15897 cards found
Temporal Loophole

Temporal Loophole {4}{U}{U}{U}

Instant
Counter target spell.
Take an extra turn after this one.
Even a second can be an eternity if you know how to make full use of it.
  • Khaliz-Dorahn
Temporal Vortex

Temporal Vortex {3}{U}

Instant
This spell costs {3} less to cast if it targets a creature you control.
Exile target creature, then you may return it to the battlefield under its owner's control. Otherwise, put it on top of its owner's library.
  • Seasons of War
Temporary Treason

Temporary Treason {2}{U}{U}

Enchantment - Aura
Enchant nonland permanent
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
You control enchanted permanent.
Temporotomy

Temporotomy {5}{U}{U}

Sorcery
Take an extra turn after this one. During that turn, you may look at and play the top card of your library.
Exile Temporotomy.
“This might hurt, but only for a second.”
—Doctor Gareth Barton
  • Feanav: The Apothecary's Progress
Tempt with Gifts

Tempt with Gifts {1}{U}

Instant
Tap target creature. Put a stun counter on it.
Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Ineptitude whispered sweet words into the young Kahroba's ears. With that, the prince was hers to mold.
Tempted by Lotuses

Tempted by Lotuses {2}{U}{U}

Enchantment - Aura
Enchant permanent
When Tempted by Lotuses enters, enchanted permanent's owner creates three colorless artifact tokens named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
You control enchanted permanent.
  • Eralou
Tempting Gate

Tempting Gate {2}{U}

Enchantment - Road
When Tempting Gate enters, draw a card, then choose a card name.
At the beginning of your end step, you may exile any number of target creatures you control with the chosen name, then return them to the battlefield under your control.
Citizens of the expanding Intisuyu sometimes forsook their responsibilities and departed for another world.
  • Road to Carü Mapu
Tempus Fugit

Tempus Fugit {1}{U}

Sorcery
At the beginning of the next upkeep, untap all noncreature permanents you control and draw a card.
Exile Tempus Fugit.
“Seconds lapsed into minutes into hours into days, months, years. The watch ran empty, and in the end, all that was left was spent time.”
—Azamir, The Last Chronomancer
  • Storytime
Temur Falconer

Temur Falconer {1}{U}

Creature - Orc Ranger
When Temur Falconer enters, create a 1/1 blue Bird creature token with flying.
Whenever a creature you control with flying deals combat damage to a player or planeswalker, put a +1/+1 counter on Temur Falconer.
0/2
  • MSEM Masters: Jumpstart
Tengu Skyguard

Tengu Skyguard {1}{U}

Creature - Bird Samurai
Flying
When Tengu Skyguard enters, return a permanent you control to its owner's hand.
Kinjiru Castle's walls are defended by more than just ordinary soldiers.
2/2
  • Tales of Old Jidai
Tentacle Lash

Tentacle Lash {3}{U}

Instant
Choose one —
• Counter target spell unless its controller pays {4}.
• Tap up to two target creatures. They don't untap during their controller's next untap step.
Sometimes you really need to get a grip.
  • Elmare: Into the Abyss
Tentacled Grip

Tentacled Grip {1}{U}

Sorcery - Revelation
Tap up to one target nonbasic permanent. It doesn't untap during its controller's next untap step.
Coalesce {5}{U} (You may cast this from your graveyard for {5}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
A revenge delayed and misdirected, but no less brutal.
4/4
  • Rail War
Terraformer's Globe

Terraformer's Globe {U}

Artifact
When Terraformer's Globe enters, draw a card.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
Terrasculpt Mantas

Terrasculpt Mantas {1}{U}

Creature - Elemental Fish
Flying
{T}: Target land you control becomes the basic land type of your choice until end of turn.
Nothing changes except the planet, the flora, and the fauna.
1/1
  • Love Song
Territorial Drake

Territorial Drake {3}{U}{U}

Creature - Drake
Flying
Territorial Drake has hexproof as long as it's untapped.
Whenever Territorial Drake becomes tapped, scry 2.
Whenever Territorial Drake becomes untapped, draw a card.
4/4
Territorial Fangwurm

Territorial Fangwurm {3}{U}

Creature - Snake
Defender
Territorial Fangwurm may attack as though it didn't have defender as long as you've cast a cryptic spell this turn. (Artifacts, enchantments, and modal spells are cryptic.)
4/5
  • Riddles of Revio
Terror of Palta Gorge

Terror of Palta Gorge {4}{U}{U}

Creature - Leviathan
Protection from nonblue
Whenever Terror of Palta Gorge attacks, exile another target nonblue creature until Terror of Palta Gorge leaves the battlefield.
“As sharks swam past the Benthic Chamber, the pilots suddenly realized the situation was worse than expected.”
—Azamir, “Deepwater Surging”
4/4
  • Storytime
Terror of the Tides

Terror of the Tides {1}{U}

Sorcery
Kicker {4}{U}{U} (You may pay an additional {4}{U}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, create an 8/8 blue Kraken creature token with trample.
Thalassophobia

Thalassophobia {1}{U}

Enchantment - Aura Curse
Enchant opponent
Whenever enchanted player draws a card or casts a spell, put a foreshadow counter on Thalassophobia.
Remove eight foreshadow counters from Thalassophobia and sacrifice it: Create an 8/8 blue Kraken creature token.
  • Dark Seas of Shiryen
Thassa's Benefaction

Thassa's Benefaction {1}{U}

Enchantment - Aura
Enchant creature you control
When Thassa's Benefaction enters, scry 2.
Enchanted creature gets +1/+0 and has flying.
A single gust bears the collective force of the ocean breeze.
  • Theros Triumphant
Thassa's Shoreguards

Thassa's Shoreguards {2}{U}

Creature - Merfolk Soldier
Heroic — Whenever you cast a spell that targets Thassa's Shoreguards, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
Whenever Thassa's Shoreguards deals combat damage to a player, draw a card.
There are lines drawn in sand that even waves cannot erase.
3/1
  • Theros Triumphant
Thassa's Tidebringer

Thassa's Tidebringer {5}{U}

Creature - Serpent
{5}{U}{U}: Thassa's Tidebringer can't be blocked this turn. This ability costs {1} less to activate for each creature you control with a counter on it.
“Everything rises to the surface eventually.”
—Thrasios, triton hero
5/6
  • Theros Triumphant
Thassa, the Implacable Tide

Thassa, the Implacable Tide {3}{U}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of each combat, you may tap or untap another target nonland permanent.
{2}{U}: Create a 1/1 blue Merfolk Rogue creature token with “{T}: Draw a card, then discard a card.”
5/6
  • Theros Triumphant
The Ark Project

The Ark Project {2}{U}{U}

Legendary Artifact - Vehicle
Hexproof, crew 6 (Tap any number of creatures you control with total power 6 or greater: This Vehicle becomes an artifact creature until end of turn.)
Whenever The Ark Project deals combat damage to an opponent or planeswalker, gain control of target creature until The Ark Project leaves the battlefield.
Whenever The Ark Project blocks a creature, gain control of that creature.
4/8
The Clocktower Project

The Clocktower Project {2}{U}

Enchantment
When The Clocktower Project enters, create a tapped colorless Powercell artifact token with “{T}: Add {C}.”
Tap seven untapped artifacts you control: Draw three cards.
Director Sah gazed up at the half-built golem. “Get me Volta Hearth. He's the only one who can finish this.”
  • Discoveries of Akieva