14928 cards found
Faithful Priest

Faithful Priest {2}{W}

Creature - Human Cleric
Vigilance
Whenever you gain life, put a +1/+1 counter on Faithful Priest.
“The walls of Alratha would fall without our faith holding them up.”
3/2
  • Riddles of Revio
Faithful of New Covenants

Faithful of New Covenants {2}{W}

Creature - Human Cleric
Whenever Faithful of New Covenants and at least one Angel, Demon, Faerie, or Spirit attack, Faithful of New Covenants gets +1/+2 until end of turn.
“The peoples of Feanav yearn for a higher power—I can restore what they have lost.”
—Absari, Chiresian Herald
3/2
  • The Empty Throne of Feanav
Fallacy's Sanctifier

Fallacy's Sanctifier {1}{W}{B}

Creature - Human Cleric
Flash
When Fallacy's Sanctifier enters, exile up to three target cards from graveyards.
Recite {2} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
3/2
  • Memorium Arcanum
Fallen Fateweaver

Fallen Fateweaver {2}{U}

Creature - Bird Wizard
{U}, Discard a card: Counter target spell unless its controller pays {1}.
Whenever a spell or ability you control counters a spell or ability, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
2/2
  • Ophorio
False Savior

False Savior {3}{B}{B}

Creature - Human Rogue
Whenever you gain life, target opponent loses that much life.
{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
2/2
False-Cure Smuggler

False-Cure Smuggler {1}{B}

Creature - Human Pirate
When False-Cure Smuggler enters, put a -1/-1 counter on another target creature.
{1}{U}, Sacrifice a creature: Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
1/2
  • Plagues of Fretport
Famished Verdure

Famished Verdure {1}{G}{G}

Creature - Plant Beast
Voracious 2 (As this enters, you may sacrifice up to two artifacts and/or creatures. This creature enters with that many +1/+1 counters on it.)
Vigilance, haste
{T}: Add {G}. If a creature died under your control this turn, add {G}{G} instead.
2/2
  • End of Wollensie
Fang of Anaz

Fang of Anaz {2}{R}

Creature - Lizard Warrior
Trample
At the beginning of combat on your turn, create a 1/1 red Lizard Warrior creature token with haste and winnow. (Damage dealt to that token also causes you to lose that much life.)
Whenever Fang of Anaz attacks, it gets +1/+0 for each other attacking Lizard you control until end of turn.
2/2
  • Over the Horizon
Fang of Andazir

Fang of Andazir {2}{B}{R}

Creature - Azra Advisor
When Fang of Andazir enters, each player sacrifices a permanent.
Whenever you sacrifice a creature for the first time each turn, create a 1/1 red Dog creature token.
4/2
  • Alkabah
Fang of Mautakesh

Fang of Mautakesh {1}{B}{G}

Creature - Snake Assassin
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.)
Snakes you control get +1/+1 and have poisonous 1. (Multiple instances of poisonous trigger separately.)
2/2
  • Imperial Legacies
Faradia's Collector

Faradia's Collector {1}{W}

Creature - Human Knight
First strike
When Faradia's Collector enters, if an opponent controls more lands than you, create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
“Remember- this was never yours.”
2/2
  • Eralou
Faraway Albatross

Faraway Albatross {1}{U}{U}

Creature - Bird
Flying, ward {2}
Whenever Faraway Albatross attacks, choose one —
• Faraway Albatross gets +1/+1 until end of turn for each spell you've cast this turn.
• Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
2/2
  • End of Wollensie
Farmland Settlers

Farmland Settlers {2}{G}

Creature - Human Scout
At the beginning of your end step, if a counter was put on a permanent you control or controlled this turn, draw a card.
“Foraging isn't good enough. Someone's gotta figure out how to work this land. Might as well be us.”
2/2
  • Lovi Awoken
Fatefree Spirit

Fatefree Spirit {1}{R}

Creature - Reflection
“One day it hit me, that so many of us were lost in our fates, vainly trying to craft a life we had never lived. I didn't want that. They tell me I will die, but at least I will have lived.”
2/2
  • Ophorio
Fatestitcher

Fatestitcher {3}{U}

Creature - Zombie Wizard
{T}: You may tap or untap another target permanent.
Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
1/2
Fauna Tender

Fauna Tender {1}{G}

Creature - Elf Druid
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
This creature gets +2/+2 as long as it's merged with another card or token.
Animals soon disappeared from the camp, yet the nights never grew quieter in their absence.
2/2
  • Beyond Our Ken
Fearful Observer

Fearful Observer {1}{G}{G}

Creature - Human Citizen
At the beginning of your upkeep, reveal the top card of your library. If you reveal a creature card this way, put it into your hand.
“Please. I can offer you food, if only you'll stay and protect me.”
0/2
  • Plagues of Fretport
Fearless Charger

Fearless Charger {3}{R}

Creature - Dwarf Warrior
Haste
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
“Why fear death? Ifram has promised that it won't be stagnation.”
3/2
  • Mious
Fearless General

Fearless General {G}{W}

Creature - Human Soldier
First strike
Sacrifice Fearless General: Soldiers you control gain indestructible until end of turn.
“I do not fear death if it means the triumph of my people.”
2/2
  • Khaliz-Dorahn
Fellor Bloodseeker

Fellor Bloodseeker {1}{W}

Creature - Human Barbarian Warrior
Battalion — Whenever Fellor Bloodseeker and at least two other creatures attack, Fellor Bloodseeker gains lifelink until end of turn.
The Fellors are only allowed to heal their wounds when they've done a minimum of damage in battle.
2/2
  • Khaliz-Dorahn
Fellor Grunt

Fellor Grunt {2}{R}

Creature - Human Barbarian Warrior
First strike
Fellors are trained as warriors since the moment they're born. Once they're thirteen, they join the ranks in the assaults against the Shield until their death.
2/2
  • Khaliz-Dorahn
Fellor Raider

Fellor Raider {2}{R}

Creature - Human Barbarian Warrior
Battalion — Whenever Fellor Raider and at least two other creatures attack, Fellor Raider deals 2 damage to defending player.
To some, no music is sweeter than the sounds of screams and the clash of metal.
2/2
  • Khaliz-Dorahn
Fellor Razer

Fellor Razer {4}{R}

Creature - Human Barbarian Warrior
Trample
Whenever Fellor Razer deals combat damage to a player, that player sacrifices a land.
The rugged terrain of both Fellories mimics the brutality of their inhabitants.
5/2
  • Khaliz-Dorahn
Fellor War-Skald

Fellor War-Skald {2}{R}

Creature - Human Warrior Bard
Harmony — Target creature you control gets +1/+0 and gains first strike until end of turn.
When Fellor War-Skald enters, harmonize. (Trigger up to one harmony of a permanent you control.)
3/2
  • Over the Horizon
Fen Glutton

Fen Glutton {2}{B}

Creature - Spirit Beast
Menace
As long as you control exactly one other creature, that creature gets +1/+1 and has menace.
One to lure, one to kill. Both to feast.
3/2
  • Dark Seas of Shiryen