Flying When Pyromanticore enters, it deals X damage to target creature or planeswalker an opponent controls, where X is your devotion to red. Excess damage is dealt to that permanent's controller instead. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
(Color indicator: Pyrus, the Undying Flame is red)
Flying, haste Whenever Pyrus, the Undying Flame attacks, add {R}{R}{R}{R}. You don't lose this mana as steps, phases, and turns end. {1}{R}: Pyrus gets +1/+0 until end of turn.
Qi-Long Shrine enters tapped. {T}: Add {U} or {R}. {U/R}, {T}, Sacrifice Qi-Long Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
“They have not had the warmest welcome since we came to the west, but I find we have a common enemy in Striking Dawn. Will you join us?” —Creed, of Graygulch
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Qilan Seer envisions a creature card, it gets +4/+0 until end of turn.
Trample Qiyan enters with twice X +1/+1 counters on them. If damage would be dealt to Qiyan while they have a +1/+1 counter on them, prevent that damage, remove that many +1/+1 counters from Qiyan, then create a 0/0 green Hydra creature token and put twice that many +1/+1 counters on it.
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Vigilance, reach, trample {4}{G}{G}, Exile Qiyan, Serpent of Seven Heads from your graveyard: Create seven 1/1 green Snake creature tokens. Activate only as a sorcery.
Lionize {1}{G}({1}{G}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.) Trample Whenever this creature deals damage to a player or noncreature permanent, draw a card.
Trample Whenever Quakestep Behemoth or another creature you control enters, put X +1/+1 counters on each creature you control, where X is the entering creature's power.
Whenever you cast an instant or sorcery spell, you may conjure two duplicates of it into your main library, then shuffle. Then if there are two or more cards in your graveyard that share a name with that spell, copy it. You may choose new targets for the copy.
Whenever you tap a land for mana, add an additional one mana of any color. {8}{G}{G}: Creatures you control get +2/+2 and gain trample until end of turn.
“If mortals try to expand their cities and take these woods, I will feed these roots with their flesh.”
At the beginning of each end step, put a +1/+1 on Quickstep Ranger for each +1/+1 counter you've put on creatures under your control this turn. Surpass {5}{G}({5}{G}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)