438 cards found
Twilight of the Intisuyu

Twilight of the Intisuyu {W}{U}

Enchantment - Road
When Twilight of the Intisuyu enters, draw a card, then choose a card name.
Permanents you control with the chosen name have lifelink and ward {1}.
The Intisiyu is long gone, ravaged by the Phyrexians and made impossible by The Mending. But the Caica live proudly in the plane of Pacha Marka.
  • Road to Carü Mapu
Twinblade Paragon

Twinblade Paragon {R}{G}

Creature - Human Warrior
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
{4}{R}{G}: Twinblade Paragon gains double strike until end of turn.
“Sure, they can usually survive being stabbed. That's why I brought another sword.”
2/2
  • Rail War
Undercity Vendor

Undercity Vendor {U}{B}

Creature - Goblin Rogue
{T}, Sacrifice a permanent: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“Maybe I've heard of these rumors. I'm sure a sale or two will jog my memory...”
0/3
  • Villains: The Musical
Undermarket Favors

Undermarket Favors {U}{B}

Enchantment
When Undermarket Favors enters, target player discards a card, then mills four cards.
{1}, Sacrifice Undermarket Favors: Draw a card.
“If you don't want your little secret to get out, then you'll take a small trip in my name...”
  • Worlds Away
Unseen Hand

Unseen Hand {W}{U}

Creature - Human Monk
Prowess
Whenever Unseen Hand attacks, exile target noncreature, nonland card with mana value 1 or less from your graveyard. Copy that card. You may cast the copy. (You still pay its costs.)
Narset's departure spurred others to discover the hidden truth of the Jeskai.
2/1
  • MSEM Masters: Legends
Unyielding Chasqui

Unyielding Chasqui {G}{U}

Creature - Human Scout Wizard
Ward {1}
Other Scouts you control get +1/+1.
Whenever three or more Scouts you control attack, draw a card.
The strongest link in the chain isn't the most powerful or most skillful messenger, but the one that has never failed to deliver.
1/2
  • Road to Carü Mapu
Upbeat Vanguard

Upbeat Vanguard {R}{W}

Creature - Elemental
Rhapsody {4}{R}{W} (Pay {4}{R}{W} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
Lifelink, haste
“I wasn't looking for a fight, but now you're in my way.”
2/2
  • Animus Vox
Urushi, the Ripple in the Smoke

Urushi, the Ripple in the Smoke {W}{U}

Legendary Enchantment Creature - Shapeshifter
You may have Urushi, the Ripple in the Smoke enter as a copy of any creature on the battlefield, except it's an enchantment. (It's not a creature.)
He was not a man of flesh and blood, but his presence was felt all the same.
0/0
  • Path of Shadows
Valorous Ideal

Valorous Ideal {R}{W}

Enchantment - Aura
Enchant creature
When Valorous Ideal enters, target creature can't block this turn.
Enchanted creature gets +2/+0 and attacks each combat if able.
When Valorous Ideal is put into a graveyard from the battlefield, return Valorous Ideal to its owner's hand.
  • End of Wollensie
Vastness of Space

Vastness of Space {W}{U}

Instant
Counter target spell unless its controller pays {3}.
“If I searched a thousand miles, I'd still be dying to find a view like this.”
—Remi Amber, Slyten Specialist
  • Animus Vox
Veil's Recovery

Veil's Recovery {B}{G}

Instant
Choose one—
• Destroy target permanent with mana value 2.
• Return target permanent card from a graveyard to its owner's hand.
Exile Veil's Recovery.
“Our time on this side is always limited. Eventually, we're called back home.”
—Sesilius, Chosen Speaker
  • Discoveries of Akieva
Vengeant Precursor

Vengeant Precursor {U}{R}

Creature - Elemental Wizard
Haste
Whenever you cast a noncreature spell, put a +1/+1 counter on Vengeant Precursor. It gains trample until end of turn.
1/1
Venture into Bleakrealm

Venture into Bleakrealm {R}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you cast an Equipment or Adventure spell, add a quest counter.
1, 2 — Exile the top two cards of your library, then choose one of them. You may play that card until the end of your next turn.
3 — Until end of turn, target creature you control gets +1/+0 and gains double strike, vigilance, and indestructible.
  • Adventurers of Onora
Vessel of Lost Souls

Vessel of Lost Souls {G}{U}

Creature - Plant Spirit
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Vessel of Lost Souls envisions a creature card, you may have it become a copy of that card until end of turn.
2/2
Vielle, Undercity Wayfarer

Vielle, Undercity Wayfarer {U}{B}

Legendary Creature - Human Axiom
Deathtouch, protection from legendary
Vielle, Undercity Wayfarer has all loyalty abilities of permanents on the battlefield that cost +1, +0, or -1. (Before cost changes. Add or remove loyalty counters from Vielle to pay their loyalty costs.)
2/3
Visitarium Smuggler

Visitarium Smuggler {U}{B}

Artifact Creature - Vedalken Rogue
At the beginning of your upkeep, look at the top card of your library. If it's an artifact card, you may reveal it and put it into your hand.
“Borders are dissolving everywhere. I don't see why laws should be any different.”
2/3
  • Alara
Vizier of Noble Truths

Vizier of Noble Truths {U}{R}

Creature - Human Advisor Cleric
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Noncreature spells you cast cost {1} less to cast. This effect can't reduce the amount of mana a spell costs to cast to less than one mana.
“Truth is the best tool to shatter lies.”
1/1
  • Alkabah
Vosh, the Champion

Vosh, the Champion {R}{W}

Legendary Creature - Orc Warrior Avatar
Whenever Vosh, the Champion attacks, if he's equipped, upgrade each attacking creature you control. (Give each one of the listed counters it doesn't already have. Upgrades are independent.)
• +1/+1
• First strike
• Menace
• Trample
• Lifelink
• Prowess
2/2
  • Arkadai
Waltz of the Fallen

Waltz of the Fallen {W}{B}

Enchantment
Angels, Demons, Faeries, and Spirits you control get +1/+1.
{2}{W}{B}, Pay 1 life, Discard a card: Create a tapped 1/1 white Spirit creature token with flying.
The collapse of the Concordance left many angels eager to found new divine regimes.
  • The Empty Throne of Feanav
Warden of Time

Warden of Time {G}{U}

Legendary Creature - Faerie Avatar
Flash
Flying
If an effect an opponent controls would cause them to take an extra turn, you take an extra turn instead.
{G}{U}: Return another creature you control to its owner's hand. Activate this ability only once each turn.
2/2
Warden of the Divine Court

Warden of the Divine Court {W}{U}

Creature - Bird Soldier
Flying
Whenever Warden of the Divine Court attacks, creatures in its pack get +1/+1 until end of turn. (Two or more creatures you control with equal power are in a pack.)
Much time had passed since Emperor Sheng Fa's last conquest, but his wardens remain an unflinching authority in the mortal skies.
1/2
  • Panxiou
Warfaring Epunamun

Warfaring Epunamun {B}{R}

Creature - Spirit Warrior
Whenever you cast a spell from your graveyard, you may sacrifice a creature. If you do, copy that spell. You may choose new targets for the copy.
The Relonche consort with all kinds of spirits, but times of war call for especially powerful allies.
3/1
Wealth of the Underbrush

Wealth of the Underbrush {B}{G}

Sorcery
Mill five cards, then return up to one permanent card from your graveyard to your hand.
Weary Sentinel

Weary Sentinel {R}{W}

Creature - Human Monk
Haste
Whenever Weary Sentinel attacks, you may pay {2}{R}{W}. If you do, it gets +2/+0 and gains first strike until end of turn.
“I understand your desire for peace, but if this world is to know peace again, first we must fight.”
—Xiong Mao
2/2
  • Rail War
Whisperwoods Exploration

Whisperwoods Exploration {B}{G}

Sorcery
Mill three cards. When you do, return another nonland card from your graveyard to your hand.
“Watch your step. The forest wants its keep.”
—Jirada, elder of Caulte