15897 cards found
Captivating Jester

Captivating Jester {1}{U}{U}

Creature - Human Wizard
Flash
Harmony — You may tap or untap target creature.
When Captivating Jester enters, harmonize. (Trigger up to one harmony of one permanent you control.)
3/2
  • Eralou
Carefree Performer

Carefree Performer {1}{R}

Creature - Human Actor
Carefree Performer can't be sacrificed.
You may exert Carefree Performer as it attacks. When you do, discard two cards, then draw two cards. (An exerted creature won't untap during your next untap step.)
No responsibilities now or ever.
2/2
  • End of Wollensie
Carnival Yatiri

Carnival Yatiri {1}{R}{W}

Creature - Human Cleric
Whenever you gain life, Clerics you control get +1/+1 and gain trample until end of turn.
2/2
Carpet Racers

Carpet Racers {U}{U}{U}

Creature - Human
Flash (You may cast this spell any time you could cast an instant.)
Flying
Tapped creatures you control have hexproof.
3/2
  • Al Tabaq
Carrion Drake

Carrion Drake {3}{U}

Creature - Zombie Drake
Flying
When Carrion Drake enters, you may exile a creature card from your graveyard. If you do, draw a card.
“That's my next project you're eating, you miserable failure of a skaab!”
—Mattis, Havengul stitcher
3/2
  • Innistrad In Memoriam
Cascade Drake

Cascade Drake {2}{U}

Creature - Drake
Flash
Flying
“I don't fear the storm. I fear what flies above it.”
—Captain Darlene Filham
2/2
  • Dark Seas of Shiryen
Catacomb Dredger

Catacomb Dredger {3}{B}

Creature - Zombie Ooze
When Catacomb Dredger dies, return another target creature card from your graveyard to your hand.
The stench of rotted flesh and refuse make for a potent combination.
3/2
  • Seasons of War
Cattish Bluestocking
Literary Lioness

Cattish Bluestocking {2}{U}

Creature - Human Wizard
Whenever Cattish Bluestocking deals combat damage to a player, draw a card.
Attain {4}{U} ({4}{U}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
Those typically barred from formal study formed their own defiant societies.
2/2
Card has other part: Literary Lioness
  • The Empty Throne of Feanav
Cauldish Cavalier

Cauldish Cavalier {2}{B}

Creature - Human Knight
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When Cauldish Cavalier becomes renowned, you may pay 2 life. If you do, draw two cards.
2/2
  • A Tourney at Whiterun
Caulte Sovereign

Caulte Sovereign {1}{W}

Creature - Human Soldier
Other nonland permanents enter tapped.
Your opponents can't activate abilities of tapped permanents.
“We will slow them down at the walls, then strike them down!”
2/2
  • Survive the Night
Cavalier Deluxe Roadster

Cavalier Deluxe Roadster {2}

Artifact - Vehicle
Improve {1} ({1}: Put a +1/+1 counter on this artifact. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever one or more creatures crew Cavalier Deluxe Roadster, you may phase out up to one of those creatures.
Crew 1. Activate only once during each of your turns.
2/2
  • Toll Midnight
Cave Eel

Cave Eel {U}{B}

Creature - Fish
When Cave Eel enters, look at the top three cards of your library. Put one on top and the rest on the bottom in any order.
2/2
Card has other part: Spelunking
  • Kahembo: Olde Dawn
Cavorting Beauty

Cavorting Beauty {R}

Creature - Human Citizen
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
Whenever you cast a spell, if its mana value is less than Cavorting Beauty's power, remove a +1/+1 counter from Cavorting Beauty.
1/2
  • Carpe Arcanum
Caylin Whirlwind

Caylin Whirlwind {2}{W}{U}

Legendary Creature - Human Artificer
Flash
Return another artifact, creature, or enchantment you control to its owner's hand: Caylin Whirlwind gets +3/+3 until end of turn. Activate only once each turn.
2/2
Celestial Conscript
Scavenging Soldier

Celestial Conscript

Creature - Angel Soldier
(Color indicator: Celestial Conscript is white)
First strike
Whenever a creature blocks Celestial Conscript, put a -1/-1 counter on that creature.
Late in the war, those who could be elevated to replace lost angels of the Concordance would become scarce as well.
3/2
Card has other part: Scavenging Soldier
  • The Empty Throne of Feanav
Celestian Crusader

Celestian Crusader {5}{W}

Creature - Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
Motivate 1 (When this creature enters, you may motivate target creature with less power than this by putting a +1/+1 counter on it.)
4/2
  • Tides of War
Celitiene, Wildfire

Celitiene, Wildfire {R}{G}

Legendary Creature - Elf Shaman
Whenever you cast a Dwarf or Elf spell, exile the top card of your library. You may play it this turn.
Whenever you cast your third spell each turn, Celitiene deals 2 damage to any target. If you control a Dwarf, Celitiene gets +2/+2 and gains trample until end of turn. If you control another Elf, you gain 2 life.
2/2
  • The Petals Wilt
Ch'aska Walla Vanguard

Ch'aska Walla Vanguard {1}{W}

Creature - Human Soldier Wizard
Lifelink
Whenever you cast a noncreature spell, put a +1/+1 counter on Ch'aska Walla Vanguard.
“I don't mean to question the Capac, but I do wonder why he only called for rank and file troops in this new conquest of his. Perhaps he fears the collateral damage.”
1/2
  • Road to Carü Mapu
Chalkira Duelist

Chalkira Duelist {1}{G}{G}

Creature - Human Samurai
Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Chalkira Duelist.
2/2
  • Imperial Legacies
Challenging Pupil

Challenging Pupil {1}{R}

Creature - Human Warrior
Haste
When Challenging Pupil enters, conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
3/2
Related card: Fatigue
  • Arcanum Academia
Champion of Blades

Champion of Blades {R}{W}

Creature - Human Knight
Double strike
Motley — As long as there are five or more names among nonland permanents you control, Champion of Blades has vigilance, trample, and haste.
1/2
  • Survive the Night
Champion of Keranos

Champion of Keranos {2}{R}

Creature - Minotaur Wizard
Menace (This creature can't be blocked except by two or more creatures.)
Heroic — Whenever you cast a spell that targets Champion of Keranos, Champion of Keranos deals 2 damage to each opponent.
Gray skies are an ill omen to most but those devoted to the god of storms.
3/2
  • Theros Triumphant
Champion of Scales

Champion of Scales {R}{R}

Creature - Human Soldier
First strike, haste
Wanderlust — At the beginning of combat on each of your turns, if you control four or more differently named lands, you may pay {1}{R}. If you do, create a 4/4 red Dragon creature token with flying and haste. Exile that token at end of combat.
2/2
Champion of the People

Champion of the People {1}{W}

Creature - Human Peasant
Whenever another creature you control enters, this creature gets +1/+1 until end of turn. The first time each turn a nontoken Citizen or Peasant entering causes this ability to trigger, instead create a 1/1 white Peasant creature token.
Stilthorpe's fate rests on her pitchfork's prongs.
2/2
  • The Petals Wilt
Champion of the Red Dawn

Champion of the Red Dawn {R}{W}

Creature - Human Soldier
Lifelink
Instant and sorcery spells you control have lifelink.
{2}{R}{W}: Copy target instant or sorcery spell. You may choose new targets for the copy.
“It's too late to try to run, we run the city.”
2/2