15282 cards found
Lisseria's Outfitter

Lisseria's Outfitter {1}{W}

Creature - Goat Soldier
Aura and Equipment spells you cast cost {1} less to cast.
Lisseria's drills ensure that the Kanaan armies are never more than minutes away from being mobilized for the battlefield.
2/2
  • Scriptures of Urshad
Lowly Cataphract
Keeper of the Bloodline

Lowly Cataphract {2}{W}

Creature - Human Knight
Vigilance
Whenever Lowly Cataphract and at least two other creatures attack, put a +1/+1 counter on Lowly Cataphract.
Surpass {5}{W} ({5}{W}: Transform this. This costs {1} less to activate for each counter on
it. Activate only as a sorcery.)
2/2
Card has other part: Keeper of the Bloodline
  • Alkabah: The Rise of Soli
Loyal Warhorse
Trusty Steed

Loyal Warhorse {1}{W}

Creature - Horse
Ride {2}{W} ({2}{W}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
Strong and reliable Stilthorpe horses are favorites of the chevaliers of Yroncaster.
2/2
Card has other part: Trusty Steed
  • Quest for the Roseblade
Mahara Enforcer

Mahara Enforcer {1}{W}

Creature - Nephilim Soldier
Lifelink
{3}{W}: Mahara Enforcer gets +3/+3 until end of turn. Activate only once each turn and only if you control another Angel or Nephilim.
“Avaz heats the crucibles of war to their breaking point. Cool heads and colder steel alone will prevail.”
2/2
  • Alkabah: The Rise of Soli
Margyd, Sanctum Commander

Margyd, Sanctum Commander {1}{W}{W}

Legendary Creature - Human Knight
Double strike
Improve {1}{R/W} ({1}{R/W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
At the beginning of combat on your turn, if you control three or more embattled creatures, you may search your library for an artifact, enchantment, or Angel card, reveal it, put it into your hand, then shuffle.
2/2
  • Seasons of War
Martyr of the Work

Martyr of the Work {1}{W}

Creature - Human Soldier
{1}, Sacrifice Martyr of the Work: Purge. (Exile two cards that share a type from graveyards. If you do, draw a card.)
“I fear death only as the end of my service.”
2/2
  • Mious
Mass Orator

Mass Orator {2}{W}{W}

Creature - Human Cleric
When Mass Orator enters, if it isn't a token, populate. (Create a token that's a copy of a creature token you control.)
Creature tokens you control get +1/+1.
2/2
Meletis Oracle

Meletis Oracle {2}{W}

Creature - Human Advisor
When Meletis Oracle enters, scry 1, then draw a card.
A request was sent to seven Meletian oracles, hoping to find which was the most accurate. None were wrong.
2/2
  • Theros Triumphant
Meletis Stargazer

Meletis Stargazer {2}{W}

Creature - Human Wizard
Heroic — Whenever you cast a spell that targets Meletis Stargazer, scry 2.
{T}: Look at the top card of your library. If it's a permanent card with mana value 3 or less, you may reveal it and put it into your hand.
“Redraw the charts. The Great Bull is no more, struck by Heliod. In its place—the Crested Dragon, twelve points, forged by Purphoros.”
2/2
  • Theros Triumphant
Mikkino, Realized Greatness

Mikkino, Realized Greatness {1}{W}

Legendary Creature - Mouse Knight
Vigilance
Whenever Mikkino becomes blocked by a creature with power 3 or greater, exile that creature.
2/2
Card has other part: Miniscule Mettle
  • Adventurers of Onora
Moonshadow Remnant

Moonshadow Remnant {1}{W}{W}

Creature - Illusion Assassin
When Moonshadow Remnant enters, destroy target tapped creature.
Mirage {3}{W}{W} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
2/2
Mortified Medium

Mortified Medium {2}{W}

Creature - Human Cleric
Whenever Mortified Medium or another creature enters, you gain 1 life.
As long as you have at least 10 life more than your starting life total, Mortified Medium gets +4/+4 and has flying.
2/2
  • Feanav: The Apothecary's Progress
Neo-Soul Envoy

Neo-Soul Envoy {1}{W}

Enchantment Creature - Avatar
Whenever you gain life, put a +1/+1 counter on Neo-Soul Envoy.
“Beyond the constraints of our broken sleeves rest the tools of our salvation, and a final path to unity.”
2/2
  • Beyond the Blackwall
Nightpiercer Unicorn

Nightpiercer Unicorn {1}{W}

Enchantment Creature - Unicorn
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] You gain 1 life.
[Lore III] Target creature you control gains first strike until end of turn.
2/2
  • Theros Triumphant
Norwick Barkeep

Norwick Barkeep {1}{W}

Creature - Human Citizen
When Norwick Barkeep enters, target creature you control gets +1/+1 and gains vigilance until end of turn.
The Bronze Boar inn at Norwick is welcoming to its own, but elves and dwarves that visit are shunned.
2/2
  • Quest for the Roseblade
Observing Guardian

Observing Guardian {2}{W}{W}

Creature - Human Warrior
Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.)
When Observing Guardian enters, if tribute wasn't paid, create a 2/2 white Cat creature token.
2/2
  • Pyramids of Atuum
Old-World Walker

Old-World Walker {3}{W}

Creature - Spirit Scout
Flying
At the beginning of your end step, untap target permanent you control.
The adventurous of Graygulch started looking back at the places Daisite had built up before.
2/2
  • High Noon
Ontarachie Vagabond

Ontarachie Vagabond {1}{W}

Creature - Fungus Scout
If you would germinate, instead create a 1/1 green Saproling creature token, then put a +1/+1 counter on a creature you control.
{2}{W}{W}: Germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
2/2
Ornate Legionnaire

Ornate Legionnaire {1}{W}

Creature - Human Warrior
{2}{W}: Ornate Legionnaire gains first strike until end of turn.
“I can only make a mockery of the flute, and I am woefully inept with a paintbrush, but I know the sword,
and I know it for all its beauty.”
2/2
  • Nangjiao In Bloom
Palace Servant

Palace Servant {2}{W}

Creature - Merfolk Soldier
Concord — When Palace Servant enters, if there are four or more card types among permanents you control, create two 1/1 white Merfolk creature tokens.
“First day, huh? I remember when I joined the force we spent our days breaking up quarrels between blowfish. Now we've got the Others on our doorstep. You picked a good time!”
2/2
  • Elmare: Into the Abyss
Palace Vanguard

Palace Vanguard {3}{W}

Creature - Cat Knight
When Palace Vanguard enters, choose one —
• Create a 1/1 blue Bird creature token with flying.
• Create a 2/2 white Cat creature token.
2/2
  • Kahembo: Olde Dawn
Paragon of Honor

Paragon of Honor {1}{W}

Creature - Human Samurai
Flash
If a nontoken creature you don't control would enter and it wasn't cast, exile it instead.
When Paragon of Honor leaves the battlefield, return each card exiled with it to the battlefield under their owner's control.
2/2
  • Tales of Old Jidai
Paralycker

Paralycker {3}{W}

Creature - Beast
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever a +1/+1 counter is put on a creature you control, tap target creature you don't control.
Through training, it learns to control the potency of its venom.
2/2
  • Monsters of Chikyu
Parish Infantry

Parish Infantry {1}{W}

Creature - Human Soldier
Deploy 2 (As this enters, you may tap any number of other creatures you control with total power 2 or more.)
When Parish Infantry enters deployed, search your library for a card named Parish Infantry, reveal it, put it into your hand, then shuffle.
2/2
  • The Empty Throne of Feanav
Parrying Scholar

Parrying Scholar {1}{W}

Creature - Human Warrior
When Parrying Scholar enters, target creature gets +0/+3 until end of turn.
“Dodge. Riposte. Block. Riposte. Lunge.”
2/2
  • Surging Tide