14928 cards found
Playtest Card B1

Playtest Card B1

(Color indicator: Playtest Card B1 is red)
  • Playtest Cards 16 16s
Playtest Card B10

Playtest Card B10

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Playtest Card B11

Playtest Card B11

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Playtest Card B12

Playtest Card B12

(Color indicator: Playtest Card B12 is red)
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Playtest Card B13

Playtest Card B13

(Color indicator: Playtest Card B13 is red)
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Playtest Card B14

Playtest Card B14

(Color indicator: Playtest Card B14 is red)
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Playtest Card B15

Playtest Card B15

(Color indicator: Playtest Card B15 is red)
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Playtest Card B2

Playtest Card B2

(Color indicator: Playtest Card B2 is red)
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Playtest Card B3

Playtest Card B3

(Color indicator: Playtest Card B3 is red)
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Playtest Card B4

Playtest Card B4

(Color indicator: Playtest Card B4 is red)
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Playtest Card B5

Playtest Card B5

(Color indicator: Playtest Card B5 is red)
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Playtest Card B6

Playtest Card B6

(Color indicator: Playtest Card B6 is red)
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Playtest Card B7

Playtest Card B7

(Color indicator: Playtest Card B7 is red)
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Playtest Card B8

Playtest Card B8

(Color indicator: Playtest Card B8 is red)
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Playtest Card B9

Playtest Card B9

(Color indicator: Playtest Card B9 is red)
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Pocket Aces

Pocket Aces {U}

Instant
Reveal up to four cards you own from outside the game with the same name, then shuffle them into your main library.
Draw a card.
Polyp Pools

Polyp Pools

Kindred Land - Shapeshifter
Changeling (This card is every creature type.)
{T}: Add {C}.
Portal Fracture

Portal Fracture {1}{U}

Instant
Counter target spell unless its controller pays {2}.
Wanderlust — If that spell has mana value 2 or less and you control four or more differently named lands, counter that spell.
Possibility Engine

Possibility Engine {R}

Artifact
When Possibility Engine enters, exile the top two cards of your library.
Wanderlust — During each of your turns, if you control four or more differently named lands, you may play a card exiled with Possibility Engine.
The Redirector of Errant Letters to Anachronistic Youth device helped keep Karina in touch with her various contacts across time and planes.
Power Gate

Power Gate {1}{W}

Artifact
Creatures with power equal to the number of cards in your hand can't attack.
Every journey leaves someone behind.
  • MSEM Masters 2019
Power Plant

Power Plant

Land
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
“If you'd only knew what we'd been up to, I'd guarantee you'd keep it secret.”
—Jay Volkan, Syndicate Visionary
Practice Range

Practice Range

Land - Mountain Forest
({T}: Add {R} or {G}.)
Practice Range enters tapped unless you control two or more basic lands.
“Close to the towns there's an amount of small wildlife, perfect for a young trainer.”
—Karina Oblay, field notes
  • Monsters of Chikyu
Preacher of Stray Souls

Preacher of Stray Souls {1}{W}

Creature - Human Cleric
First strike
Whenever a nontoken creature you control leaves the battlefield, you may pay {W}. If you do, create a 1/1 colorless Spirit creature token.
“Hashiro will not have you.”
2/1
Precursor Sanctum

Precursor Sanctum

Legendary Land
Precursor Sanctum enters tapped. When it does, look at the top three cards of your library, exile one face down, then put the rest on the bottom of your library in any order.
{T}: Add {C}.
{4}, {T}: You may play the exiled card without paying its mana cost. Activate only as a sorcery.
Primal Dominion

Primal Dominion

Land - Swamp Mountain Forest
({T}: Add {B}, {R}, or {G}.)
Primal Dominion enters tapped.
The Chikyu wilderness offered a beautiful landscape to explore, tempered by the fearsome monsters that were the only living things for miles.