5630 cards found
Secluded Courtyard

Secluded Courtyard

Land
As Secluded Courtyard enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
  • Quest for the Roseblade
Secluded Monument

Secluded Monument {3}

Artifact
When Secluded Monument enters, choose a color.
Whenever you cast a spell of the chosen color, Secluded Monument becomes a 5/5 Golem creature until end of turn.
  • Al Tabaq
Second-Day Slayings

Second-Day Slayings {2}{R}

Enchantment
Whenever a permanent you control leaves the battlefield, Second-Day Slayings deals 1 damage to each opponent.
“Through the office windows, Kaibry saw the Tuesday Terror's true face — maidenly in form, but monstrous in her act.”
—That Fateful Tuesday, Act II
  • The Stage Presents: The Neverending Act
Secret Stash

Secret Stash {4}{G}

Sorcery
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Return up to two target cards from your graveyard to your hand. Exile Secret Stash.
  • Monsters of Chikyu
Seductive Seashell

Seductive Seashell {1}

Artifact
When Seductive Seashell enters, target player mills two cards.
{2}, Sacrifice Seductive Seashell: Target player mills four cards.
  • Lovi Awoken
See the Forest

See the Forest {G}

Sorcery - Tale
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.(Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Elken Grovetender
  • Kahembo: Olde Dawn
Seed of Chaos

Seed of Chaos {3}{R}{R}

Enchantment Creature - Demon
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
Each cursed opponent must attack with at least one creature each combat if able.
Once in, chaos daemons are devilishly hard to get out of your datadeck.
5/5
  • Beyond the Blackwall
Seedcall

Seedcall {1}{G}

Instant
Create three 0/1 green Plant creature tokens.
“You're no sphinx,” said Taras to the sprout, “so why do you keep pestering me with these foolish riddles?”
“I think the leaf is trying to be funny,” said Serafina. “It likes us.”
  • The Unraveling
Seeds of New Life

Seeds of New Life {1}{G}

Enchantment
At the beginning of combat on each of your turns, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Sacrifice Seeds of New Life: Return up to two target land cards from your graveyard to your hand. Activate only as a sorcery.
  • Worlds Away
Seedshrine

Seedshrine

Land - Forest
({T}: Add {G}.)
Seedshrine enters tapped.
When Seedshrine enters, you may put a +1/+1 counter on target creature.
Seek Haven

Seek Haven {2}{G}

Instant
Prevent all damage that would be dealt to creatures and to you this turn.
Those weary of shedding blood to survive journey for Rakkiri lands, where the foxes devote themselves to creating a kinder world for all.
  • Glacia: Hail to the Queen
Seek Refuge

Seek Refuge {2}{G}

Instant
Look at the top five cards of your library. You may reveal a creature card or a land card from among them and put it into your hand. Put the rest into your graveyard.
Abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
  • Memorium Arcanum
Seeker of Battle

Seeker of Battle {3}{R}{G}

Creature - Human Warrior
Whenever Seeker of Battle attacks, put a +1/+1 counter on each creature you control. Those creatures gain trample until end of turn.
For years, she showed off her might in the cities. Now she finds worthy opponents in the wilds.
4/4
  • Discoveries of Akieva
Seeker of Conto Sika

Seeker of Conto Sika {2}{G}

Creature - Human Scout
Glorious end — When Seeker of Conto Sika dies, if it was tapped, draw a card.
“Day forty-four: the notes I've uncovered will lead me to the archives. Water is running low, but I can't give up now. The glory of lifetimes is so, so close.”
4/1
  • Over the Horizon
Seeker of Ruins

Seeker of Ruins {1}{G}

Creature - Human Scout
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever Seeker of Ruins deals combat damage to a player, put a +1/+1 counter on it.
2/1
  • Riddles of Revio
Seeker of Untouched Beauty

Seeker of Untouched Beauty {G}

Creature - Elf Shaman
As long as you control four or more lands, Seeker of Untouched Beauty gets +2/+2 and has trample.
When Seeker of Untouched Beauty dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1/1
Seeker's Garment

Seeker's Garment {4}

Artifact - Equipment
Equipped creature has hexproof and distorted. (It can be blocked by tapped creatures but not untapped creatures.)
Equip {1}
  • Ophorio
Seeker's Guardian

Seeker's Guardian {4}

Artifact Creature - Golem
When Seeker's Guardian enters, reveal the top card of your library.
It isn't uncommon for a reflection to seek their own fate, but they will rarely go alone.
3/3
  • Ophorio
Seeking Sword

Seeking Sword {2}

Artifact - Equipment
Equipped creature gets +1/+1.
At the beginning of your end step, if you don't control a creature, create a 1/1 white Human creature token and attach Seeking Sword to it.
Equip {1}
It calls to the wayward and adrift, demanding to be wielded.
  • Memorium Arcanum
Seer of the Hunt
Stray Sighthound

Seer of the Hunt

Creature - Faerie Hound
(Color indicator: Seer of the Hunt is green)
Creatures with power less than Seer of the Hunt's power can't block it.
Where her old masters saw her as a lost object to be replaced, the fae found a new companion for their wild hunts.
4/3
Card has other part: Stray Sighthound
  • The Empty Throne of Feanav
Seer's Sphere

Seer's Sphere {1}

Artifact
{3}, {T}: Scry 3.
{5}, {T}: Fateseal 3.
{7}, {T}: Draw two cards.
“To gaze upon it is to witness creation. Once looked upon, one cannot look away until they have seen its end.”
—Cretio, vault thaumaturge
  • Villains: The Musical
Seishin Dojo

Seishin Dojo

Land
{T}: Add {C}.
{7}, {T}: Create a 2/2 colorless Spirit creature token.
Seishin Rageshaper

Seishin Rageshaper {2}{R}

Creature - Human Wizard
When Seishin Rageshaper enters, create a 2/2 colorless Spirit creature token.
Colorless creatures you control have haste.
1/1
  • Path of Shadows
Seishin Smokeshaper

Seishin Smokeshaper {2}{R}

Creature - Human Wizard
When Seishin Smokeshaper enters, create a 2/2 colorless Spirit creature token.
Whenever you cast a noncreature spell, colorless creatures you control get +1/+1 until end of turn.
0/1
  • Path of Shadows
Seishin's Edge

Seishin's Edge {1}

Artifact - Equipment
Equipped creature gets +1/+0 for each colorless creature you control.
Equip {1}
  • Path of Shadows