Whenever you create one or more creature tokens, you may pay {1}{G/W}. If you do, put a +1/+1 counter on Sylshal, Life's Gyre and on each creature token you control.
(As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.) Archive 6 (As this enters, shuffle the top six cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Draw a card from each of your libraries. discover — When you draw the last card from the archived library, create a 4/4 blue Sphinx Wizard creature token with flying.
Synchronous Battle Armor and equipped creature get +1/+1 for each artifact you control. Whenever equipped creature attacks, tap up to three target creatures. Reconfigure {3}{U}{U}({3}{U}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Flying Synchronous Hellkite enters with a +1/+1 counter for each other artifact you control. Sacrifice three artifacts: Return Synchronous Hellkite from your graveyard to the battlefield.
When Syncretic Master enters, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one them into your hand and the rest into your graveyard.
“Countless days I have lived this life, and just as many have I learned something I did not know the day before.”
Syndicate Sycophant can't block. When a creature you control scavenges Syndicate Sycophant, you may search your library for a card named Syndicate Sycophant, reveal it, put it into your hand, then shuffle. Scavenge {2}{B}({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Whenever a creature you control becomes blocked, you may return it to its owner's hand. The first spell you cast during your postcombat main phase each turn costs {W}{U} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a spell with mana cost {1}{U}, it costs {1} to cast.)
Flying When Syrina, the Dragon Queen enters, gain control of target nonland permanent for as long as you control Syrina, the Dragon Queen. {2}{U}: Exile Syrina, the Dragon Queen. Return her to the battlefield at the beginning of the next end step.
Enchant creature When Sythian Scripture enters, put two +1/+1 counters on enchanted creature. Enchanted creature gets +1/+1 and has indestructible and lifelink if you controlled a white legendary creature or planeswalker as you cast Sythian Scripture.
Hexproof Augmented — At the beginning of each end step, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, untap up to three permanents. Then you may shuffle your hand into your library. If you do, draw three cards.
“Turn your back on mother nature.” —Mech Inscription
Flash TT-23 Aegis can't attack or block unless you have six or more cards in hand. At the beginning of your end step, if you didn't cast a spell this turn, draw a card.
First mate—Your starting deck contains no more than eight cards of each nonland card type. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Lifelink At the beginning of your upkeep, you may pay 3 life. If you do, exile another target nonland permanent until Tabia leaves the battlefield. If you control another permanent that shares a card type with it, exile it instead.
At the beginning of each player's upkeep, put a darkness counter on target nonland permanent they control. That permanent is black for as long as it has a darkness counter on it. Then if there are five or more nonland permanents on the battlefield and they are all black, you may exile Tahiel, Elder Kalku and gain control of target creature or planeswalker.
Search your library for a card, put it into your hand, shuffle, then add three mana in any combination of colors. {1}, Discard Tahli's Council: Add one mana of any color. Scry 1.
When Taiyohata's Dominion enters, draw a card, then choose a creature card name. Once each turn, when a creature with the chosen name you control enters, you may create a 1/1 colorless Samurai creature token.
Destroy target nonland permanent. If it had flying, put a flying counter on a creature you control. Do the same for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature's owner may have you draw three cards. If they do, sacrifice Take For Ransom.
Each player sacrifices a creature with the highest power among creatures they control and a creature with the lowest power among creatures they control.
At the beginning of each upkeep, choose one that hasn't been chosen — • Exile target tapped nonland permanent. • Draw two cards, then discard a card. • Return up to two target permanent cards from your graveyard to your hand. • Exile Take the City, then return it to the battlefield under your control.