4997 cards found
Sylshal, Life's Gyre

Sylshal, Life's Gyre {2}{G}

Legendary Creature - Dryad
Whenever you create one or more creature tokens, you may pay {1}{G/W}. If you do, put a +1/+1 counter on Sylshal, Life's Gyre and on each creature token you control.
3/3
  • Seasons of War
Symbolic Ontologies

Symbolic Ontologies {3}{U}{U}

Enchantment - Discovery Study
(As this Discovery enters and after your draw step, add a progress counter. Stop after you've discovered.)
Archive 6 (As this enters, shuffle the top six cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Draw a card from each of your libraries.
discover — When you draw the last card from the archived library, create a 4/4 blue Sphinx Wizard creature token with flying.
  • MSEM Masters: Legends
Synchronous Battle Armor

Synchronous Battle Armor {2}{U}

Artifact Creature - Equipment Soldier
Synchronous Battle Armor and equipped creature get +1/+1 for each artifact you control.
Whenever equipped creature attacks, tap up to three target creatures.
Reconfigure {3}{U}{U} ({3}{U}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
0/0
  • MSEM Masters: Jumpstart
Synchronous Hellkite

Synchronous Hellkite {3}{R}

Artifact Creature - Dragon Construct
Flying
Synchronous Hellkite enters with a +1/+1 counter for each other artifact you control.
Sacrifice three artifacts: Return Synchronous Hellkite from your graveyard to the battlefield.
0/0
Syncretic Master

Syncretic Master {1}{U/R}{G}

Creature - Human Monk Shaman
When Syncretic Master enters, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one them into your hand and the rest into your graveyard.
“Countless days I have lived this life, and just as many have I learned something I did not know the day before.”
3/2
  • MSEM Masters: Jumpstart
Syndicate Sycophant

Syndicate Sycophant {B}

Creature - Insect Rogue
Syndicate Sycophant can't block.
When a creature you control scavenges Syndicate Sycophant, you may search your library for a card named Syndicate Sycophant, reveal it, put it into your hand, then shuffle.
Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
2/1
  • Panxiou
Syr Illan, Hethwyr's Spear

Syr Illan, Hethwyr's Spear {2}{U}{U}

Legendary Creature - Human Knight
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
The first spell you cast during your postcombat main phase each turn costs {W}{U} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a spell with mana cost {1}{U}, it costs {1} to cast.)
4/3
  • Seasons of War
Syrina's Brood

Syrina's Brood {4}{U}{U}

Creature - Dragon Spirit
Flying
When Syrina's Brood enters, look at the top six cards of your library, then put them back in any order.
“A pale parody though it may be, it is still born of dragon souls—and so, it is still my child.”
—Syrina, Dragon Queen
6/5
  • Glacia: Hail to the Queen
Syrina, the Dragon Queen

Syrina, the Dragon Queen {4}{U}{U}

Legendary Creature - Dragon
Flying
When Syrina, the Dragon Queen enters, gain control of target nonland permanent for as long as you control Syrina, the Dragon Queen.
{2}{U}: Exile Syrina, the Dragon Queen. Return her to the battlefield at the beginning of the next end step.
5/6
Sythian Scripture

Sythian Scripture {1}{W}{W}

Enchantment - Aura
Enchant creature
When Sythian Scripture enters, put two +1/+1 counters on enchanted creature.
Enchanted creature gets +1/+1 and has indestructible and lifelink if you controlled a white legendary creature or planeswalker as you cast Sythian Scripture.
TF-6 Ruler

TF-6 Ruler {5}{U}{U}

Artifact Creature - Construct
Hexproof
Augmented — At the beginning of each end step, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, untap up to three permanents. Then you may shuffle your hand into your library. If you do, draw three cards.
“Turn your back on mother nature.”
—Mech Inscription
7/7
TT-23 Aegis

TT-23 Aegis {2}{W}{U}

Artifact Creature - Construct
Flash
TT-23 Aegis can't attack or block unless you have six or more cards in hand.
At the beginning of your end step, if you didn't cast a spell this turn, draw a card.
5/5
Tabia of the Lionheart

Tabia of the Lionheart {2}{W}{B}

Legendary Creature - Human Pirate
First mate—Your starting deck contains no more than eight cards of each nonland card type. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Lifelink
At the beginning of your upkeep, you may pay 3 life. If you do, exile another target nonland permanent until Tabia leaves the battlefield. If you control another permanent that shares a card type with it, exile it instead.
3/3
Tahiel, Elder Kalku

Tahiel, Elder Kalku {B}

Legendary Creature - Human Warlock
At the beginning of each player's upkeep, put a darkness counter on target nonland permanent they control. That permanent is black for as long as it has a darkness counter on it. Then if there are five or more nonland permanents on the battlefield and they are all black, you may exile Tahiel, Elder Kalku and gain control of target creature or planeswalker.
1/2
  • Road to Carü Mapu
Tahli's Council

Tahli's Council {2}{B}{R}{G}

Sorcery
Search your library for a card, put it into your hand, shuffle, then add three mana in any combination of colors.
{1}, Discard Tahli's Council: Add one mana of any color. Scry 1.
Tahli, Twin-Star Seer

Tahli, Twin-Star Seer {1}{B}

Legendary Creature - Human Shaman
Whenever a creature you control is dealt damage, it gains indestructible until end of turn. (If it survives.)
“We must learn from our creators. We'll make our struggles a part of ourselves, and grow stronger for them.”
2/2
  • Beyond Our Ken
Tahti, Forged by the World

Tahti, Forged by the World {3}{G}

Legendary Creature - Human Scout Archer
Vigilance, reach
Tahti, Forged by the World gets +1/+1 for each other creature you control.
Other creatures you control get +1/+1.
“I've found my home. I've found my family. I've found my reason to live, and I'll give it everything I have.”
2/2
  • Lovi Awoken
Tainted Remedy

Tainted Remedy {2}{B}

Enchantment
If an opponent would gain life, that player loses that much life instead.
“The undead are not our enemies. They are our cure.”
—Diary of Vythraktos
  • K15 Core Set
Taiyohata Champion

Taiyohata Champion {1}{R}{W}

Creature - Human Samurai
Flash
First strike
If you cast Taiyohata Champion during your declare attackers step, it enters tapped and attacking.
“The old lords are dead, but that does not mean we have nothing to learn from them.”
3/2
Taiyohata's Dominion

Taiyohata's Dominion {1}{W}

Enchantment
When Taiyohata's Dominion enters, draw a card, then choose a creature card name.
Once each turn, when a creature with the chosen name you control enters, you may create a 1/1 colorless Samurai creature token.
  • Imperial Legacies
Take Flight

Take Flight {B}{G}{U}

Sorcery
Destroy target nonland permanent. If it had flying, put a flying counter on a creature you control. Do the same for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
  • Karina's Explorations
Take For Ransom

Take For Ransom {2}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature's owner may have you draw three cards. If they do, sacrifice Take For Ransom.
  • A Tourney at Whiterun
Take Grievance

Take Grievance {1}{W}

Instant
Destroy target creature, enchantment, or planeswalker. Its controller draws a card unless a creature died under your control this turn.
Strike the man, strike the myth, strike the horrors of this world.
  • End of Wollensie
Take the Bait

Take the Bait {2}{W/B}{W/B}

Sorcery
Each player sacrifices a creature with the highest power among creatures they control and a creature with the lowest power among creatures they control.
  • Kahembo: Olde Dawn
Take the City

Take the City {1}{G}{W}{U}{B}

Enchantment
At the beginning of each upkeep, choose one that hasn't been chosen —
• Exile target tapped nonland permanent.
• Draw two cards, then discard a card.
• Return up to two target permanent cards from your graveyard to your hand.
• Exile Take the City, then return it to the battlefield under your control.
Four families become one.
  • Sparks of a Multiverse