15897 cards found
Wandering Hussar

Wandering Hussar {1}{R}

Creature - Human Survivor
Survivors you control have menace.
“Al Tabaq may be unforgiving, but together we will defeat its bitter sands.”
2/1
  • Al Tabaq
Wartorn Veteran

Wartorn Veteran {2}{R}{R}

Creature - Human Warrior
Trample, prowess
You may exert Wartorn Veteran as it attacks. When you do, double its power until end of turn. (An exerted creature won't untap during your next untap step.)
2/1
  • End of Wollensie
Whistled Dragons

Whistled Dragons {R}{R}

Creature - Dragon Illusion
Prowess, haste
Mirage {R} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
2/1
  • Pyramids of Atuum
Wild Haploc

Wild Haploc {2}{R}

Creature - Lizard Warrior
Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.)
Wild Haploc has first strike as long as it's attacking.
2/1
  • Ophorio
Abominable Xenoflora

Abominable Xenoflora {1}{G}

Creature - Plant Horror
Trample
Whenever another Horror you control enters, put a +1/+1 counter on Abominable Xenoflora.
Life as fickle and dangerous as a swinging vine.
2/1
  • Animus Vox
Acolyte of the Rose Order

Acolyte of the Rose Order {1}{G}

Creature - Elf Druid
{T}: Untap target land.
{4}{G}: This creature gets +3/+3 until end of turn.
Under Asamund's rulership, the Rose Order was rebuilt as a force for peace and collaboration across Meredir.
2/1
  • The Petals Wilt
Ageless Weaver

Ageless Weaver {4}{G}

Creature - Human Aurashaper Shaman
When Ageless Weaver enters, create a green Aura enchantment token named Years of Experience attached to target creature. The token has enchant creature and “Enchanted creature gets +2/+2.”
Whenever an enchanted creature you control dies, create a 3/3 green Elemental creature token.
2/1
  • Worlds Away
Aith Aera Sentinel

Aith Aera Sentinel {2}{G}

Creature - Elf Warrior
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
When Aith Aera Sentinel enters, create a 1/1 green Elf creature token.
2/1
  • Seasons of War
Ambush Viper

Ambush Viper {1}{G}

Creature - Snake
Flash (You may cast this spell any time you could cast an instant.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
“Just watch your step. And your back. And your flanks. And above.”
—Chiu, to her apprentice
2/1
Bioluminescent Predator

Bioluminescent Predator {1}{G}

Creature - Beast
When Bioluminescent Predator dies, draw a card, then you may put a land card from your hand onto the battlefield.
Like moths that fly into the flame, it always ends up like so.
2/1
  • Animus Vox
Birthing Elemental

Birthing Elemental {2}{G}

Creature - Elemental
Whenever Birthing Elemental or another nontoken creature you control dies, create a 1/1 green Saproling creature token.
It infuses the life force of dying creatures to nascent ones to ensure the circle of life continues uninterrupted.
2/1
  • Tides of War
Bleak Gorge Convoy

Bleak Gorge Convoy {1}{G}{G}

Creature - Human Scout
When Bleak Gorge Convoy enters, you may search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
2/1
  • Al Tabaq
Bloodleaf Druid

Bloodleaf Druid {1}{G}

Creature - Elf Scout Druid
{T}: Choose a color of a card in your graveyard. Add one mana of that color.
Even those averse to the fighting still pledge their loyalty to it.
2/1
  • High Noon
Brand New Species

Brand New Species {4}{G}

Creature - Horror
When Brand New Species enters, create a tapped 3/2 green Horror creature token.
Augmented — At the beginning of each end step, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on up to one target Horror you control.
2/1
  • Animus Vox
Chasqui Veteran

Chasqui Veteran {G}

Creature - Human Scout
Trample
Whenever Chasqui Veteran deals combat damage to a player, if you control three or more artifacts and/or enchantments, draw a card.
“Some of the Ch'aska Walla are so emboldened by their new toys that they forget tracing a road requires paying attention.”
2/1
  • Road to Carü Mapu
Copse Watcher

Copse Watcher {1}{G}

Creature - Spirit
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Who knows what darkness lurks in the heart of the woods? She knows.
2/1
  • Zero
Corym's Elite

Corym's Elite {2}{G}

Creature - Elf Warrior
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Corym's Elite can't be blocked by creatures with power 2 or less.
“Who could be better equipped to fight a guerilla war than those who can listen to the trees?”
2/1
  • Seasons of War
Daelish Arbalest

Daelish Arbalest {1}{G}

Creature - Human Archer
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2/1
  • A Tourney at Whiterun
Dawnhart Druids

Dawnhart Druids {1}{G}

Creature - Human Druid
{T}: Add one mana of any color.
Invocation — Whenever you spend four or more mana to cast a spell or activate an ability during your turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
2/1
  • Innistrad In Memoriam
Elvish Wayfinder

Elvish Wayfinder {1}{G}

Creature - Elf Scout
Whenever Elvish Wayfinder enters or attacks, reveal the top four cards of your library. You may put a land card that doesn't share a name with a land you control into your hand. Put the rest on the bottom of your library in any order.
2/1
Fae-Blessed Hunter

Fae-Blessed Hunter {G}

Creature - Human Warrior
You may cast this spell as though it had flash if you pay an additional {1} to cast it.
The net snapped shut, and the three seekers were brought face to face with their assailants.
2/1
  • The Unraveling
Fallen Forest Wolf

Fallen Forest Wolf {G}

Creature - Wolf
{3}{G}: Fallen Forest Wolf gets +2/+2 and gains trample until end of turn. Activate only once each turn.
“Wolves in packs cause no trouble, as they know you are their inferior. A lone wolf, however, has something to prove.”
—Chiu of the Wild Realm
2/1
  • Goliaths of Nangjiao
Fen Guide

Fen Guide {1}{G}

Creature - Human Druid Warrior
{T}: Add {G}.
“Keep to the grass, if you can. If you sink to your knees, pray to the Unmaker, for you'll likely keep sinking.”
2/1
  • A Tourney at Whiterun
Feral Devout

Feral Devout {R/W}{G}

Creature - Rabbit Warrior
(Color indicator: Feral Devout is green)
Trample
When Feral Devout enters, choose one —
• Put a +1/+1 counter on Feral Devout.
• Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
2/1
  • Beyond Our Ken
Fetching Gancanagh

Fetching Gancanagh {1}{G}

Creature - Faerie
When Fetching Gancanagh dies, draw a card. At the beginning of the next end step, up to one target creature you control becomes a copy of Fetching Gancanagh.
“True love, divine pacts—so much in this world demands that we surrender control.”
—Lettie Wormwood
2/1
  • The Empty Throne of Feanav