15282 cards found
Fervent Arbiter

Fervent Arbiter {W}{W}

Creature - Human Cleric
{1}, {T}, Move a -1/-1 counter from another creature onto Fervent Arbiter: Exile target creature you don't control until Fervent Arbiter leaves the battlefield.
2/2
  • Plagues of Fretport
Festival Celebrants

Festival Celebrants {4}{W}{W}

Creature - Human Actor
When Festival Celebrants enters, put a +1/+1 counter on each creature you control.
“I have longed for this world of joy.”
—Heping Mengyiang
2/2
  • Nangjiao In Bloom
Focused Savior
Listless Maneli

Focused Savior

Creature - Angel Merfolk Cleric
(Color indicator: Focused Savior is white)
Flying
Whenever a creature you control attacks, you gain 1 life.
“I was lost, spinning in a cage of my own creation. With Atieh, I have direction and purpose.”
2/2
Card has other part: Listless Maneli
  • Alkabah: The Rise of Soli
Forlorn Farmhand

Forlorn Farmhand {1}{W}

Creature - Human Scout
When Forlorn Farmhand dies, create a 1/1 colorless Spirit creature token.
Many citizens of Daisite wish they could explore the world like the drifters, who are just as willing to take their place.
2/2
  • High Noon
Forsaken Soulherd

Forsaken Soulherd {2}{W}

Creature - Bird Spirit Cleric
Flying
Whenever a creature in Forsaken Soulherd's pack dies, look at the top card of your library. If it's a creature card with equal or lesser power, you may reveal it and put it into your hand. If you didn't put that card into your hand, you may mill it. (Two or more creatures you control with equal power are in a pack.)
2/2
  • Panxiou
Fox of a Radiant Meadow

Fox of a Radiant Meadow {1}{W}

Creature - Fox
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Fox of a Radiant Meadow has double strike as long as you're in a renaissance.
2/2
  • Nangjiao In Bloom
Fox of the Molten Dawn

Fox of the Molten Dawn {3}{W}

Creature - Fox Spirit
When Fox of the Molten Dawn enters, you may return target Aura card with mana value 3 or less from your graveyard to the battlefield attached to a permanent it could enchant.
2/2
  • Surging Tide
Fox of the Mushroom Forest

Fox of the Mushroom Forest {1}{W}

Creature - Fox
Whenever Fox of the Mushroom Forest enters or deals combat damage to a player, its activated abilities cost {W} less to activate until your next turn.
{W}, Sacrifice Fox of the Mushroom Forest: Counter target noncreature spell unless its controller pays {2}.
2/2
  • MSEM Masters: Jumpstart
Fox of the Sunset Legion

Fox of the Sunset Legion {2}{W}{W}

Creature - Fox Spirit
When Fox of the Sunset Legion enters, create two 1/1 white Fox Spirit creature tokens.
The darkness brings with it danger, and requires a more extensive watch.
2/2
Freeborn Healer

Freeborn Healer {2}{W}

Creature - Human Cleric
Whenever an enchantment you control enters, put a +1/+1 counter on Freeborn Healer.
“Life is too valuable to place a price on saving it.”
2/2
  • Riddles of Revio
Freewheeling Orcas

Freewheeling Orcas {3}{W}

Enchantment Creature - Whale
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
2/2
  • Elmare: Into the Abyss
Frontier Paragon

Frontier Paragon {3}{W}

Creature - Human Scout
Flash
When Frontier Paragon enters, untap all creatures you control.
“There's nothing but sand for miles, but that doesn't mean there's nothing to find.”
—Calamity Rose
2/2
  • High Noon
Furtive Witch

Furtive Witch {2}{W}

Creature - Human Shaman
{1}{W}: Exile Furtive Witch. If you do, exile another target nonland permanent. Return both of those cards to the battlefield at the beginning of the next end step under their owners' control.
2/2
  • Harvest Festival
Gilded Merrow

Gilded Merrow {1}{W}

Creature - Merfolk Wizard
When Gilded Merrow enters, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with “{T}, Sacrifice this permanent: Add one mana of any color.”)
The secret to Coralight's long-term prosperity is their time-worn art of forging wealth out of thin water.
2/2
  • Elmare: Into the Abyss
Grandmaster of the Order

Grandmaster of the Order {1}{W}

Creature - Human Noble Knight
Creature cards can't leave the graveyard or exile.
Players can't cast spells from graveyards or from exile.
“We protect Duncaster from all things that would cause it harm; including the truth.”
2/2
  • Toll Midnight
Granter of Weariness

Granter of Weariness {2}{W}

Creature - Elemental
Flying
Whenever Granter of Weariness enters or attacks, you may tap target creature if its power is less than or equal to the number of Elementals you control.
“The beauty of grace is that it makes life not fair.”
2/2
  • Animus Vox
Guardian of Rawthlin

Guardian of Rawthlin {1}{W}

Creature - Human Scout
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
A single well-placed shot turned Rawthlin's least popular resident into its most popular.
2/2
  • Rail War
Guided Medic

Guided Medic {2}{W}

Creature - Dwarf Cleric Avatar
Whenever Guided Medic attacks, upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Lifelink
2/2
  • Arkadai
Gym Leader

Gym Leader {1}{W}

Creature - Human Ranger
No more than one creature can attack each combat.
No more than one creature can block each combat.
“Let me see your best. If you're lucky, you'll get to see me at mine.”
2/2
  • Monsters of Chikyu 13 254
Hajir Sentinel

Hajir Sentinel {1}{W}

Creature - Mutant Survivor
Survivors you control have vigilance.
“We are abandoned, but not forgotten. Join us, or they will strike you down like a dog for the fleeting high.”
2/2
  • Al Tabaq
Hand of Fidelity
Liege of Asham

Hand of Fidelity {1}{W}{W}

Creature - Human
When Hand of Fidelity enters, creatures you control get +1/+1 until end of turn.
At the beginning of your upkeep, if your fealty to Plains is five or greater, transform Hand of Fidelity. (Each Plains you control counts towards your fealty to Plains.)
2/2
Card has other part: Liege of Asham
  • Al Tabaq
Haunter of the Deadlands

Haunter of the Deadlands {2}{W}

Creature - Spirit Warrior
Flying
Whenever Haunter of the Deadlands attacks, Spirit creatures you control get +1/+1 until end of turn.
“Be watchful for lost spirits. In here we don't have soulstones to protect us.”
—Tharanos, Lord of Prosania
2/2
  • Aftermath
Herald of Heroes

Herald of Heroes {W}{W}

Creature - Human Soldier
Whenever Herald of Heroes deals combat damage to a player, reveal the top five cards of your library. You may put a creature card with power 2 or less from among them into your hand. Put the rest on the bottom of your library in any order.
“Defiance is to be expected from the bold, but the disrespect shown by the emissary rattled the Emperor.”
—Azamir, “Fall Of Golden Company”
2/2
  • Storytime
Herald of Teardrops

Herald of Teardrops {3}{W}

Creature - Elemental Wizard
When Herald of Teardrops enters, choose one. If you control another Elemental, you may choose both instead.
• Create a 1/1 blue Elemental creature token with flying.
• Put a +1/+1 counter on each of up to two creatures.
Its fills the open air with churning energy.
2/2
  • Animus Vox
Herald of the Fallow Years

Herald of the Fallow Years {1}{W}

Creature - Human Cleric
Vigilance
Creature spells you cast cost {2} less to cast.
Other creatures you control can't attack or block.
2/2
  • The Unraveling