2018 cards found
CySec Nexus

CySec Nexus

Land
CySec Nexus enters tapped.
{T}: Add {W} or {U}.
{W}{U}, {T}: Create a Function token with “Flash.” Activate only as a sorcery. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
  • Beyond the Blackwall
Cyrukan Weaponmaster
Garrison Warden

Cyrukan Weaponmaster

Creature - Angel Archer
(Color indicator: Cyrukan Weaponmaster is white)
Flying
Whenever Cyrukan Weaponmaster attacks, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
3/3
Card has other part: Garrison Warden
  • Alkabah: The Rise of Soli
Cyrukan, the Vast
Sahra, the Consuming

Cyrukan, the Vast

Legendary Creature - Elder Angel
(Color indicator: Cyrukan, the Vast is white and red)
Indestructible
Whenever Cyrukan attacks, choose one —
• Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
• Create a Weapon token and attach it to target creature you control. (It's an Equipment artifact with equip {2} and “Equipped creature gets +1/+1.”)
At the beginning of each end step, if you control three or more tokens, transform Cyrukan.
6/3
Card has other part: Sahra, the Consuming
  • Alkabah
Dagger of the Lost Ages

Dagger of the Lost Ages {2}

Artifact - Equipment
Equipped creature has lifelink as long as it's white. The same is true for flying and blue, menace and black, first strike and red, and trample and green.
Equip {1}
  • Alkabah
Damian's Undercity

Damian's Undercity

Land
{T}: Add {C}.
{3}{G}: Until end of turn, Damian's Undercity becomes a 2/2 creature. It's still a land. It has lifelink if {W} was spent to activate this ability, gets +0/+3 if {U} was spent, and has deathtouch if {B} was spent.
  • Sparks of a Multiverse
Danaj Citadel

Danaj Citadel

Land - Satrapy
{T}: Add {C}.
Satrapies you control have “{1}{G}, {T}: Put a +1/+1 counter on target creature. Activate only as a sorcery.”
“Give and give freely. Only through compassion can prosperity grow.”
—Martoob, Blessing of Water
  • Alkabah
Danaj Fortress

Danaj Fortress

Land - Satrapy
As Danaj Fortress enters, you may pay 1 life. If you don't, Danaj Fortress enters tapped.
Satrapies you control have “{T}: Add {G}.”
“Why risk extending a blossom of aid when it is so easily shorn? As long as I am Life, so too must we flourish—if needs be, in solitude.”
—Dali of a Thousand Eyes
  • Alkabah: The Rise of Soli
Danaj Sanctuary

Danaj Sanctuary

Land - Satrapy
Danaj Sanctuary enters tapped.
Satrapies you control have “{T}: Add {G} or {U}.”
“Bless this water and the lives it will bring.”
—Prayer to Martoob
Danaj Temple

Danaj Temple

Land - Satrapy
Danaj Temple enters tapped.
Satrapies you control have “{T}: Add {B} or {G}.”
“I beg thee for the hunger to consume.”
—Prayer to Tamaak
Dancing Blades

Dancing Blades {2}

Artifact - Equipment
Equipped creature gets +2/+2.
Equip {3}
“Combat is an art, not a skill. The sooner you realize this, the sooner these blades will accept you as their master.”
  • Goliaths of Nangjiao
Dancing Lion

Dancing Lion {3}

Artifact - Vehicle
Whenever Dancing Lion attacks, if it was crewed by two or more creatures in the same pack this turn, create a tapped and attacking token that's a copy of one of them. Sacrifice the token at the beginning of the next end step. (Two or more creatures you control with equal power are in a pack.)
Crew 2
5/4
  • Panxiou
Dancing Mirrorblade

Dancing Mirrorblade {2}

Artifact - Equipment
Whenever equipped creature attacks, create a token that's a copy of it and that's tapped and attacking, except that token isn't legendary if equipped creature is legendary. Exile that token at end of combat.
Equip {3}
  • Al Tabaq
Dangerous Territory

Dangerous Territory

Land - Mountain Forest
({T}: Add {R} or {G}.)
As Dangerous Territory enters, you may pay {1}. If you don't, Dangerous Territory enters tapped.
  • Eralou
Darna's Grimoire

Darna's Grimoire {1}

Artifact - Clue
When Darna's Grimoire enters, you may discard a card. If you do, draw a card.
{2}, Sacrifice Darna's Grimoire: Draw a card.
“Week 236: We've done it. It speaks.”
—Darna, notes
  • Riddles of Revio
Data-Point
  • Beyond the Blackwall
Datalith

Datalith {3}

Artifact
When Datalith enters, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
{T}: Add one mana of any color.
“For all their talk about complete freedom, all I see is a people who willfully gave it all away.”
—Kym, Personal Notes
Related card: Data-Point
  • Beyond the Blackwall
Daunting Skyline

Daunting Skyline

Land
{T}, Sacrifice Daunting Skyline: Search your library for a Plains or Swamp card and put it onto the battlefield tapped, then shuffle.
  • Plagues of Fretport
Dauntless Pathmaker
Nimble Pathfinder

Dauntless Pathmaker

Creature - Demon Scout
(Color indicator: Dauntless Pathmaker is green)
Trample
Dauntless Pathmaker can't be blocked by creatures with power 2 or less.
“Yes, I'm a nameless nomad. And Tamaak was just a handful of bugs—before it became savior of all unwanted and unsated.”
3/3
Card has other part: Nimble Pathfinder
  • Alkabah: The Rise of Soli
Dawn Hill Outskirts

Dawn Hill Outskirts

Land
Dawn Hill Outskirts enters tapped unless you played it from exile.
{T}: Add {R} or {W}.
Card has other part: Conquer Realms
  • Adventurers of Onora
Dawn Hill Raiment

Dawn Hill Raiment {2}

Artifact - Equipment
At the beginning of combat on your turn, choose one —
• Equipped creature gets +2/+0 and gains first strike until end of turn.
• Equipped creature gets +0/+2 and gains vigilance until end of turn.
Equip {3}
  • Adventurers of Onora
Dawnlit Battlefield

Dawnlit Battlefield

Land
Dawnlit Battlefield enters tapped.
{T}: Add {R} or {W}.
{2}{R}{W}: Until end of turn, Dawnlit Battlefield becomes a 4/2 red and white Warrior creature with with “This creature has first strike as long as it's attacking” and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • The Land Bundle
Dawson's Jetslicer

Dawson's Jetslicer {2}

Artifact Creature - Shark Construct
Haste
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Spend only mana produced by artifacts to cast Dawson's Jetslicer.
3/3
  • Elmare: Into the Abyss
Dawson's Loot

Dawson's Loot {2}

Artifact
When Dawson's Loot enters, mill two cards, then draw a card.
{1}, {T}, Sacrifice Dawson's Loot: Add one mana of any color.
Dead Man's Armor

Dead Man's Armor {4}

Artifact - Equipment
Equipped creature gets +4/+2.
Equip—Sacrifice a creature. (Sacrifice a creature: Attach to target creature you control. Equip only as a sorcery.)
  • A Tourney at Whiterun
Dead Man's Hand

Dead Man's Hand {0}

Artifact
Dead Man's Hand enters tapped.
{T}, Sacrifice Dead Man's Hand, two permanents with mana value 1, and two permanents with mana value 8: Target player loses the game.
  • High Noon