2547 cards found
Chromatic Herald

Chromatic Herald {1}{G}

Creature - Avatar
Flying
Lands you control have “{T}: Add one mana of any color.”
As long as you control seven or more lands, creatures you control have trample, haste, and hexproof.
0/2
Chromeleon

Chromeleon {R}

Creature - Lizard
Sacrifice Chromeleon: Add one mana of any color. Scry 1.
A true friend will stay by your side even as a hundred years fly by together.
1/1
Chronal Echo

Chronal Echo {2}{U}

Creature - Spirit Horror
Flying
{2}{U}: Until end of turn, target creature has your choice of base power and toughness 1/1 or 4/4 until end of turn. Activate only outside of combat.
“After so many iterations, it's no wonder things are getting weird—well, weirder.”
—Rowena Bishop
2/3
  • Toll Midnight
Chronosphere Sovereign

Chronosphere Sovereign {4}{U}{R}{W}

Creature - Sphinx
Flying, prowess
When Chronosphere Sovereign enters, nonbasic permanents target opponent controls don't untap during their controller's next untap step.
When Chronosphere Sovereign dies, it deals 3 damage to each tapped creature you don't control. Destroy each tapped artifact you don't control.
7/7
  • Worlds Away
Chronowing Phoenix

Chronowing Phoenix {1}{R}{R}

Creature - Phoenix
Flying
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
If Chronowing Phoenix would die while it had no time counters on it, instead exile it, then return it to the battlefield.
3/3
  • Aftermath
Churning Rough-Roller

Churning Rough-Roller {2}

Artifact Creature - Golem
{2/R}{2/R}: Churning Rough-Roller gets +1/+1 and gains double strike until end of turn.
“Always turning, forever moving. I fear the day its gears grind still.”
—Ravyesh of the Ahaban Temple
1/2
  • Al Tabaq
Cinderhoof Minotaur

Cinderhoof Minotaur {R}{R}

Creature - Minotaur Shaman
Trample
Whenever a player casts a spell, Cinderhoof Minotaur deals 1 damage to that player.
Whenever Cinderhoof Minotaur attacks, add {R}. Until end of turn, you don't lose this mana as steps and phases end.
2/2
Circus Firebreather

Circus Firebreather {R}

Creature - Human Wizard
{1}{R}: Circus Firebreather gets +1/+0 until end of turn.
Creation of fire is far more simple than it seems.
1/1
  • Spark of Revolution
Clan Maldoon Healer

Clan Maldoon Healer {W}

Creature - Dwarf Cleric
Whenever another creature you control enters, you gain 1 life.
{4}{W}: Return another target creature you control to its owner's hand.
“We'll take on the lot o' ye!”
1/1
  • Over the Horizon
Clanleader of Beragnos

Clanleader of Beragnos {R}{R}

Creature - Goblin
Armed — Other Goblin creatures you control get +1/+1 and have haste as long as Clanleader of Beragnos is equipped.
Leadership in clans of Beragnian goblins is usually determined by who has the bigger stick.
2/2
  • Aftermath
Clashborn Stormling

Clashborn Stormling {2}{U}

Creature - Elemental
Flying
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Even though Savrios was able to prevent the clashes from destroying them, he couldn't stop the creature that emerged from them.
2/3
  • Aftermath
Clean-Up Crew

Clean-Up Crew {B}

Creature - Human
Sacrifice a creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
“Nope!”
1/1
Clever Infiltrator

Clever Infiltrator {2}{U}

Creature - Human Wizard
Whenever you cast an instant or sorcery spell, Clever Infiltrator gets +2/+0 until end of turn and can't be blocked this turn.
“Knowledge always finds its way around all obstacles.”
0/3
  • Khaliz-Dorahn
Closing-Act Abomination

Closing-Act Abomination {2}{B}{G}

Creature - Demon Horror
Trample
You may spend black and green mana as though it were mana of any color.
Whenever Closing-Act Abomination attacks, look at the top X cards of your library, where X is the number of colors among cards in your graveyard. Put up to one of them into your hand and the rest on the bottom of your library in a random order.
5/4
  • The Stage Presents: The Neverending Act
Cloud Runner

Cloud Runner {1}{U}

Creature - Human Knight
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
At the beginning of your end step, you may untap another target permanent.
1/2
  • The Unraveling
Cloud's Roar Avenger

Cloud's Roar Avenger {1}{W}

Creature - Cat Warrior
Stampede — Whenever Cloud's Roar Avenger and a creature with greater power attack, tap up to one target creature.
“They roar in anger, but not in rage. They fight with fury, but are not blinded by it.”
—Timus, the Cloud's Roar
2/2
  • Alara
Cloudheath Sentinel

Cloudheath Sentinel {3}{W}

Artifact Creature - Bird
Flying
When Cloudheath Sentinel enters, return target artifact card with mana value 2 or less from your graveyard to the battlefield.
It stands guard against thieves and time alike.
2/4
  • Alara
Cloudstreaker

Cloudstreaker {U}{U}

Creature - Griffin
Flash
Flying
You may cast creature spells with flying as though they had flash.
Whenever another creature with flying you control enters, this creature gets +1/+1 until end of turn.
2/2
  • The Petals Wilt
Coastal Watch

Coastal Watch {1}{W}

Creature - Reflection Soldier
No one quite knows what lies on the watery horizon to the far north. None have dared to go, lest the rumors of monsters and the end of the world be true.
2/2
  • Ophorio
Cobblespook

Cobblespook {W}

Creature - Spirit
Flash
Flying
When Cobblespook enters, tap target artifact or creature an opponent controls.
The townsfolk of Gavony need no curfew to keep them indoors after sundown.
1/1
  • Innistrad In Memoriam
Cocky Delinquent

Cocky Delinquent {2}{B}{R}{G}

Creature - Human Warrior
Whenever Cocky Delinquent is dealt damage, you gain that much life and Cocky Delinquent deals that much damage to up to one target creature or planeswalker you don't control.
“What are they going to do? Give me more detentions to skip?”
2/5
  • Arcanum Academia
Cognitive Fumigator

Cognitive Fumigator {W}{B}

Creature - Human Cleric
When Cognitive Fumigator enters, target opponent reveals their hand. You may choose a nonland card from it and exile that card. If you do, that player draws a card.
Recite {2}{U} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
2/2
  • Memorium Arcanum
Cohorts of the Grove

Cohorts of the Grove {2}{G}

Creature - Human Druid
Vigilance
Whenever Cohorts of the Grove deals combat damage to a player, if you control a creature with power 4 or greater, draw a card.
2/3
  • Nangjiao In Bloom
Coil Remnant

Coil Remnant {1}{B}

Creature - Snake Warrior
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.)
Coil Remnant has deathtouch as long as an opponent is poisoned.
2/2
  • Path of Shadows
Coiling Mystic

Coiling Mystic {4}{U}

Creature - Serpent
{1}, Exile Coiling Mystic from your graveyard: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
4/5
  • The Unraveling