tapped creatures but not untapped creatures.)
Equip {1}
  • Ophorio
Seeker's Guardian

Seeker's Guardian {4}

Artifact Creature - Golem
When Seeker's Guardian enters, reveal the top card of your library.
It isn't uncommon for a reflection to seek their own fate, but they will rarely go alone.
3/3
  • Ophorio
Seeking Sword

Seeking Sword {2}

Artifact - Equipment
Equipped creature gets +1/+1.
At the beginning of your end step, if you don't control a creature, create a 1/1 white Human creature token and attach Seeking Sword to it.
Equip {1}
It calls to the wayward and adrift, demanding to be wielded.
  • Memorium Arcanum
Seer of the Hunt
Stray Sighthound

Seer of the Hunt

Creature - Faerie Hound
(Color indicator: Seer of the Hunt is green)
Creatures with power less than Seer of the Hunt's power can't block it.
Where her old masters saw her as a lost object to be replaced, the fae found a new companion for their wild hunts.
4/3
Card has other part: Stray Sighthound
  • The Empty Throne of Feanav
Seer's Sphere

Seer's Sphere {1}

Artifact
{3}, {T}: Scry 3.
{5}, {T}: Fateseal 3.
{7}, {T}: Draw two cards.
“To gaze upon it is to witness creation. Once looked upon, one cannot look away until they have seen its end.”
—Cretio, vault thaumaturge
  • Villains: The Musical
Seishin Dojo

Seishin Dojo

Land
{T}: Add {C}.
{7}, {T}: Create a 2/2 colorless Spirit creature token.
Seishin Rageshaper

Seishin Rageshaper {2}{R}

Creature - Human Wizard
When Seishin Rageshaper enters, create a 2/2 colorless Spirit creature token.
Colorless creatures you control have haste.
1/1
  • Path of Shadows
Seishin Smokeshaper

Seishin Smokeshaper {2}{R}

Creature - Human Wizard
When Seishin Smokeshaper enters, create a 2/2 colorless Spirit creature token.
Whenever you cast a noncreature spell, colorless creatures you control get +1/+1 until end of turn.
0/1
  • Path of Shadows
Seishin's Edge

Seishin's Edge {1}

Artifact - Equipment
Equipped creature gets +1/+0 for each colorless creature you control.
Equip {1}
  • Path of Shadows
Seismic Colossus

Seismic Colossus {8}

Artifact Creature - Golem
Concord — This spell costs {4} less to cast if there are four or more card types among permanents you control.
Vigilance, trample, lifelink, haste
5/5
Seismic Spike

Seismic Spike {2}{R}{R}

Sorcery
Destroy target land. Add {R}{R}.
“They say faith can move mountains. I personally prefer to use magic instead.”
  • Zero
Seismic Strike

Seismic Strike {2}{R}

Instant
Seismic Strike deals damage to target creature equal to the number of Mountains you control.
“The earth is stubborn, unmovable, and resilient. That's why we get along so well.”
—Aylin, Geomancer
  • Tides of War
Sekitsui Yoroi

Sekitsui Yoroi {3}

Artifact - Equipment
Equipped creatures you control get +1/+1.
You may activate equip abilities any time you could cast an instant.
Equip {2}
  • Path of Shadows
Selective Breeding

Selective Breeding {X}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card that shares a creature type with the sacrificed creature with mana value less than or equal to X plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.
Sellsword Contraption

Sellsword Contraption {4}

Artifact Creature - Construct
{3}: Sellsword Contraption becomes the creature type of your choice until end of turn.
Its loyalty changes with each new tide of war.
3/3
  • Khaliz-Dorahn
Selma Lappowen

Selma Lappowen {1}{R}

Legendary Creature - Human Citizen
Instant and sorcery spells you cast cost {1} less to cast.
Rapport — Whenever Selma Lappowen and at least one other creature you control become tapped, exile the top card of your library. Until end of turn, you may play that card.
2/2
Selvar's Defiance

Selvar's Defiance {1}{R}

Sorcery
Until end of turn, target creature you control gains double strike and trample. Sacrifice it at the beginning of the next end step.
Draw a card.
“If I can't have the Egg, no one will. You won't take my destiny.”
  • Arkadai
Sense of Adventure

Sense of Adventure {1}{G}

Enchantment
You may put cards with Adventures that permanents you control explore into your hand as though they were lands. (You won't get the counter if you do.)
At the beginning of each end step, if you cast an Adventure spell or a permanent you controlled explored this turn, create a 1/1 green Scout creature token.
  • Karina's Explorations
Sentient Contraption

Sentient Contraption {3}

Artifact Creature - Construct
When Sentient Contraption enters, create a 1/1 colorless Thopter artifact creature token with flying.
2/1
Sentinel of Consumption
Avaz Sentry

Sentinel of Consumption

Creature - Azra Archer
(Color indicator: Sentinel of Consumption is green)
Reach, ward {3}
“I will not wait for some miracle to help save my home, my family. They are safe in my hands.”
3/3
Card has other part: Avaz Sentry
  • Alkabah: The Rise of Soli
Sentinel of the Highlands

Sentinel of the Highlands {1}{G}{G}

Creature - Bear Warrior
Sentinel of the Highlands has hexproof as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
“The Barrens couldn't break me. Neither will you.”
4/3
  • Glacia: Hail to the Queen
Sentinel's Longbow

Sentinel's Longbow {2}

Artifact - Equipment
Equipped creature has vigilance and reach.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Prosanians train their senses and reflexes until they become almost perfect snipers.
  • Aftermath
Sera of Coppercove

Sera of Coppercove {R}{G}

Legendary Creature - Human Warrior
Sera of Coppercove attacks each combat if able.
Whenever Sera of Coppercove attacks, it fights target creature you don't control.
{1}{R}{G}: Sera of Coppercove gets +3/+3 until end of turn.
2/2
Seraph's Remnant

Seraph's Remnant {1}

Artifact - Equipment
Equipped creature gets +2/+0 and can't block.
Equip {1}
Where cherubs are humanlike in soul, seraphs focus on one purpose alone. Each part of a seraph's body conveys this same monomania to the bearer.
  • Mious