6460 cards found
Pyromantic Expertise

Pyromantic Expertise {R}{R}

Sorcery
Choose one —
• Target creature gets +4/+2 until end of turn.
• Pyromantic Expertise deals 4 damage to target creature or planeswalker.
Pyromanticore

Pyromanticore {3}{R}{R}

Creature - Elemental Manticore
Flying
When Pyromanticore enters, it deals X damage to target creature or planeswalker an opponent controls, where X is your devotion to red. Excess damage is dealt to that permanent's controller instead. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
3/2
  • Theros Triumphant
Pyrophoric Blast

Pyrophoric Blast {1}{R}

Instant
Pyrophoric Blast deals 3 damage to target creature. If that creature would die this turn, exile it instead.
“Mixture of magic and chemistry has yielded far more vibrant warfare.”
—Professor Micheal Haldean
  • Feanav: The Apothecary's Progress
Pyrostorm

Pyrostorm {5}{R}{R}{R}

Sorcery
Pyrostorm deals 10 damage divided as you choose among any number of targets.
The other barbarian clans knew to fear the Itava, for their leader could wield pure devastation as easily as they could wield their axes.
  • Zero
Pyrus, the Undying Flame
Performer of Desire

Pyrus, the Undying Flame

Legendary Creature - Phoenix Actor
(Color indicator: Pyrus, the Undying Flame is red)
Flying, haste
Whenever Pyrus, the Undying Flame attacks, add {R}{R}{R}{R}. You don't lose this mana as steps, phases, and turns end.
{1}{R}: Pyrus gets +1/+0 until end of turn.
4/4
Card has other part: Performer of Desire
Qasali Quiverguard

Qasali Quiverguard {1}{G}

Creature - Cat Warrior
Reach
Stampede — Whenever Qasali Quiverguard and a creature with greater power attack, untap all attacking creatures.
Before the dragons came, only the summer canopy could blot out the Nayan sun. Mwezi nocked an arrow, and the pride followed suit.
2/2
  • Alara
Qi-Long Shrine

Qi-Long Shrine

Land
Qi-Long Shrine enters tapped.
{T}: Add {U} or {R}.
{U/R}, {T}, Sacrifice Qi-Long Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
  • Panxiou
Qilan Archer

Qilan Archer {2}{G}

Creature - Centaur Archer
Reach
If a creature is attacking you and you control a Centaur, you may cast Qilan Archer without paying its mana cost and as though it had flash.
2/3
  • High Noon
Qilan Explorer

Qilan Explorer {4}{G}

Creature - Centaur Scout
While the elves isolated themselves from the incoming refugees, the centaurs extended a hoof.
4/5
  • High Noon
Qilan Raiders

Qilan Raiders {2}{R}

Creature - Centaur Warrior
Menace
“They have not had the warmest welcome since we came to the west, but I find we have a common enemy in Striking Dawn. Will you join us?”
—Creed, of Graygulch
3/2
  • High Noon
Qilan Seer

Qilan Seer {1}{G}

Creature - Centaur Shaman
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Qilan Seer envisions a creature card, it gets +4/+0 until end of turn.
0/4
Qilan Stormers

Qilan Stormers {3}{R}

Creature - Centaur Warrior
Haste
When Qilan Stormers enters, it gets +X/+0 until end of turn, where X is the number of creatures you control.
3/3
Qilan Wanderer

Qilan Wanderer {G}

Creature - Centaur Scout
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Among the once savage centaurs, some turn to help the rising civilization.
1/1
Qilan Warrior

Qilan Warrior {3}{R}

Creature - Centaur Warrior
Trample
Among the once solitary centaurs, some turn to crush the rising civilization.
3/3
  • High Noon
Qiyan, Great Progenitor

Qiyan, Great Progenitor {X}{G}{G}{G}

Legendary Creature - Elder Hydra
Trample
Qiyan enters with twice X +1/+1 counters on them.
If damage would be dealt to Qiyan while they have a +1/+1 counter on them, prevent that damage, remove that many +1/+1 counters from Qiyan, then create a 0/0 green Hydra creature token and put twice that many +1/+1 counters on it.
0/0
  • Nangjiao In Bloom
Qiyan, Serpent of Seven Heads

Qiyan, Serpent of Seven Heads {4}{G}{G}

Legendary Creature - Hydra
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
Vigilance, reach, trample
{4}{G}{G}, Exile Qiyan, Serpent of Seven Heads from your graveyard: Create seven 1/1 green Snake creature tokens. Activate only as a sorcery.
7/7
Quake Devourer

Quake Devourer {6}{G}

Creature - Horror
Lionize {1}{G} ({1}{G}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.)
Trample
Whenever this creature deals damage to a player or noncreature permanent, draw a card.
7/6
  • Alkabah: The Rise of Soli
Quakestep Behemoth

Quakestep Behemoth {5}{G}{G}{G}

Creature - Rhino
Trample
Whenever Quakestep Behemoth or another creature you control enters, put X +1/+1 counters on each creature you control, where X is the entering creature's power.
4/4
Quantum Bit

Quantum Bit {R}{R}

Enchantment
Whenever you cast an instant or sorcery spell, you may conjure two duplicates of it into your main library, then shuffle. Then if there are two or more cards in your graveyard that share a name with that spell, copy it. You may choose new targets for the copy.
Quantum Stream

Quantum Stream {X}{R}{R}

Sorcery
Exile twice X cards from the top of your library. During your next turn, you may play cards exiled this way.
With an endless supply of computational power the future becomes deterministic.
  • Beyond the Blackwall
Queen of Unclaimed Lands

Queen of Unclaimed Lands {5}{G}{G}

Creature - Treefolk
Whenever you tap a land for mana, add an additional one mana of any color.
{8}{G}{G}: Creatures you control get +2/+2 and gain trample until end of turn.
“If mortals try to expand their cities and take these woods, I will feed these roots with their flesh.”
8/8
  • Discoveries of Akieva
Queenscoming Feast

Queenscoming Feast {2}{G}

Enchantment - Aura
Enchant creature
When Queenscoming Feast enters, draw a card.
Whenever enchanted creature attacks, create a 1/1 white Peasant creature token.
  • Quest for the Roseblade
Quick Brown Fox

Quick Brown Fox {1}{R}

Creature - Fox Beast
Haste (This creature can attack and {T} as soon as it comes under your control.)
Quick Brown Fox can't be blocked by Hounds.
2/1
  • Adventurers of Onora
Quick Claw

Quick Claw {2}

Artifact - Equipment
Equipped creature gets +2/+0.
Equipped creature has first strike as long as it's attacking.
Equip {2}
  • Monsters of Chikyu
Quickstep Ranger
Lifestep Ranger

Quickstep Ranger {3}{G}

Creature - Human Ranger
At the beginning of each end step, put a +1/+1 on Quickstep Ranger for each +1/+1
counter you've put on creatures under your control this turn.
Surpass {5}{G} ({5}{G}: Transform this creature. This costs {1} less to activate for each counter
on it. Activate only as a sorcery.)
2/2
Card has other part: Lifestep Ranger
  • Alkabah: The Rise of Soli