Reach You may cast a copy of Primal Echo from your graveyard by exiling it and paying {2} in addition to its other costs. (The copy enters as a token.)
An image of a time without masters, when nature was yet untamed.
Reveal the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest into your graveyard. Then flip a coin. If you win the flip, return Primal Evocation to its owner's hand.
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever Primal Ruffian attacks, if it has a +1/+1 counter on it, other creatures you control get +1/+1 until end of turn. (If it had no counters on it when it attacked, this ability does not trigger.)
Primal {1}{G}(During your turn, you may cast this spell for {1}{G} instead of playing a land.) Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Reach When Primordial Artisan enters or attacks, look at the top card of your library. If it's a permanent card with mana value less than or equal to your devotion to green, you may put it onto the battlefield. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Primordial Slime can't be blocked by creatures with power 2 or less. When Primordial Slime dies, you gain 5 life. Foreshadow {5}{G}{G}(You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Flying Dragon spells you cast have cascade.
When Prismatic Basilisk enters, you may search your library for a permanent card with mana value 1 or less, reveal it, put it into your hand, then shuffle. {2/W}{2/U}{2/B}{2/R}{2/G}: Prismatic Basilisk gets +5/+5 and gains flying until end of turn.
({T}: Add {G}, {U}, or {R}.) Pristine Dominion enters tapped.
“Getting from one end of Tirvana to the other is said to take ten lifetimes. At least the sights along the way are worth the wait.” —Enai, Who Wanders Alone
Private Library enters tapped. When Private Library enters, look at the top card of your library. You may put it into your graveyard. {T}: Add {W} or {U}.