This spell costs {1} less to cast for each artifact you control. Choose two — • Untap each artifact you control. • Put a +1/+1 counter on each artifact creature you control. • Draw a card.
Wither (This deals damage to creatures in the form of -1/-1 counters.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
(Color indicator: Eta, Experimental Doctor is white)
Flying Whenever Eta, Experimental Doctor attacks, you may exile target card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on Eta and you gain 2 life.
“This world provides us with such a bounty of new treatments and cures.”
{T}: Put target permanent you own on the bottom of your library. {1}, {T}: Add one mana of any color. When that mana is spent, target opponent loses 1 life.
After complaints that staring at it too long gave a permanent sense of déjà vu, the Agency decided it was better to keep it under lock and key.
Enchant creature When Eternal Banishment enters, put a +1/+1 counter on enchanted creature. Remove a +1/+1 counter from enchanted creature: Exile target creature an opponent controls until Eternal Banishment leaves the battlefield. Activate only as a sorcery.
When Eternal Inheritance enters or at the beginning of your upkeep, if you control no Samurai, create a 1/1 colorless Samurai creature token, then you may attach Eternal Inheritance to it. Equipped creature gets +1/+1. Equip {1}
Return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield tapped. Cycling {2}({2}, Discard this card: Draw a card.)
Lifelink Revive {5}{B}{B}({5}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
Creatures you control get +1/+1. When Eternal Purpose enters, exile up to two target creature cards with mana value 3 or less from your graveyard. Return them to the battlefield under your control at the beginning of the next end step.
Enchant creature Enchanted creature attacks each combat if able. At the beginning of your upkeep, Eternal Rage deals 2 damage to enchanted creature's controller.
Enchant creature Enchanted creature has erratic. (When that creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.) When enchanted creature dies, return Eternal Recurrence to its owner's hand.