5968 cards found
Ruchong Awakening

Ruchong Awakening {1}{B}{G}

Sorcery
Create a 0/0 green Wurm creature token with “This creature gets +1/+1 for each permanent card in your graveyard.”
If you would draw a card, you may instead sacrifice two lands and mill two cards. If you do, return Ruchong Awakening from your graveyard to your hand.
  • Nangjiao In Bloom
Rugged Dominion

Rugged Dominion

Land - Mountain Forest Plains
({T}: Add {R}, {G}, or {W}.)
Rugged Dominion enters tapped.
Zhedina Excursion Authority would like to remind travelers to remain with their guides at all times. The more ridiculous their orders seem, the more serious the situation likely is.
Ruin Delver

Ruin Delver {1}{B}

Creature - Human Scout
Menace
Whenever Ruin Delver attacks, you may sacrifice a land or exile a land card from your graveyard. If you do, you draw a card and you lose 1 life.
2/1
Ruined Lab

Ruined Lab

Land
{T}: Add {C}.
{T}: Add {C} for each six cards in your graveyard.
“...died as a result of the failed test. The next subjects will be arriving s...”
—burned notes
  • Monsters of Chikyu
Ruined Precipice

Ruined Precipice

Land
{T}: Add {C}.
{T}, Pay 1 life: Add {B} or {R}.
  • Harvest Festival
Ruined Shrine

Ruined Shrine

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Ruined Shrine enters tapped unless you control two or more basic lands.
“The wilds here are home to eerie ruins. I don't know what happened there, and I don't want to.”
—Ema, the traveler
  • Monsters of Chikyu
Ruinous Naga

Ruinous Naga {1}{R}{G}

Creature - Snake Warrior
Trample
Whenever a noncreature permanent is put into a graveyard from the battlefield, put a +1/+1 counter on Ruinous Naga.
3/3
Card has other part: Spit on the Grave
Ruinous Proselyte

Ruinous Proselyte {1}{R}{R}

Creature - Skeleton Warrior
{1}, Sacrifice Ruinous Proselyte: Destroy target artifact or nonbasic land.
“As death itself is treason, it is not difficult to make the dead into traitors.”
—Giradrus, Ashen Master
3/2
Ruins Guardian

Ruins Guardian {1}{W}

Creature - Bird Spirit
Defender, flying
Ruins Guardian can attack as though it didn't have defender as long as a creature died under your control this turn.
Whenever Ruins Guardian attacks, you may exile two creature cards from your graveyard. If you do, draw a card.
3/3
  • End of Wollensie
Ruinshell Crab

Ruinshell Crab {G}{G}

Creature - Crab
Ward {2}
{G}{G}{G}, {T}, Exile a creature card from your graveyard: Search your library for up to two creature cards that share a name with the exiled card, reveal them, put them into your hand, then shuffle.
2/3
  • Riddles of Revio
Rujan, the Great Pumpkin

Rujan, the Great Pumpkin {4}{G}{G}{G}

Legendary Creature - Plant
Trample
Players can't activate abilities of nonbasic, noncreature permanents.
“Those faithful few that had waited patiently in the pumpkin patch for the return of their harvest god were spared. The rest fed the plants.”
—Azamir, “Grim Harvest”
7/7
  • Storytime
Rule of Nature

Rule of Nature {3}{G}{G}

Enchantment
Whenever a creature you control enters, you may have it get +1/+1 until end of turn. If you do, it fights target creature. (Each deals damage equal to its power to the other.)
  • Zero
Rule the World

Rule the World {4}{W}{W}{W}

Enchantment
You have hexproof.
Creatures you don't control have base power and toughness 1/1 and lose all abilities.
Nonbasic lands you don't control don't untap during their controller's untap step.
Ruler of Cities

Ruler of Cities {1}{W}

Creature - Human Noble
When Ruler of Cities enters, you may search your library for an Aura that could enchant a land you control, reveal it, put it into your hand, then shuffle.
Whenever an Aura becomes attached to a land you control, you gain 2 life.
2/2
  • Scriptures of Urshad
Rumble in the Jungle

Rumble in the Jungle {5}{R/G}{R/G}

Enchantment - Saga
Whenever a creature you control enters, you may have it deal damage equal to its power to another target creature or planeswalker.
I, II, III — Exile the top two cards of your library. You may put a creature card from among them onto the battlefield with a +1/+1 counter on it. It gains haste.
IV — Creatures you control get +3/+3 and gain trample until end of turn.
Rummage Through Remains

Rummage Through Remains {2}{B}

Sorcery
Target opponent sacrifices a creature. Create an X/X black Zombie creature token, where X is the sacrificed creature's power.
With so much death on Nangjiao, necromancers can afford to be selective.
  • Goliaths of Nangjiao
Run & Gun

Run & Gun {2}{R}

Enchantment
At the beginning of your end step, Run & Gun deals damage to each opponent equal to the number of tapped creatures you control.
A burst of speed, an ounce of precision, and a lack of self preservation make for a powerful cocktail.
  • Toll Midnight
Rundfora Communion

Rundfora Communion {2}{G}{G}

Legendary Enchantment
The first creature spell you cast each turn costs {2} less to cast.
At the beginning of your upkeep, return a creature you control to its owner's hand. If you do, you draw cards and gain life equal to its power.
“The forest speaks. You need only listen.”
  • Quest for the Roseblade
Rune-Scribe's Trap

Rune-Scribe's Trap {1}{R}

Enchantment
Whenever a creature or planeswalker enters under an opponent's control, sacrifice Rune-Scribe's Trap unless you pay {R}. If you sacrifice it, it deals 6 damage to that permanent.
Following the seekers' escape, Kazimir made sure Vidal's heist would never be replicated.
  • The Unraveling
Runebound Disciple

Runebound Disciple {G}

Creature - Human Warlock
You may spend mana as though it were mana of any color to cast spells with mana value 5 or greater or to activate abilities of permanents or permanent cards with mana value 5 or greater.
{T}: Add {C}.
0/1
  • Toll Midnight
Runecrested Valley

Runecrested Valley

Land
{T}: Add {C}.
{4}, {T}: Look at the top two cards of your library. You may put one of them into your graveyard. Put the rest back on top in any order. If you control eight or more lands, draw a card.
Runic Depths

Runic Depths {2}{U}

Enchantment - Aura
Enchant land
Whenever enchanted land becomes tapped, scry 1.
Enchanted land has “{G}, {T}: Each player reveals the top card of their library. Each player that revealed a land card this way may put that card into their hand.”
  • Carpe Arcanum
Runic Pillars

Runic Pillars {4}

Artifact
Runic Pillars enters tapped.
{T}: Add {C}{C}{C}.
{2}: Add one mana of any color.
“After all this time, it is still standin' better than it ever did.”
—Colonel Violet Osada
Runner's Harness

Runner's Harness {2}

Artifact - Equipment
Equipped creature can't be blocked except by enchantment creatures.
Whenever equipped creature deals combat damage to a player, you may search your library for a card, exile it, then shuffle. If you don't search your library this way, you may play a card exiled with Runner's Harness.
Equip {1}
  • Beyond the Blackwall
Rushing Waters

Rushing Waters

Land
Rushing Waters enters tapped.
{T}: Add {U} or {R}.
When Rushing Waters enters, you may put a loyalty counter on a planeswalker you control.
“Wheeeeeeeeeeeeeeeeeeeeeeeeeeeee!”
—Flynn
  • Sparks of a Multiverse