15897 cards found
Boneweary Warrior

Boneweary Warrior {1}{U}{U}

Creature - Human Warrior
When Boneweary Warrior dies, you may put a -1/-1 counter on target creature.
A lifetime of fighting, only to fall prey to a foe immune to any blade.
3/2
  • Plagues of Fretport
Reclaimed by Nature

Reclaimed by Nature {1}{G}

Instant
Put target artifact, enchantment, or card in a graveyard on the bottom of its owner's library.
“I don't understand why these humans don't believe in fragility.”
—Kalyn, Wildkin Envoy
  • Seasons of War
Scrap Spiral

Scrap Spiral {1}{B}

Artifact
Embellish {3}{B} (If you cast this spell for {3}{B}, create a 1/1 blue Thopter artifact creature token with flying when it enters.)
When Scrap Spiral enters, target creature gets -2/-2 until end of turn.
{3}{B}, {T}, Sacrifice an artifact: Target creature gets -2/-2 until end of turn.
  • Alara
Shredder of Barricades

Shredder of Barricades {1}{R}{R}

Creature - Werewolf
Haste
Each creature with toughness greater than its power can't block.
“I convinced the villagers not to slaughter one that got past their defenses this time, but I've got better things to spend immortality on than this.”
—Tanya, Leader of the Pack
3/2
  • Sparks of a Multiverse
Duwinda Sniper

Duwinda Sniper {2}{G}

Creature - Human Scout Archer
Reach
“Archery is coward's work.”
—Irbek, crocodile hunter
3/2
Card has other part: Snipe Hunt
  • Karina's Explorations
Determined to Prevail

Determined to Prevail {1}{W}{W}

Enchantment
Whenever Determined to Prevail or another artifact or enchantment you control enters, target creature you control gets +1/+1 and gains indestructible and vigilance until end of turn.
Forage and check on another outpost. The task was simple, and they hadn't trusted Tahti to do it alone; but for the first time in forever, she felt strong.
  • Lovi Awoken
Picturesque Champion

Picturesque Champion {1}{R}{W}

Creature - Human Warrior
Double strike, menace
{R}{W}, Exile Picturesque Champion from your graveyard: Target creature you control gains double strike and menace until end of turn. Activate only as a sorcery.
Never seen and fondly remembered.
2/1
  • End of Wollensie
Shock

Shock {R}

Instant
Shock deals 2 damage to any target.
“Look at the power these small pieces of ankulith bestow upon me, and you'll understand why this is the path we must walk to save ourselves.”
— Dehmi, Origin Seeker
  • Scriptures of Urshad
Timely Arrival

Timely Arrival {1}{U}

Instant
Counter target spell if it has mana value 2 or less or if this spell was foretold.
Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
A single moment of time lost is all that can stand between victory and defeat.
  • The Petals Wilt
Hold Life in Taloned Grasp

Hold Life in Taloned Grasp {1}{G}

Sorcery - Revelation
Reveal the top three cards of your library. Put up to one creature or Revelation card from among them into your hand and the rest into your graveyard.
Coalesce {6}{G} (You may cast this from your graveyard for {6}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Hold Life in Taloned Grasp's power is equal to the number of cards in your graveyard.
*/4
Captivating Jester

Captivating Jester {1}{U}{U}

Creature - Human Wizard
Flash
Harmony — You may tap or untap target creature.
When Captivating Jester enters, harmonize. (Trigger up to one harmony of one permanent you control.)
3/2
  • Eralou
Claim of the Deep

Claim of the Deep {1}{U}

Sorcery
Return up to one target nonland permanent you control and up to one target nonland permanent you don't control to their owners' hands.
Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Innistrad In Memoriam
Vibrant Sandbar

Vibrant Sandbar

Land
You may play Vibrant Sandbar from your graveyard as long as seven or more cards are in your graveyard.
Vibrant Sandbar enters tapped.
{T}: Add {R} or {G}.
Cycling {1}{R}{G} ({1}{R}{G}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Rune-Scribe's Revealing

Rune-Scribe's Revealing {2}{U}

Sorcery
Return target instant or sorcery card from your graveyard to the battlefield face down. It gains metamorph. The metamorph cost is equal to its mana cost. (It's a 2/2 creature. Turn it face up and cast it at any time for its metamorph cost.)
  • Over the Horizon
Set the Stage

Set the Stage {4}{G}{W}

Sorcery
For each permanent type, you may put a permanent card of that type from your hand onto the battlefield. Exile Set the Stage.
“Once upon a time...”
  • Villains: The Musical
Seek Glory
Warforged Hero

Seek Glory {W}

Sorcery
Target creature gets +1/+1 and gains first strike until end of turn.
Fabled {3}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Warforged Hero
Sandblast

Sandblast {2}{W}

Instant
Sandblast deals 5 damage to target attacking or blocking creature.
“Sand I can handle. Wind? No sweat. But put them together and I find myself quite far out of my element.”
—Bwema Bariti
  • Kahembo: Olde Dawn
Rosenhulk

Rosenhulk {4}{G}

Creature - Plant Spirit
Trample
When Rosenhulk enters, choose one —
• Create two 0/1 green Plant creature tokens with “{T}: Add {G}.”
• Destroy target artifact or enchantment.
• Rosenhulk fights target creature an opponent controls.
4/2
  • Innistrad In Memoriam
Devour Essence

Devour Essence {2}{B}

Sorcery
Target creature you control deals damage equal to its power to another target creature. You gain life equal to the damage dealt this way.
“I've killed dozens of ‘Destined Ones', Selvar. What makes you think you're any different?”
—Zarad, the Final Adversary
  • Arkadai
Atrophy

Atrophy {B}{B}{B}

Instant
Destroy target creature.
In Al Tabaq's vicious desert, death is as inevitable as the shifting of the sands.
  • Al Tabaq
Sunken One

Sunken One {4}{U}{U}

Creature - Octopus Horror
Whenever Sunken One attacks, target creature defending player controls gets -13/-0 until end of turn.
Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
What's beneath may yet still rise.
5/5
  • Innistrad In Memoriam
Valera, Constructed Angel

Valera, Constructed Angel {3}{W}{W}

Legendary Artifact Creature - Angel
Advance {6}{W}{W} (Cast this for {6}{W}{W} to advance it as it enters. {6}{W}{W}: Advance this as a sorcery.)
Flying, vigilance, lifelink
Whenever Valera, Constructed Angel advances, destroy all nonartifact creatures.
4/4
Merrow Legendmaker

Merrow Legendmaker {W}

Creature - Merfolk Cleric
Whenever Merrow Legendmaker attacks, look at the top five cards of your library. You may reveal an Aura, Aurashaper, or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/2
  • Elmare: Into the Abyss
Stoneskin

Stoneskin {2}{G}

Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+2.
“Wait. Did that statue just move...”
—Telam, last words
  • Zero
Coastal Watch

Coastal Watch {1}{W}

Creature - Reflection Soldier
No one quite knows what lies on the watery horizon to the far north. None have dared to go, lest the rumors of monsters and the end of the world be true.
2/2
  • Ophorio