Deathtouch When Kaneh Assassin enters, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
“Wait and plan. Time is on our side.” —The Faceless
Whenever Mawdryk, Endrison Warden or another nontoken Elf creature you control enters, create a 1/1 green Elf Druid creature token. {B}{G}, Sacrifice two Elves: Destroy target non-Elf creature.
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.) You may play any number of lands on each of your turns.
Flash (You may cast this spell any time you could cast an instant.) Defender When Weary Steward enters, prevent all combat damage target creature would deal this turn.
When Greenheart Squirrel enters, look at the top four cards of your library. You may reveal a basic land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
When Bustling Bazaar enters, return target artifact, instant, or sorcery card from your graveyard to your hand. Sacrifice a nontoken artifact: Create two tapped Treasure tokens.
When this creature enters, put two -1/-1 counters on a creature you control. {B}: Target creature with a counter on it gains deathtouch until end of turn.
“I'd rather meet a dozen deadwalkers on a dark night than one of those things.” —Dereth, Stilthorpe conscript
Menace Whenever Masoh enters or attacks, each opponent that has more than four cards in hand discards cards equal to the difference. Then if you have fewer than four cards in hand, draw cards equal to the difference.
Marinton Occultist can't block or be blocked. Whenever one or more cards are put into a player's graveyard from their library, Marinton Occultist gets +1/+1 until end of turn.
{2}, Sacrifice a creature or Rewards of Ruthlessness: Creatures you control get +1/+0 until end of turn.
“To Hadak, we can look to see how power created a pleasing world of pure chaos. Nothing was set in stone and everything was up to the strong.” —Majid, disciple of Andazir
Choose one, then choose another for each card named Unraveling in your graveyard. • Counter up to one target spell. • Scry 2, then draw a card. • Up to three target lands your opponents control don't untap during their controller's next untap step. • Creatures your opponents control get -4/-0 until end of turn.
Kicker {1}{B}(You may pay an additional {1}{B} as you cast this spell.) All creatures get -1/-1 until end of turn. If this spell was kicked, creatures your opponents control get an additional -1/-1 until end of turn.
Target creature gains double strike until end of turn. Showcase {2}{R}{R}(Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
{U}, Give yourself a lore counter: Scry 1. This ability costs {2} more to activate for each lore counter you have. {6}{U}, Remove three lore counters from yourself, Sacrifice Harbinger of Giradrus: Draw seven cards, then create two 4/4 red Dragon creature tokens with flying.
Target creature +3/+3 and gains trample until end of turn. Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
First mate—There are four or fewer different mana costs among nonland cards in your starting deck. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) First strike Each spell your opponents cast that would cost less than three mana to cast costs {1} more to cast.
You may play enchantment spells from your graveyard if you haven't cast a spell with that name this turn. At the beginning of your end step, choose up to one enchantment you control. Shuffle the rest into your library.
Tired of the dullness of his life, he gave it to the sea, becoming an envoy of the divine.