529 cards found
Shigurei, Vassal of the Depths

Shigurei, Vassal of the Depths {4}{G}{U}

Legendary Creature - Kraken
Flash
This spell can't be countered.
Whenever Shigurei attacks, you may activate an ability of a creature you control without paying its cost.
{1}{G}{U}: Target permanent becomes a colorless Island land until end of turn.
7/7
  • Nangjiao In Bloom
Shigurei, the Floodbringer

Shigurei, the Floodbringer {7}{U}{U}

Legendary Creature - Kraken
Trample
When Shigurei, the Floodbringer enters the battlefield, up to three target permanents become colorless Island lands.
9/9
  • Goliaths of Nangjiao
Shimmering Seadragon

Shimmering Seadragon {1}{U}

Creature - Fish
Shimmering Seadragon gets +1/+0 and can't be blocked as long as you control a legendary creature.
The seadragons are poached by outsiders for their beautiful scales, an act which is not taken lightly by Shigurei.
1/3
  • Goliaths of Nangjiao
Shimmershell

Shimmershell {1}{U}

Enchantment Creature - Crab Oyster
Whenever you scry, put a +1/+1 counter on Shimmershell.
“It doesn't take a prophecy to see the strange things washing up on shore these days.”
—Lenkastra of the Twelve
1/1
  • Theros Triumphant
Shining Elementalist
Wavering Sorcerer

Shining Elementalist

Creature - Merfolk Elemental
(Color indicator: Shining Elementalist is blue and red)
When you unveil Shining Elementalist, creatures can't block this turn.
From waves of water to light, merfolk have their own expertise to contribute to imperial true-form magic.
4/4
Card has other part: Wavering Sorcerer
  • Feanav: The Apothecary's Progress
Shipway Whale

Shipway Whale {3}{U}{U}

Creature - Whale
{8}{U}{U}: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
When Shipway Whale becomes monstrous, target player exiles all cards in their library, then shuffles their graveyard into their library.
5/5
  • Glacia: Hail to the Queen
Shoalshine

Shoalshine {G}{U}

Enchantment Creature - Fish
Spells your opponents cast that target Shoalshine cost an additional {2} to cast.
Concord — {T}: Draw a card. Activate only if there are four or more card types among permanents you control.
Keenly aware of its status as a good luck charm, it pays daily visits to as many friends as it can.
2/2
  • Elmare: Into the Abyss
Shojiro, the Wavewaker

Shojiro, the Wavewaker {6}{U}{U}

Legendary Creature - Octopus
When Shojiro, the Wavewaker enters the battlefield, submerge up to eight target creatures your opponents control. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
8/8
  • Goliaths of Nangjiao
Shorecrash Octopus

Shorecrash Octopus {3}{U}{U}

Creature - Octopus
{3}{U}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
When Shorecrash Octopus becomes monstrous, return target instant or sorcery card from your graveyard to your hand.
4/4
  • Glacia: Hail to the Queen
Shoreline Stormers
Merfolk Vandal

Shoreline Stormers

Creature - Merfolk Warrior Actor
(Color indicator: Shoreline Stormers is blue)
Whenever Shoreline Stormers deals damage to a player, draw a card.
{2}{U}: Target creature can't be blocked this turn.
The world above was overgrown, the world below its strength would loan.
—Villains: The Musical
3/4
Card has other part: Merfolk Vandal
  • Villains: The Musical
Shoreline Temptress

Shoreline Temptress {1}{U}

Creature - Merfolk Rogue
Mark (Whenever this creature attacks, mark target creature until end of turn.)
Marked creatures your opponents control lose all abilities.
“Let's see how that fancy footwork serves you down in our world.”
1/3
  • Villains: The Musical
Shoring Naiad

Shoring Naiad {3}{R}

Creature - Merfolk
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
When Shoring Naiad enters the battlefield, if {U} was spent to cast it, you may return an instant or sorcery card from your graveyard to your hand.
3/2
  • Novea
Shrewd Sikoyo

Shrewd Sikoyo {1}{U/B}

Creature - Fish Rogue
Shrewd Sikoyo can't be blocked by creatures with power 4 or greater.
Shrewd Sikoyo gets +1/+0 as long as you have at least two more cards in hand than any opponent.
1/3
  • Kahembo: Olde Dawn
Sibling of All Elements
Daughter of Tempests

Sibling of All Elements

Creature - Merfolk Chimera
(Color indicator: Sibling of All Elements is blue)
Vigilance
Whenever Sibling of All Elements attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.
4/4
Card has other part: Daughter of Tempests
  • The Empty Throne of Feanav
Sigiled Starfish

Sigiled Starfish {1}{U}

Creature - Starfish
{T}: Scry 1.
“Is this as far down as it goes?”
“No, this is a starfish.”
“...I wasn't talking to you, Dave.”
0/3
  • Elmare: Into the Abyss
Silt Lurker

Silt Lurker {1}{G}

Creature - Merfolk Horror Scout
Whenever Silt Lurker deals combat damage to a player, mill three cards, then draw a card if seven or more cards are in your graveyard.
Cycling {G} ({G}, Discard this card: Draw a card.)
3/2
  • Elmare: Into the Abyss
Silt Miner

Silt Miner {2}

Artifact Creature - Fish
When Silt Miner enters the battlefield, you may salvage an artifact or creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
2/1
  • Elmare: Into the Abyss
Siltbottom Conductor

Siltbottom Conductor {1}{U}

Creature - Whale Wizard
{T}: Untap another target nonland permanent. Activate only as a sorcery.
2/1
Card has other part: Encore!
  • Adventurers of Onora
Siltbottom Freebooters

Siltbottom Freebooters {1}{B}

Creature - Mouse Pirate
Whenever Siltbottom Freebooters attacks, target Pirate gains menace until end of turn.
Siltbottom's chain of larceny is never-ending.
2/2
  • Adventurers of Onora
Siltbottom Tax Collectors

Siltbottom Tax Collectors {2}{B}{R}

Creature - Hound Crocodile Pirate
Whenever you discard one or more cards, create a Treasure token and draw a card. This ability triggers only once each turn.
Whenever two or more creatures you control attack, you may discard a card. If you do, target creature can't block this turn.
3/3
  • Adventurers of Onora
Skerry Serpent

Skerry Serpent {3}{G}{G}

Creature - Serpent
Resolute — Skerry Serpent must be blocked if able as long as its power is greater than its base power.
“A thousand times we've sailed this seaway, undisturbed by the creatures within. Why have they now decided to attack?”
—Loretta Wingate
5/5
  • Dark Seas of Shiryen
Sky-Torrent Navigator

Sky-Torrent Navigator {4}{U}

Creature - Crab Pirate
Flying
When Sky-Torrent Navigator enters the battlefield, forebode. If you control two or more Pirates, forebode again. (To forebode, create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
3/4
  • Over the Horizon
Skysail Rigger

Skysail Rigger {3}{U}

Creature - Human Pirate
{1}{U}: Skysail Rigger voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever Skysail Rigger phases in, put a flying counter on it.
3/3
  • Dark Seas of Shiryen
Skystream Mantas

Skystream Mantas {2}{U}

Creature - Fish
Flying
When Skystream Mantas is returned to your hand from the battlefield, draw two cards.
They float across the sky, ambivalent to the lives of the humans below.
2/1
  • Survive the Night
Slipsand Hornshell

Slipsand Hornshell {2}{G}{G}

Creature - Turtle
Menagerie — {1}{G}: Slipsand Hornshell gains indestructible until end of turn. Tap it. Activate only if there are five or more creature types among creatures you control.
The harsh climate of the Slipsands breeds denizens with the toughest of exteriors.
4/4
  • Adventurers of Onora