533 cards found
Shengin Scoundrel

Shengin Scoundrel {U}

Creature - Human Rogue
You may look at the top card of your library any time.
{T}: Target player mills a card.
1/1
  • Tales of Old Jidai
Shengin Tactician

Shengin Tactician {1}{W}

Creature - Human Samurai
Spirited
{2}{W}: Target creature gains vigilance until end of turn.
2/2
  • Tales of Old Jidai
Sheraku Elite

Sheraku Elite {W}

Creature - Human Samurai
Art of war — At the beginning of your end step, if Sheraku Elite dealt damage to an opponent this turn, put a +1/+1 counter on it.
1/2
  • Imperial Legacies
Sheraku Swordsman

Sheraku Swordsman {1}{G}

Creature - Human Samurai
Though Jidai slowly crumbled, the hearts of its citizens did not.
3/2
  • Path of Shadows
Shigure's Yoroi

Shigure's Yoroi {2}{U}

Artifact - Equipment
Equipped creature gets +2/+2.
Art of war — At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, draw a card.
Equip {2}
  • Imperial Legacies
Shikai Hunters

Shikai Hunters {1}{B}

Creature - Human Samurai
Menace
Art of war — At the beginning of your end step, if Shikai Hunters dealt damage to an opponent this turn, put a +1/+1 counter on it.
2/1
  • Path of Shadows
Shikai Revenant

Shikai Revenant {B}

Creature - Zombie
Shikai Revenant enters the battlefield tapped.
At the beginning of your end step, if an opponent lost life this turn, you may return Shikai Revenant from your graveyard to your hand.
2/1
  • Path of Shadows
Shikai's Redoubt

Shikai's Redoubt

Land
{T}: Add {C}.
Discard Shikai's Redoubt: Exile up to two target cards from graveyards.
Shina Taiyohata

Shina Taiyohata {1}{R}{W}

Legendary Creature - Human Warrior
Whenever Shina Taiyohata or another creature enters the battlefield under your control, you may have that creature gain haste. If you do, return that creature from the battlefield to its owner's hand at the beginning of the next end step.
3/3
  • Tales of Old Jidai
Shinrin Blademaster

Shinrin Blademaster {1}{G}{G}

Creature - Human Samurai
Flash
If one or more counters would be put on a creature you control, put that many plus one of each of those kinds of counters on that creature instead.
3/2
  • Imperial Legacies
Shinrin Sage

Shinrin Sage {G}

Creature - Human Wizard
{T}: Add one mana of any color. Activate only if Shinrin Sage is enchanted, equipped, or has a card inscribed onto it.
“The sun has flown away; swaying in the evening sun; a leafless tree.”
— Ayashi, Winter Poet
1/2
  • Imperial Legacies
Shinrin Spellhunter

Shinrin Spellhunter {1}{G}{U}

Creature - Human Samurai
Flash
When Shinrin Spellhunter enters the battlefield, if an opponent cast a noncreature spell this turn, draw a card.
3/3
  • Imperial Legacies
Shioki, Imperial Heir
Shionoshio, Ocean's Vow

Shioki, Imperial Heir

Legendary Creature - Human Samurai
(Color indicator: Shioki, Imperial Heir is white and blue)
Flying, lifelink
Whenever Shioki, Imperial Heir attacks, exile any number of other target nonland permanents you control, then return those cards to the battlefield under their owner's control.
5/5
Card has other part: Shionoshio, Ocean's Vow
  • Path of Shadows
Shionoshio, Ocean's Vow
Shioki, Imperial Heir

Shionoshio, Ocean's Vow {3}

Legendary Artifact - Equipment
Equipped creature gets +2/+2 and has flying and lifelink.
When equipped creature deals combat damage to a player, unattach Shionoshio, Ocean's Vow, then transform it.
Equip {W}{U}
Shionoshio can be your commander.
Card has other part: Shioki, Imperial Heir
  • Path of Shadows
Shizen, the Thousand Steps

Shizen, the Thousand Steps {1}{G}

Legendary Enchantment
When Shizen, the Thousand Steps enters the battlefield, draw a card, then choose a creature card name.
Creatures you control with the chosen name get +0/+1 and have hexproof.
  • Tales of Old Jidai
Shizura, Keeper of Traditions

Shizura, Keeper of Traditions {2}{B}{B}

Legendary Creature - Human Wizard
Partner with Kasoha, Keeper of Truths
Whenever Shizura, Keeper of Traditions or another legendary creature dies, target player draws two cards and loses 2 life.
2/2
Related card: Kasoha, Keeper of Truths
  • Path of Shadows
Shokan Battalion

Shokan Battalion {3}{W}

Creature - Human Samurai
Shokan Battalion has double strike as long as it's enchanted, equipped, or has a card inscribed onto it.
3/4
  • Path of Shadows
Shokan Captain

Shokan Captain {1}{W}

Creature - Human Samurai
When Shokan Captain enters the battlefield, you may search your library for an Equipment card, reveal it, shuffle, then put that card on top.
Art of war — At the beginning of your end step, if Shokan Captain dealt damage to an opponent this turn, put a +1/+1 counter on it.
2/1
  • Path of Shadows
Shroud of Hinasa

Shroud of Hinasa {1}{U}

Instant - Inscription
Return target nonland permanent to its owner's hand.
Inscribed creature gets +1/+1 and has flying.
Inscribe {3}{U}
Shugenja Sanctuary

Shugenja Sanctuary

Land
{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
Shugenja's Journal

Shugenja's Journal {1}

Artifact - Equipment
As long as Shugenja's Journal is attached to a creature you control, you have no maximum hand size.
Whenever equipped creature dies, draw a card.
Equip {1}
  • Path of Shadows
Silent Wanderer

Silent Wanderer {0}

Creature - Spirit Samurai
They took no sides, only lives.
1/1
Silk Crane Adept

Silk Crane Adept {2}{U}

Creature - Human Wizard
Flash
When Silk Crane Adept enters the battlefield, target creature gains hexproof until end of turn.
2/3
  • Imperial Legacies
Smoldering Pages

Smoldering Pages {1}{R}

Instant
Destroy target artifact. Smoldering Pages deals damage to that artifact's controller equal to that artifact's mana value.
  • Tales of Old Jidai
Snake Cult Initiation

Snake Cult Initiation {3}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has poisonous 3.
  • Imperial Legacies